@KeefJudge TBF our game has procedural levels so it’s only the hub we’d use it for. And there are only 2 of us. So for all the generated filename weirdness added by 1FPA it doesn’t really make sense for us.
A lot of the other UE5 stuff is predicated on the offline pre-processing of meshes, but we have procedural world geometry so can’t use much of it. Everything is so tied together on that requirement we mostly end up using UE5 like UE 4.5