This animation only targets the bones from the waist up (note: do NOT let that make you think about bones below the waist, steady on) so that he can chug potions while running about, even though I'm sure that's absolutely terrible for the digestion
Notices by The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Friday, 22-Nov-2024 02:10:15 JST The Seven Voyages Of Steve -
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Friday, 22-Nov-2024 02:08:13 JST The Seven Voyages Of Steve There we go, not bad for a quick job by a non-animator I think 😀 The idea is the material will change on the potion as he drinks, and at the end he's chucking the empty bottle over his shoulder so it'll detach and smash somewhere, the cheeky littering bastard
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Friday, 22-Nov-2024 01:22:17 JST The Seven Voyages Of Steve I'm not an animator, but since I can use UE to do it now and not have to try to exhume my Blender knowledge that is always completely withered by the time I use it once every 6 months, I'm having a go.
Chug, chug, chug!
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 21-Nov-2024 20:09:44 JST The Seven Voyages Of Steve Oh this is lovely. I used to use specific tools or plugins to generate Go structs from JSON API responses, but when I looked it up for Jetbrains Goland, the answer was that you just paste any JSON you like into your source code and it'll just do it for you. I love it when tools Just Do The Thing Already
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 21-Nov-2024 09:11:40 JST The Seven Voyages Of Steve @klord yeah on my key layout it’s Ctrl+Alt+Down/Up arrow
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 21-Nov-2024 09:06:42 JST The Seven Voyages Of Steve @cloudthethings although actually I was looking at the first year price, by the 3rd year it would be cheaper. I assume I’d reset my current year history if I upgraded
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 21-Nov-2024 09:03:54 JST The Seven Voyages Of Steve @cloudthethings good shout, although after working it out it’s slightly less expensive to just buy Goland (I’m on dotUltimate at the moment), one more and it would be worth it
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 21-Nov-2024 06:07:10 JST The Seven Voyages Of Steve Cor, JetBrains Goland is really nice. I probably can’t justify the sub for it just for the occasional noodling around every so often, but it’s so much nicer than using VSCode. Helps that I’m a daily Rider user and everything mostly works the same.
They have a really nicely done interactive tour that shows you many features; I already knew many because they’re the same in Rider, but I also discovered a couple I didn’t know about that are in Rider too, like moving methods around with a key combo.
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Thursday, 21-Nov-2024 02:44:19 JST The Seven Voyages Of Steve @neurotic Me too, mostly because I always have a huge backlog anyway, but also because almost nothing is fully cooked on release day anymore. But then I also play some early access games as well - but then at least I'm opting-in, and it's usually stuff from smaller devs and doesn't cost $60-70
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 23:49:53 JST The Seven Voyages Of Steve @eniko you have my vote
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 23:49:11 JST The Seven Voyages Of Steve @neilhenning 😬I remember our school bus doing that one winter, but at least we had a wall to stop us!
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 23:40:19 JST The Seven Voyages Of Steve @psychicparrot42 It's interesting that a lot of modern roguelites like Binding of Isaac and Enter the Gungeon, minus the powerups are basically Berserk but they force you to clear each room before you're allowed to continue. I think it's actually more interesting to incentivise you to clear a room (or perhaps punish you for not doing it, e.g. when you have to re-traverse the room maybe it's harder if you left things alive) but ultimately giving you the choice
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 23:01:08 JST The Seven Voyages Of Steve @dev_ric @gilesgoat your fireplace has battlements! 😃
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 22:58:47 JST The Seven Voyages Of Steve @dev_ric no working fireplaces either. We had those god awful portable bottled gas heaters, and sometimes electric heaters but they were so expensive they didn’t get used as much. Lots of layers, hot drinks etc in the winter. I don’t know how we managed but it was just normal
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 18:51:27 JST The Seven Voyages Of Steve @dev_ric Oof. I grew up in houses like this, draught snakes against all the doors (including the front door) in the winter, ice on the inside of the windows in the morning. I didn’t even know what central heating was until my 20’s. I’d never be able to handle it now. But I still wear slippers 😄
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 05:38:29 JST The Seven Voyages Of Steve I’ve gone back to the regular OpenSSH agent now, but if @1password are open to adding more configuration options on remembering app access, particularly “remember until the app changes signature, or X days, whichever is sooner”, I’d definitely try it again
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 05:33:15 JST The Seven Voyages Of Steve @KeefJudge TBF our game has procedural levels so it’s only the hub we’d use it for. And there are only 2 of us. So for all the generated filename weirdness added by 1FPA it doesn’t really make sense for us.
A lot of the other UE5 stuff is predicated on the offline pre-processing of meshes, but we have procedural world geometry so can’t use much of it. Everything is so tied together on that requirement we mostly end up using UE5 like UE 4.5
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 05:29:40 JST The Seven Voyages Of Steve You can’t tell it to remember the OK for an app to use the key for more than 24h (or technically until the 1Password app is restarted, which if you suspend is a workaround, but then seems too long). I’d like to say “ask when the app changes signature” but that doesn’t seem to be an option
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 05:27:26 JST The Seven Voyages Of Steve I tried using 1Password’s SSH agent and there’s a lot to like about it. Having a nice prompt to let you know when an app has requested the use of the key is reassuringly affirmative, making you feel in control.
But damn, it’s annoying to do unless presumably you’re using biometric authentication. I don’t mind typing my passphrase when I’m actively looking up a password, but when I’m asked to do it reactively at hard to predict times it becomes irritating 🫤
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 04:53:17 JST The Seven Voyages Of Steve @scrivolical these sound like ice creams; I’ll take one raspberry flavour Armageddon Swirl please