@sinbad So I build and UV models in Lightwave, export them into Blender to rig, animate, and export the .fbx, and then import into Unreal.
Maybe I should add a stage involving Maya or something so I can get all four corners crossed off....
@sinbad So I build and UV models in Lightwave, export them into Blender to rig, animate, and export the .fbx, and then import into Unreal.
Maybe I should add a stage involving Maya or something so I can get all four corners crossed off....
GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.
All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.