let a = 2.0*Math.sin(x/4.0)*Math.cos(y/4.0);
let b = 2.0*Math.sin(y/4.0)*Math.cos(z/4.0);
let c = 2.0*Math.sin(z/4.0)*Math.cos(x/4.0);
return a*b-c;
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curved-ruler (curved_ruler@mastodon.gamedev.place)'s status on Monday, 08-Apr-2024 04:44:07 JST curved-ruler