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Notices by Laura (landelare@mastodon.gamedev.place)

  1. Embed this notice
    Laura (landelare@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 02:28:06 JST Laura Laura
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I replaced a bunch of UMG animations with C++ timelines for instance, just setting whatever value the animation would set on Tick, but with no BP.

    Any time you'd use a 🕒 node in BP or arrange for a callback (🟥 pin, e.g., timers), coroutines have a chance of being a good replacement.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Laura (landelare@mastodon.gamedev.place)'s status on Tuesday, 28-Jan-2025 01:14:26 JST Laura Laura
    in reply to
    • The Seven Voyages Of Steve

    @sinbad Using C++ coroutines for my UMG stuff has been a game changer. I don't really do anything GUI-related in BP anymore, other than populating the BindWidget UPROPERTYs.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Laura (landelare@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 08:50:49 JST Laura Laura
    in reply to
    • The Seven Voyages Of Steve

    @sinbad UX has been going downhill since Windows 8 / IOS 7 :(

    In conversation about 5 months ago from mastodon.gamedev.place permalink

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    Laura

    Laura

    Part-time gamedev, author of #UE5Coro.

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