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  1. Embed this notice
    Paul Cantrell (inthehands@hachyderm.io)'s status on Wednesday, 01-Nov-2023 03:00:26 JST Paul Cantrell Paul Cantrell
    in reply to
    • mcc
    • curved-ruler

    @curved_ruler @mcc
    Plieeenk Length

    In conversation Wednesday, 01-Nov-2023 03:00:26 JST from hachyderm.io permalink
    • Embed this notice
      curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:27 JST curved-ruler curved-ruler
      in reply to

      zooming to the Planck length

      In conversation Wednesday, 01-Nov-2023 03:00:27 JST permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/326/211/924/466/624/original/2a0e4d1fef7b9ae5.png
    • Embed this notice
      curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:28 JST curved-ruler curved-ruler
      in reply to

      vec3 col(in float x, in float y)
      {
      vec2 z = vec2(x,y);
      int i = 0;
      int n = 64;
      for (i=0 ; i<n ; ++i)
      {
      vec2 z5 = cmul(z,cmul(z,cmul(z,cmul(z,z))));
      vec2 a = (z5-vec2(1.0, 0.0));
      vec2 b = (z5+vec2(1.0, 0.0));
      vec2 c = (z5+vec2(pow(0.6625,5.0), 0.0));
      z = cdiv(a,cdiv(b,cdiv(c,z)));
      if (length(z) > 20.0) break;
      }
      float t = fract(float(i) / float(n)*16.0);
      return hsv2rgb(vec3(0.1, 0.9, t));
      }

      In conversation Wednesday, 01-Nov-2023 03:00:28 JST permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/325/996/241/296/368/original/a37e10048c1ffb45.png
    • Embed this notice
      curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:30 JST curved-ruler curved-ruler
      in reply to

      vec3 col(in float x, in float y)
      {
      vec2 z = vec2(x,y);
      int i = 0;
      int n = 64;
      for (i=0 ; i<n ; ++i)
      {
      vec2 z5 = cmul(z,cmul(z,cmul(z,cmul(z,cmul(z,z)))));
      vec2 a = (z5-vec2(pow(0.3976,2.0), 0.0));
      vec2 b = (z5+vec2(pow(0.7638,2.0), 0.0));
      vec2 c = (z5+vec2(pow(0.6625,2.0), 0.0));
      z = 0.72*cdiv(a,cdiv(b,cdiv(c,z)));
      if (length(z) > 100.0) break;
      }
      float t = fract(float(i) / float(n)*16.0);
      return hsv2rgb(vec3(0.1, 0.9, t));
      }

      In conversation Wednesday, 01-Nov-2023 03:00:30 JST permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/324/272/051/788/353/original/d8dea20f6a95a115.png
    • Embed this notice
      curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Wednesday, 01-Nov-2023 03:00:32 JST curved-ruler curved-ruler

      vec3 col(in float x, in float y)
      {
      vec2 z = vec2(x,y);
      int i = 0;
      int n = 64;
      for (i=0 ; i<n ; ++i)
      {
      vec2 z5 = cmul(z,cmul(z,z));
      vec2 a = (z5-vec2(pow(0.3976,3.0), 0.0));
      vec2 b = (z5+vec2(pow(0.7638,3.0), 0.0));
      vec2 c = (z5+vec2(pow(0.6625,3.0), 0.0));
      z = 0.72*cdiv(a,cdiv(b,cdiv(c,z)));
      if (length(z) > 100.0) break;
      }
      float t = fract(float(i) / float(n)*16.0);
      return hsv2rgb(vec3(0.1, 0.9, t));
      }

      In conversation Wednesday, 01-Nov-2023 03:00:32 JST permalink

      Attachments


      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/324/265/151/419/460/original/d5be6ce4da3dce18.png

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