Parrying is just dodge rolls where you don't move but for some reason gamedevs have decided the frame timings have to be really strict. There's nothing stopping you from making parrying easy! Free yourself!
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clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 02:44:24 JST clarity flowers
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clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 02:46:32 JST clarity flowers
I just think a nice "clang!" or "ping!" sound is much more satisfying than some dodgeroll iframes, no need to make it some sort of weird elite gamer status symbol. give parrying to the people.
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clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 03:12:45 JST clarity flowers
@qlexy yeah I mean, I love precision games and a big Sekiro liker so I'm with you there. It'd also be easy to just make it a difficulty setting.
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Lexy of the Day 🏳⚧ (qlexy@chaos.social)'s status on Wednesday, 28-May-2025 03:12:46 JST Lexy of the Day 🏳⚧
@clarity i agree with you, but i think that feeling would be a bit diminished if it was easy to trigger the 'ping' noise. still, there's more accessible ways to make something hard than perfect timing
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clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 06:38:39 JST clarity flowers
@eris that TOO!!
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Daniel Stevens (eris@p.enes.lv)'s status on Wednesday, 28-May-2025 06:38:41 JST Daniel Stevens
Alternatively: they should make blocking a viable strategy -
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clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 06:39:24 JST clarity flowers
@apophis I hear you though this implies that gamedevs think that "dodge rolling" is a real thing that happens in real life that is easier & safer than blocking attacks, which horrifies me
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🐛 (apophis@brain.worm.pink)'s status on Wednesday, 28-May-2025 06:39:26 JST 🐛
@clarity i always thought of it as less an elite design sort of thing and more of a misconception that you have to hit the opponent's sword at exactly the right time during a precisely defined swinging animation when a lot of times it's more like the entire length of your blade is in the way of the entire length of theirs (or at least your half your blade is in the way of "your" half of theirs once leverage is accounted for) and a lot of parries are as much them getting your sword out of their face as you getting their sword out of yours -
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clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 09:13:01 JST clarity flowers
@apophis kind of what chip damage in traditional fighting games is
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🐛 (apophis@brain.worm.pink)'s status on Wednesday, 28-May-2025 09:13:02 JST 🐛
@clarity
> (or at least your half your blade is in the way of "your" half of theirs once leverage is accounted for)
come to think of it, i don't think i've ever seen a game that did a "mostly successfuly parry" where you still take damage from the blade but it's barely a scratch because most of the power/cutting motion was mitigated by an imperfect deflection
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