@bot@oshy@pwm@Paradox yeah it's kinda that thing where if a company says no politics and says lgbt shit is included (which it is) the usual suspects cry.
Twitch banning gay people would kill the platform. They just don't want people to only talk about that without tagging it as such, likely given how loaded it is and Twitches rep of harboring the Hasan types.
@xianc78@lonestarr@Owl@coolboymew@noyoushutthefuckupdad That's because indie games are either four things: crybaby "my life sucks" walking simulators, games mimicking the old games you can run in emulators with a side dose of DEIslop, games that do fill a void, and schizokino outsider art.
@coolboymew@lonestarr@Owl@noyoushutthefuckupdad The indie success stories you hear about are either games filling a void (Palworld), or games that do something new/unique. Even the short term success of early indie "art games" faded out as the clique's influence faded.
Nobody is going to care about another 3d platformer trying to mimic the same Nintendo games with trans flags and every character having pronouns and some mental disability, except for a small niche audience on Twitter.com and someone craving more slop. Those developers have the issue of being pigeonholed so hard that they end up making slop, and before the DEI stuff being added in these games had the issue of being samey.
Wow, you're making a Sonic influenced game that adds little new. That's really cool, but you can fire up Sonic 3 in an emulator.
@Owl@noyoushutthefuckupdad It's not hard: it's a game for Redditors/Tumblrites who used to be male nerds in the 2000s/2010s/similar and who ate up Bethesda slop and now it's a game "for them" at the expense of excluding everyone. It's a niche audience given those people tend to eat Nintendo slop instead.
Thanks to these issues and shit game design choices, Bioware at this point is no longer the Bioware of the 00s that seemed to be able to churn out gold nonstop.
@bleedingphoenix@Owl@noyoushutthefuckupdad The other problem with GG was simple: the only game developers supporting this were established game developers who felt they had been wronged by the media. Namely Stardock, RWS, and Denis Dyack.
Stardock had a hit piece, Denis is notoriously hard to work with as his track record showed, and RWS only had free marketing courtesy of "most controversial game" lists (along with finding it hard to sell games in the physical era, outside of countries that embraced them like Eastern European countries).
@lonestarr@Owl@noyoushutthefuckupdad The problem is aside from DEIslop, you'll end up with oversaturated genres like "hero shooter", "loot shooter", "battle royale", and more. This leads to shit like Hyenas, Concord, Lawbreakers, Battleborn, and more.
These were all games that tried to chase the trend in an oversaturated market (and worse, charged money for them) when people were playing XYZ, without offering anything to set themselves apart. For example with Battle Royales, Fortnite set itself apart from PUBG with it's cartoony art style and being F2P initially, Apex Legends had fast paced movement, and Warzone was a spinoff of a successful franchise with the gameplay of said franchise intact as well.
It's no different than the "Halo Killer" meme of the 00s with games like Haze, Killzone, and others trying to ripoff aspects of Halo. Turns out, the real Halo Killer was an entirely different game with entirely different gameplay known as Call of Duty 4. Then the trend became to ape Call of Duty or major aspects of it's gameplay.