@l05tchild Yep, nothing makes me feel like we're doomed as a species than a bubblegum flavoured vape containing a fully functional lithium battery getting washed down the drain into the ocean when it rains.
Fun* fact in this video: the 'disposable' vapes thrown away in Britain alone contain enough lithium batteries to make 1.2 Million e-bikes. I've been independently powering things with vape batteries that I've rescued before seeing this video. Pull out the cell, add a cheap usb charging module and you have a fully rechargeable 3.7v power source. If you need higher voltage you can put them in series and you can even get multi-cell balancing modules for next to nothing if you want to have a few in parallel for more current. I don't trust them for anything critical, but they're great for low-budget projects as the cells are completely free. My bike lights are all powered by them (one can run a flashing bike light for a couple of weeks' use), as well as various other things that had their batteries die, or that didn't come with rechargeable batteries. I also only charge them somewhere flameproof, though I haven't had any issues so far. #making#electronics#reuse https://www.youtube.com/watch?v=ehp23hrrEHY
Sending my #AfterEffects project files off to an agency who are going to translate it, and setting up the proj so that all the text layers in the dozen or so different derivative comps all link back to a single master layer, saving someone a heap of work. I feel like the universe owes me some good #Mograph karma.
The tinsel is actually procedurally generated using a shape layer, I would make a tute for it, but it renders incredibly slowly. No, slower than what you're thinking, it's actually a Really Bad Idea. I also wrote a script that let me animate the ribon, it's not a physics sim, it's all hand animated. By adding separate controls for each point on the line it's a lot easier to do path animation using shape layers. https://codeberg.org/stib/PureAndApplied_AEScripts/src/branch/cloninate-re-do/ScriptUI%20Panels/points-n-handles.jsx
Animator, editor, and script developer, working in the #GLAM sector using #DaVinciResolve and #BlenderKing of the #whippet army. #Linux bore.The world's averagest #climber. Part human, part #bicycle.My profile pic is a Hydrothermal Vent Polychaete Worm by Nicolas Gayet from Paulo Bonifacio lab, that I animated to look like a Muppet style monster popping up from a hole and smiling. Banner pic is a Blender screen shot of a triceratops animation.