@cerberus1746 Yeah I've done that.
Notices by The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place), page 2
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 29-Jan-2025 00:32:30 JST
The Seven Voyages Of Steve
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 29-Jan-2025 00:32:19 JST
The Seven Voyages Of Steve
Sigh. "Unresolved external" linker error I've just been WTF at turns out to be that the const version of a UE function is NOT exported for some reason, while the non-const version is. I tend to try to pass const objects around if I'm not modifying them but can't in this case.
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 29-Jan-2025 00:08:34 JST
The Seven Voyages Of Steve
Gotta say that although I've had various issues with Epic's publisher software over the years (hardly unusual in this space TBF), the support response when you need to raise something is pretty good.
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 29-Jan-2025 00:06:49 JST
The Seven Voyages Of Steve
Fab support response was much faster than expected. They said they reset the trader info workflow so I could retry, but now the warning on my dashboard has just gone, and the trader stuff has a button for "changing" it, so hopefully that means it's now gone through based on my submission last year. 🤞
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 20:27:56 JST
The Seven Voyages Of Steve
@djlink @on_code I guess it's just supply & demand, lots of people will work in games for little because it's their dream and that gets exploited. While in big tech they're constantly in an arms race just trying to fill their massive staff so throw daft money at almost anyone. Ofc they're also based in extremely expensive places a lot of the time - although that's largely because the big tech firms were there splashing the cash so it's been self-reinforcing
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 20:23:43 JST
The Seven Voyages Of Steve
@paintgoblin grr
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:50:07 JST
The Seven Voyages Of Steve
@on_code @djlink On the high side. $200-300k including benefits is not at all unusual for a "normal" dev
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:49:08 JST
The Seven Voyages Of Steve
These days I'm amazed when computer systems actually work at all. It's like, a genuine surprise.
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:48:14 JST
The Seven Voyages Of Steve
Ugh, despite submitting my "Trader Status info" in May last year, Fab is moaning at me that I have to do it by 1st Feb or lose access to the EU. Clicking on the link to do it just says "Thanks for submitting your info". So now I have to file a support request to ask whether I actually have to do anything else or not. 🙄
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:39:47 JST
The Seven Voyages Of Steve
@on_code @djlink lots of people (especially in games) are definitely not paid too much but in big tech the salaries have got pretty silly
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:16:56 JST
The Seven Voyages Of Steve
@djlink my experience of a lot of dev in the US is that a lot of places focus on faster to develop over end efficiency. All our software is bloated web crap now. And US dev salaries have been inflated for years. It doesn’t surprise me in the slightest that someone could do it faster & cheaper by just actually trying to do that
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 08:36:09 JST
The Seven Voyages Of Steve
@psychicparrot42 and there way me losing my shit when a sector light flashed on and off in Doom
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 08:31:56 JST
The Seven Voyages Of Steve
@Craigp oof
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 05:15:47 JST
The Seven Voyages Of Steve
@Craigp I’m really hoping this one is less impenetrable when done, I loved the idea of the original but hated every moment of the hour I gave it
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 05:12:51 JST
The Seven Voyages Of Steve
@scrivolical I remember is having a huge pop tart phase in late teens (they were new). I distinctly remember the burned tongues and sugar crash hangovers
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 04:34:41 JST
The Seven Voyages Of Steve
I’d prefer that no-one was scraping everyone else’s content and burning power and water to turn it into stochastic bullshit machines, but I’ll at least enjoy the schadenfreude of the bottom falling out of stupid valuations due to someone else doing it cheaper
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 03:18:30 JST
The Seven Voyages Of Steve
@bbbscarter don’t worry, I self-identify as an old man these days (although I prefer BluRays 😉)
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 02:20:23 JST
The Seven Voyages Of Steve
@landelare Interesting, any examples?
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 00:42:34 JST
The Seven Voyages Of Steve
Did too much in Blueprints again, had to rip it out and replace it with C++. I should know better, but in my defence it was very user-facing "UI like" code, just using actors, and I normally do UI code in BPs. But like always it hit a complexity wall and I had to unpick it
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 00:17:28 JST
The Seven Voyages Of Steve
If only