@sun any children's book written solely for children is not a good children's book. Fairy stories should not be confined to the nursery. Tolkien, Lewis, and MacDonald understood this, and we need more people to accept it.
So long as lust (i.e. a desire to have sex with the woman) is not in one's heart, it isn't sin. I personally know my limitations, though, and make it a point to ignore tig bitties and butts in my face as I scroll on fedi.
> couples being lovey-dovey
This is also fine and cute as long as there's no explicitly graphic sex involved. Something like what was shown in Senko-san is good and wholesome.
Found out recently that a sister church to the one I attend has an Israeli flag next to the Christian and American flags at the front of the sanctuary. Is there a place I can look for church congregations that preach the Truth without bending the knee to the Synagogue of Satan?
Finished The Legend of Zelda: Echoes of Wisdom. Thanks be to God, too, because now I can comfortably say that it is the worst Zelda game in the series. This is a prime example of why Nintendo should not outsource its main IPs, especially not to 3rd rate companies known for 4th rate ports.
This was the most boring "Zelda" game I've ever played. Three main problems:
1. The primary mechanic of making echoes should never have been approved by Nintendo: it kneecaps the fun of combat and gets far too big for its own good. The bloat was egregious here as most enemies and combat situations could be resolved easily with Sea Urchin flooding. The final boss fight was beyond a joke as Link does most of the work and the Lynels and Sea Urchins I spawned did the rest. It was one of the most boring final boss fights I've ever suffered.
2. The puzzles were designed for people with the IQ of a 4 year old. Perhaps even some of the more intelligent 4-year-olds could have solved them with little trouble. I would have been insulted by this game as a child and am even more insulted as an adult. Many of the puzzles can be forced using certain echoes and much of the curiosity and fun of exploration is dulled by the need for only 2 or 3 echoes (Platboom and the moving tile). Many of them merely involve moving an object from A to B or finding a switch in a room behind a block. It was terrible.
3. The entire localization team for the English version should be fired based solely on this game's script. The use of sodomite inspired third person personal pronouns for deku scrubs and the final boss, the dull banter and dialogue, the verbosity of the script, and the mere presence of $current_year vocabulary and phrases (e.g. "I've got this") date and mar the English script beyond salvaging. No nuance, mundane "humor", and a lack of real urgency in dialogue and presentation make for a script worthy of the waste basket.
This game's only saving graces are a boss fight (Gohma) and a couple of clever dungeon puzzles which take adequate advantage of the half-baked mechanics. There is nothing in this game I hadn't seen before, and certainly nothing which was already done better in earlier Zelda games. Absolute goy slop.
I've played more than enough crappy, unplayable games not to give this anything less than a 3 out of 10. I was considering giving it a 4, but the final boss fight did nothing but make me pine for the days of the ominous dungeons and terrifying imagery of the N64 days of Zelda.
3 out of 10, not recommended at all, especially to Zelda fans. Go play any other mainline Zelda game (yes, even Skyward Sword). It will be a better way to spend your time.
30 years ago, in Final Fantasy VI, the writers wanted to demonstrate that something was mentally "off" about Kefka, so they had him command a soldier to wipe the sand off of his boots in the middle of a desert.
Today, sneaker heads get pissy if their shoes get dirty in dusty, grungy, urban environs.
What does this say about the mental state of sneaker-obsessive individuals?
@noyoushutthefuckupdad come to think of it, it only took 50 years or so for states to begin successfully subversively employing video games proper in their propaganda (cf. Dustborne).