Sending my #AfterEffects project files off to an agency who are going to translate it, and setting up the proj so that all the text layers in the dozen or so different derivative comps all link back to a single master layer, saving someone a heap of work. I feel like the universe owes me some good #Mograph karma.
The tinsel is actually procedurally generated using a shape layer, I would make a tute for it, but it renders incredibly slowly. No, slower than what you're thinking, it's actually a Really Bad Idea. I also wrote a script that let me animate the ribon, it's not a physics sim, it's all hand animated. By adding separate controls for each point on the line it's a lot easier to do path animation using shape layers. https://codeberg.org/stib/PureAndApplied_AEScripts/src/branch/cloninate-re-do/ScriptUI%20Panels/points-n-handles.jsx
Animator, editor, and script developer, working in the #GLAM sector using #DaVinciResolve and #BlenderKing of the #whippet army. #Linux bore.The world's averagest #climber. Part human, part #bicycle.My profile pic is a Hydrothermal Vent Polychaete Worm by Nicolas Gayet from Paulo Bonifacio lab, that I animated to look like a Muppet style monster popping up from a hole and smiling. Banner pic is a Blender screen shot of a triceratops animation.