@clarity > (or at least your half your blade is in the way of "your" half of theirs once leverage is accounted for)
come to think of it, i don't think i've ever seen a game that did a "mostly successfuly parry" where you still take damage from the blade but it's barely a scratch because most of the power/cutting motion was mitigated by an imperfect deflection
@clarity@notplants this might, without exaggeration, be the single best use of that quote i've seen
like just the way it lines up with what miyazaki was responding to, but from another end of that great misshapen beast that shits out stories that drag us back *into* the iron prison of violence and forgetfulness of good instead of opening avenues of escape...
@clarity@notplants that said, i can totally see "wizard tech debt" as a premise for all sorts of monstrous messed-up adventure settings... like just an enormous dungeon/tower complex filled with indecipherable crap that barely works and every working has a dozen odd plot points pointing to some mistake someone made countless years ago tantalizingly hinting at some greater terrible whole...
@clarity if i didn't already follow you and already have a sense of where you're coming from i might not have realized this was sarcasm until the very last sentence ๐
@clarity i always thought of it as less an elite design sort of thing and more of a misconception that you have to hit the opponent's sword at exactly the right time during a precisely defined swinging animation when a lot of times it's more like the entire length of your blade is in the way of the entire length of theirs (or at least your half your blade is in the way of "your" half of theirs once leverage is accounted for) and a lot of parries are as much them getting your sword out of their face as you getting their sword out of yours
@prettygood@twinspin6@sapphire our habitual refusal to read is just a natural defence against being destroyed by all the bad faith slop, and it's the false positives that cause the damage
(example i recently had to deal with: i can never find the releases of a project hosted on github because the only link to the releases is not on the top horizontal list like everywhere else, but buried in the right-hand column under a bunch of tracking stats that no user could possibly care less about, in that spot where on any blog or commercial social media you'd expect an ad)
they/them, PNW, not whiteassume my reply is a yes-and unless it's obviously notformerly apophis at mycrowd dot ca but not really planning to be as loud here as i was on that account