GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Notices by The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place), page 2

  1. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:39:47 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • David Amador
    • Laurent 🫠

    @on_code @djlink lots of people (especially in games) are definitely not paid too much but in big tech the salaries have got pretty silly

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  2. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 19:16:56 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • David Amador

    @djlink my experience of a lot of dev in the US is that a lot of places focus on faster to develop over end efficiency. All our software is bloated web crap now. And US dev salaries have been inflated for years. It doesn’t surprise me in the slightest that someone could do it faster & cheaper by just actually trying to do that

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 08:36:09 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Parrot (Jeff)

    @psychicparrot42 and there way me losing my shit when a sector light flashed on and off in Doom

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 08:31:56 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Craig P

    @Craigp oof

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 05:15:47 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Craig P

    @Craigp I’m really hoping this one is less impenetrable when done, I loved the idea of the original but hated every moment of the hour I gave it

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 05:12:51 JST The Seven Voyages Of Steve The Seven Voyages Of Steve

    @scrivolical I remember is having a huge pop tart phase in late teens (they were new). I distinctly remember the burned tongues and sugar crash hangovers

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  7. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 04:34:41 JST The Seven Voyages Of Steve The Seven Voyages Of Steve

    I’d prefer that no-one was scraping everyone else’s content and burning power and water to turn it into stochastic bullshit machines, but I’ll at least enjoy the schadenfreude of the bottom falling out of stupid valuations due to someone else doing it cheaper

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  8. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 03:18:30 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Simon Carter

    @bbbscarter don’t worry, I self-identify as an old man these days (although I prefer BluRays 😉)

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  9. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 02:20:23 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Laura

    @landelare Interesting, any examples?

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  10. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 00:42:34 JST The Seven Voyages Of Steve The Seven Voyages Of Steve

    Did too much in Blueprints again, had to rip it out and replace it with C++. I should know better, but in my defence it was very user-facing "UI like" code, just using actors, and I normally do UI code in BPs. But like always it hit a complexity wall and I had to unpick it

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  11. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 00:17:28 JST The Seven Voyages Of Steve The Seven Voyages Of Steve

    If only

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/900/981/111/951/761/original/b6c6e21fcce7a4c3.png
  12. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 23:02:43 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Simon Carter
    • Wolfr

    @wolfr @bbbscarter @dormouse759 kids just bash everything until something happens, learning by massive amounts of trial and error. It’s nothing to do with intuitiveness

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  13. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 21:50:52 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Markus Latvala
    • Joni Korpi

    @markuslatvala @jonikorpi I've known some good visual designers, and some good UX designers, and it's absolutely not the same skill. Sadly web & phone app design has completely elevated the former at the expense of the latter. It goes all the way to the top too, e.g. Jony Ive making some terrible design decisions in the pursuit of the clean lines and thinness that undermined usability badly

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  14. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 21:22:32 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Joni Korpi

    @jonikorpi I think it’s worse, I think designers deliberately threw this away because they prioritise things looking pretty & “modern” over being intuitive

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  15. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 07:23:16 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Chris Armstrong

    @armstrong I’ve had to write that “tap” means “a short touch with the tip of your finger, not the nail” based on previous experience with older folks

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  16. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 07:20:14 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Nikita Lisitsa

    @lisyarus ahh yeah - I quite like it

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  17. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 07:19:38 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • andrewwillmott

    @andrewwillmott yeah, huge fall from their original ideals

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  18. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 05:37:06 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Dad

    @GeekAndDad yeah, and these days Apple are leading the way in design that sacrifices obviousness for prettier looking devices

    In conversation about 5 months ago from gnusocial.jp permalink
  19. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 05:28:03 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to
    • Nikita Lisitsa

    @lisyarus assigning to flowx / flowy functions weirded me out at first but they both return references I guess? I haven’t really seen that pattern before but I guess it’s better than raw array access (assuming inlined)

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  20. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 05:17:02 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
    in reply to

    Take this post. How do I know the flat icons underneath the post are buttons I can press, and yet this icon:
    ➡️
    is not? Only because I already know the context rules. I have to know them to know what’s interactive and what’s not. The amount of pre-knowledge UIs expect these days would make UI designers of old spin in their graves

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  • After
  • Before

User actions

    The Seven Voyages Of Steve

    The Seven Voyages Of Steve

    Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him

    Tags
    • (None)

    Following 0

      Followers 0

        Groups 0

          Statistics

          User ID
          99440
          Member since
          17 Feb 2023
          Notices
          869
          Daily average
          1

          Feeds

          • Atom
          • Help
          • About
          • FAQ
          • TOS
          • Privacy
          • Source
          • Version
          • Contact

          GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

          Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.