When we look at ancient languages evolve from strict pictographs into symbols, why do ALL the letters turn sideways?
What random-ass thing makes everyone turn their letters 90 degrees? Who would think "yeah, a field of barley, clearly that makes more sense with the barley growing sideways instead of up."
I don't think they suddenly changed from writing vertical to horizontal or anything. I don't get it.
@silverwizard What I want to do is make it so that exceeding your limits causes a steady decay in performance in dependent facilities, instead of simply being a "no".
I've been processing a lot of possibilities for the "stress-based" base construction game. The idea is that you almost never have a specific amount of anything: instead, everything is measured in terms of how much stress you're putting on the supply.
Let me pitch you a tutorial stage: a shipwreck. You wash up on land with a few survivors and all you can do is try to gather supplies from the beach and the tropical jungle.
To do this, you create a stockpile and assign folks to it.
I... don't WANT to dislike dansup, but every post of his feels like it's assembled by cutting words out of a magazine and pasting them on a computer screen.
I know some people are simply awkward in text. It took years to convince my boss to stop texting in caps, for example.
But it does make me curious if I'm the only one that thinks so. People seem to fave and boost these awkward posts pretty freely.
One option is the Persona route: the monsters you summon are basically just your own personality fragments. Anything that makes them "not an analogue for real people or animals" would work.
Another option is the freedom fighter route: sure, slavery is bad, but your recruits are fighting against it!
When I try to think of worlds where these things are possible, I keep getting drawn to the more abstract, psychedelic concepts.
Struggling with the difference between a creator-player creating something and a user-player downloading and enjoying it, because in most cases the creator-player also wants to play and enjoy it.
Like... I can build a base that's fun for a rando to walk through... but it won't be fun for ME to walk through.
I wonder if we can do both. Like... have core play that's fun for both the builder and the player, but also decor or secondary play that's primarily focused on entertaining other people.