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  1. Embed this notice
    clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 02:44:24 JST clarity flowers clarity flowers

    Parrying is just dodge rolls where you don't move but for some reason gamedevs have decided the frame timings have to be really strict. There's nothing stopping you from making parrying easy! Free yourself!

    In conversation about 17 days ago from xoxo.zone permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 02:46:32 JST clarity flowers clarity flowers
      in reply to

      I just think a nice "clang!" or "ping!" sound is much more satisfying than some dodgeroll iframes, no need to make it some sort of weird elite gamer status symbol. give parrying to the people.

      In conversation about 17 days ago permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 03:12:45 JST clarity flowers clarity flowers
      in reply to
      • Lexy of the Day 🏳‍⚧

      @qlexy yeah I mean, I love precision games and a big Sekiro liker so I'm with you there. It'd also be easy to just make it a difficulty setting.

      In conversation about 17 days ago permalink
    • Embed this notice
      Lexy of the Day 🏳‍⚧ (qlexy@chaos.social)'s status on Wednesday, 28-May-2025 03:12:46 JST Lexy of the Day 🏳‍⚧ Lexy of the Day 🏳‍⚧
      in reply to

      @clarity i agree with you, but i think that feeling would be a bit diminished if it was easy to trigger the 'ping' noise. still, there's more accessible ways to make something hard than perfect timing

      In conversation about 17 days ago permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 06:38:39 JST clarity flowers clarity flowers
      in reply to
      • Daniel Stevens

      @eris that TOO!!

      In conversation about 17 days ago permalink
    • Embed this notice
      Daniel Stevens (eris@p.enes.lv)'s status on Wednesday, 28-May-2025 06:38:41 JST Daniel Stevens Daniel Stevens
      in reply to
      Alternatively: they should make blocking a viable strategy
      In conversation about 17 days ago permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 06:39:24 JST clarity flowers clarity flowers
      in reply to
      • 🐛

      @apophis I hear you though this implies that gamedevs think that "dodge rolling" is a real thing that happens in real life that is easier & safer than blocking attacks, which horrifies me

      In conversation about 17 days ago permalink
    • Embed this notice
      🐛 (apophis@brain.worm.pink)'s status on Wednesday, 28-May-2025 06:39:26 JST 🐛 🐛
      in reply to
      @clarity i always thought of it as less an elite design sort of thing and more of a misconception that you have to hit the opponent's sword at exactly the right time during a precisely defined swinging animation when a lot of times it's more like the entire length of your blade is in the way of the entire length of theirs (or at least your half your blade is in the way of "your" half of theirs once leverage is accounted for) and a lot of parries are as much them getting your sword out of their face as you getting their sword out of yours
      In conversation about 17 days ago permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Wednesday, 28-May-2025 09:13:01 JST clarity flowers clarity flowers
      in reply to
      • 🐛

      @apophis kind of what chip damage in traditional fighting games is

      In conversation about 17 days ago permalink
    • Embed this notice
      🐛 (apophis@brain.worm.pink)'s status on Wednesday, 28-May-2025 09:13:02 JST 🐛 🐛
      in reply to
      • 🐛
      @clarity
      > (or at least your half your blade is in the way of "your" half of theirs once leverage is accounted for)

      come to think of it, i don't think i've ever seen a game that did a "mostly successfuly parry" where you still take damage from the blade but it's barely a scratch because most of the power/cutting motion was mitigated by an imperfect deflection
      In conversation about 17 days ago permalink

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