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Notices by curved-ruler (curved_ruler@mastodon.gamedev.place)
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 06:37:26 JST curved-ruler -
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 00:44:54 JST curved-ruler Is there a tool something like that shady speedtest.net?
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Monday, 19-Aug-2024 02:03:28 JST curved-ruler @clarity happy birthday! would you like a meme?
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Friday, 14-Jun-2024 06:14:58 JST curved-ruler Yep I thought it is Lorentz attractor.
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Friday, 14-Jun-2024 06:14:57 JST curved-ruler looks good, but wrong
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Friday, 14-Jun-2024 06:14:56 JST curved-ruler more like it
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Friday, 14-Jun-2024 06:14:55 JST curved-ruler New toy, Lorenz (v0)
https://curved-ruler.github.io/webgl-sketches/lorenz/lorenz.htmlx+cos(x) is stable
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Friday, 14-Jun-2024 06:14:54 JST curved-ruler Added a Rössler system
Also, x+10cos(x) is not stableIn conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Friday, 14-Jun-2024 06:14:53 JST curved-ruler return [x + 1*Math.cos(y)*Math.sin(z),
y + 1*Math.cos(z)*Math.sin(x),
z + 1*Math.cos(x)*Math.sin(y)];In conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Monday, 20-May-2024 12:52:02 JST curved-ruler @woozong terasology, minetest, but if their friends play minecraft, no alternative will do
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 10-Apr-2024 23:15:43 JST curved-ruler In conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Monday, 08-Apr-2024 04:44:07 JST curved-ruler let a = 2.0*Math.sin(x/4.0)*Math.cos(y/4.0);
let b = 2.0*Math.sin(y/4.0)*Math.cos(z/4.0);
let c = 2.0*Math.sin(z/4.0)*Math.cos(x/4.0);
return a*b-c;In conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:32 JST curved-ruler vec3 col(in float x, in float y)
{
vec2 z = vec2(x,y);
int i = 0;
int n = 64;
for (i=0 ; i<n ; ++i)
{
vec2 z5 = cmul(z,cmul(z,z));
vec2 a = (z5-vec2(pow(0.3976,3.0), 0.0));
vec2 b = (z5+vec2(pow(0.7638,3.0), 0.0));
vec2 c = (z5+vec2(pow(0.6625,3.0), 0.0));
z = 0.72*cdiv(a,cdiv(b,cdiv(c,z)));
if (length(z) > 100.0) break;
}
float t = fract(float(i) / float(n)*16.0);
return hsv2rgb(vec3(0.1, 0.9, t));
}In conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:30 JST curved-ruler vec3 col(in float x, in float y)
{
vec2 z = vec2(x,y);
int i = 0;
int n = 64;
for (i=0 ; i<n ; ++i)
{
vec2 z5 = cmul(z,cmul(z,cmul(z,cmul(z,cmul(z,z)))));
vec2 a = (z5-vec2(pow(0.3976,2.0), 0.0));
vec2 b = (z5+vec2(pow(0.7638,2.0), 0.0));
vec2 c = (z5+vec2(pow(0.6625,2.0), 0.0));
z = 0.72*cdiv(a,cdiv(b,cdiv(c,z)));
if (length(z) > 100.0) break;
}
float t = fract(float(i) / float(n)*16.0);
return hsv2rgb(vec3(0.1, 0.9, t));
}In conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:28 JST curved-ruler vec3 col(in float x, in float y)
{
vec2 z = vec2(x,y);
int i = 0;
int n = 64;
for (i=0 ; i<n ; ++i)
{
vec2 z5 = cmul(z,cmul(z,cmul(z,cmul(z,z))));
vec2 a = (z5-vec2(1.0, 0.0));
vec2 b = (z5+vec2(1.0, 0.0));
vec2 c = (z5+vec2(pow(0.6625,5.0), 0.0));
z = cdiv(a,cdiv(b,cdiv(c,z)));
if (length(z) > 20.0) break;
}
float t = fract(float(i) / float(n)*16.0);
return hsv2rgb(vec3(0.1, 0.9, t));
}In conversation from mastodon.gamedev.place permalink Attachments
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:27 JST curved-ruler zooming to the Planck length
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Thursday, 19-Oct-2023 06:17:51 JST curved-ruler Pic by @olafurw
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