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Notices by Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)

  1. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Wednesday, 29-Jan-2025 23:14:42 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I can't find a violin small enough, so how about a nanoscale guitar instead...

    In conversation about 4 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/911/260/286/490/748/original/2cae12d0b55ff003.gif
  2. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Wednesday, 29-Jan-2025 01:21:59 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad ... that's weird, why on earth?! I can see good reasons to provide both, but not exporting the const version seems such a bizarre ommission.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Saturday, 25-Jan-2025 02:42:03 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad That or he's holding an invisible cup of tea, and sticking his little finger out pretentiously. 😆

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Friday, 24-Jan-2025 21:55:35 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I would like to tell AM that the feeling is mutual.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Thursday, 23-Jan-2025 01:23:42 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • Parrot (Jeff)
    • crussel

    @psychicparrot42 @crussel Project Shinar is mostly blueprint.

    There are some C++ classes in there, primarily a NavigationInstanceSubsystem that handles the grid-based pathfinding and conversion from grid positions to "forward", "turn left", "turn right", etc commands that robots and NPCs follow.

    Now whether that's a good idea or not is another matter entirely. So far it's mostly working okay (electric nodes really does help). But I am also a muppet, so it may bite me terribly at some point!

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Thursday, 16-Jan-2025 08:13:24 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad So I build and UV models in Lightwave, export them into Blender to rig, animate, and export the .fbx, and then import into Unreal.

    Maybe I should add a stage involving Maya or something so I can get all four corners crossed off....

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Friday, 10-Jan-2025 07:23:19 JST Jeremiah Fieldhaven Jeremiah Fieldhaven

    It's midday here, and my office in work has just hit 14C 🥶

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  8. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Friday, 10-Jan-2025 07:23:16 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • Luke Miller

    @upmultimedia I have an oil filled radiator in the office, but it's really struggling. The building my office is in has notoriously bad climate control (good old 1970s architectural masterpiece that it is)

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  9. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Friday, 10-Jan-2025 07:23:15 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • Ric
    • Luke Miller

    @dev_ric @upmultimedia Yeah, fan heaters are great, and I'd love to have one.

    Unfortunately they are on the Strictly Prohibited list at my employer because they are deemed an Abomination Unto Nuggan and also a Major Fire Hazard (to be fair, they *did* have a fire incident in one building when a fan heater forgot how to do the 'fan' part and really put all its enthusiasm into the 'heater' part...)

    Thankfully I usually only need to be on site once or twice a week. Home is proper temperature.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  10. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Friday, 27-Dec-2024 07:19:36 JST Jeremiah Fieldhaven Jeremiah Fieldhaven

    Finally got my navgrid system to work!

    The game works out where the navigable parts of the level are immediately after instantiating the level components, and provides a subsystem for NPCs to request a point they can potentially get to, and be given back a list of "move forward/turn left/turn right" instructions they should follow to get there.

    Worked great when I get 3D point subtraction ordering and cross-product direction interpretation right... 🤦

    Now to add some inodes as a test!

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  11. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Thursday, 19-Dec-2024 02:45:14 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I must admit that I'm non-zero tempted to just bang together something a site generator based on Markdown::Perl and a couple of other things when I (eventually) get around to fixing my site, and set up a gitea action to build the site from a project in my gitea instance.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  12. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Tuesday, 17-Dec-2024 23:31:45 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad You're not wrong, but... sigh.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  13. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Tuesday, 17-Dec-2024 22:44:56 JST Jeremiah Fieldhaven Jeremiah Fieldhaven

    UK people - the government is running a "Copyright and Artificial Intelligence" open consultation, https://www.gov.uk/government/consultations/copyright-and-artificial-intelligence until 2025-02-25

    Option 3, their "preferred option" is to allow AI to slurp everything, but require an opt-out (we all know how well those work!)

    Option 1 (require abiding copyright law) is "not preferred" because it is "likely to make the UK a less attractive location for AI development".

    If stealing shit is the basis of your business model, *perhaps this is a problem*?

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: www.gov.uk
      Copyright and Artificial Intelligence
      This consultation seeks views on how the government can ensure the UK’s legal framework for AI and copyright supports the UK creative industries and AI sector together.
  14. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Saturday, 14-Dec-2024 22:12:19 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad How're you working out the substitution? Are you using 1g sugar = 1g honey, or by volume?

    In conversation about 5 months ago from gnusocial.jp permalink
  15. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Tuesday, 10-Dec-2024 00:56:29 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • Simon Carter

    @bbbscarter If you're making a cross platform GUI tool, I'd recommend using Qt. Use PyQt if you know Python and don't want to go C++.

    Anything web-like is going to end up as a bonkers-size electron app.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  16. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 23:24:49 JST Jeremiah Fieldhaven Jeremiah Fieldhaven

    Left VS2022 going for an hour, by that point it was using 6GB of RAM and was still sat on 100% of one core.

    No idea what the hell that thing is playing at (and I can't find a way to tell, and even if there is the UI is so unresponsive I'm not sure I could get to it!), so time to verify the UE5.5 install and the VS2022 install I guess...

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: core.No
      core.no in parked
  17. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 23:24:48 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to

    So everything verified, project refreshed, etc.

    Still doing the same thing.

    I suspect that it isn't a coincidence that this seems to have started after updating VS2022 to 17.12.3

    Fuck's sakes...

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  18. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Saturday, 07-Dec-2024 20:25:13 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I wonder if crisps should be classified as fast food...

    In conversation about 5 months ago from gnusocial.jp permalink
  19. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Tuesday, 03-Dec-2024 23:30:48 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
    in reply to
    • The Seven Voyages Of Steve

    @sinbad That looks great!

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  20. Embed this notice
    Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 03:21:57 JST Jeremiah Fieldhaven Jeremiah Fieldhaven

    Bit over a year since I switched from Unity to Unreal, the game is now at the point where enough of it works that I think it might work for other people, so:

    https://jeremiahfieldhaven.itch.io/project-shinar/ - Windows and Linux preview builds are now available!

    If you give it a go, I'm interested in feedback, suggestions, etc - with the obvious caveat that this is still a very early preview build, so expect bugs!

    #GameDev #IndieDev #IndieGame #UnrealEngine5

    In conversation about 6 months ago from mastodon.gamedev.place permalink
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    Jeremiah Fieldhaven

    Jeremiah Fieldhaven

    IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea.Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet.

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