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Notices by Josh Jersild (joshjers@peoplemaking.games)

  1. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Monday, 14-Apr-2025 16:19:57 JST Josh Jersild Josh Jersild

    okay ReSharper doesn't like this spelling/capitalization so I'm just going to rename CmpThreeway to CmpMenageATrois

    In conversation about a month ago from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/114/304/934/322/217/867/original/456064dfbb9a27ba.png
  2. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Sunday, 29-Dec-2024 18:04:01 JST Josh Jersild Josh Jersild
    in reply to
    • Arne Babenhauserheide

    @ArneBab

    This is what I found:
    https://html.spec.whatwg.org/multipage/rendering.html#sections-and-headings

    In conversation about 5 months ago from peoplemaking.games permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: html.spec.whatwg.org
      HTML Standard
  3. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Sunday, 29-Dec-2024 17:47:44 JST Josh Jersild Josh Jersild

    I'm sure a lot of web folk are going to say "wow you're late to the party" but the fact that the <h1> tag's text size shrinks for every <article> or <section> it's inside of, but the other tags (like <h2>) do not.

    That is a *BONKERS* decision and it's apparently intentional

    In conversation about 5 months ago from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/113/734/985/822/813/141/original/03676ee3a19475f2.jpg
  4. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Sunday, 29-Dec-2024 17:47:43 JST Josh Jersild Josh Jersild
    in reply to
    • Eniko Fox

    @eniko I spent so long debugging this because I thought surely there was something fucky in my css but it's just ... like this? And it's *in the spec like this*????

    In conversation about 5 months ago from peoplemaking.games permalink
  5. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Tuesday, 05-Nov-2024 19:26:03 JST Josh Jersild Josh Jersild
    in reply to
    • Luci for Chai Tea
    • Elliot

    @zens @vez whoa that is cool

    In conversation about 7 months ago from peoplemaking.games permalink
  6. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Tuesday, 05-Nov-2024 19:26:02 JST Josh Jersild Josh Jersild
    in reply to
    • Luci for Chai Tea
    • Elliot

    @zens @vez look at all the lil details

    In conversation about 7 months ago from gnusocial.jp permalink
  7. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Tuesday, 05-Nov-2024 18:58:45 JST Josh Jersild Josh Jersild
    in reply to
    • Elliot

    @vez Back in the stone age (like between 1994 and 1997 I think?) I used to hand-code images into Pov-Ray (which would then, of course, use *even more math* to render them)

    Loved figuring out how to describe objects by assembling shapes or surfaces of revolution to get cooler objects

    In conversation about 7 months ago from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/113/429/225/806/285/968/original/2c88f471d10f3061.png

    2. https://s3.wasabisys.com/pmg-media/media_attachments/files/113/429/226/094/161/991/original/a363aebdadaa00a3.png

    3. https://s3.wasabisys.com/pmg-media/media_attachments/files/113/429/226/773/830/119/original/bc738ec2d27b0ba9.png

    4. https://s3.wasabisys.com/pmg-media/media_attachments/files/113/429/234/893/158/203/original/a451bab3f0dda025.png
  8. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Wednesday, 07-Aug-2024 06:07:58 JST Josh Jersild Josh Jersild
    in reply to
    • mcc

    @mcc

    In conversation about 10 months ago from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/112/917/014/391/521/377/original/6cd65e41aebe96bf.png
  9. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Thursday, 25-Jul-2024 10:12:43 JST Josh Jersild Josh Jersild
    in reply to
    • Simon Brenner

    @olsner haha yeah I love that! I think that's the right mental model (especially given how many mistakes I make in a given day of coding 🥸)

    In conversation about 10 months ago from peoplemaking.games permalink
  10. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Thursday, 25-Jul-2024 10:12:33 JST Josh Jersild Josh Jersild

    One thing that's hard to find in #PLDev work is how to set up good error handling (both in terms of parse recovery as well as error messages).

    It's interesting because it seems like such an important part of writing a language of any kind - if you think about the percentage times you compile your code and what percentage of *that* tends to have error messages in it, the error flow is just as important as the success flow -- but resources on it seem slim.

    Anyone happen to know of any good reads in that regard?

    In conversation about 10 months ago from peoplemaking.games permalink
  11. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Wednesday, 08-May-2024 05:51:52 JST Josh Jersild Josh Jersild

    The only good thing about working in a codebase that has some vestiges of hungarian notation is that sometimes you have to name a variable "ppProducer" and it's funny every time

    In conversation about a year ago from peoplemaking.games permalink
  12. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Wednesday, 24-Apr-2024 11:18:25 JST Josh Jersild Josh Jersild
    in reply to
    • Main Event Kris Mastodon

    @kriswd40 Yeah I've seen a few that had [Fan Trailer] as the start of the title, but most of them say "OFFICIAL TRAILER" which ... no. Stop.

    In conversation about a year ago from peoplemaking.games permalink
  13. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Wednesday, 24-Apr-2024 11:11:48 JST Josh Jersild Josh Jersild
    in reply to
    • Main Event Kris Mastodon

    @kriswd40 What's extra frustrating is that some of them are *really* well-made, and if they were presented as a fan trailer it'd be like "oh yeah shit I wanna see that" but instead, this bullshit.

    In conversation about a year ago from peoplemaking.games permalink
  14. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Saturday, 09-Mar-2024 19:09:36 JST Josh Jersild Josh Jersild

    Anyone who says code is self-documenting has clearly never had anyone ever ask "what is this code even doing?" during a code review about code that they thought was perfectly clear.

    In conversation about a year ago from peoplemaking.games permalink
  15. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Saturday, 09-Mar-2024 14:40:21 JST Josh Jersild Josh Jersild
    in reply to
    • Main Event Kris Mastodon

    @kriswd40 I'll be right over

    In conversation about a year ago from peoplemaking.games permalink
  16. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Thursday, 02-Nov-2023 21:21:29 JST Josh Jersild Josh Jersild
    in reply to

    Somewhere in the Mushroom Kingdom, a Science Toad is proposing a conjecture that their entire super mario world is really just a holographic projection on the surface of a black hole

    In conversation Thursday, 02-Nov-2023 21:21:29 JST from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/111/334/338/237/763/252/original/c03d49a591803601.png
  17. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Thursday, 02-Nov-2023 21:21:29 JST Josh Jersild Josh Jersild

    nope. Nope this is worse than what I had before

    In conversation Thursday, 02-Nov-2023 21:21:29 JST from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/111/334/253/158/152/471/original/f1d22a1467c86539.png
  18. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Thursday, 02-Nov-2023 21:21:27 JST Josh Jersild Josh Jersild
    in reply to

    "I realized the moment I fell into the fissure that the red shell would not be destroyed as I had planned. It continued falling into that pixelated expanse of which I had only a fleeting glimpse"

    In conversation Thursday, 02-Nov-2023 21:21:27 JST from peoplemaking.games permalink

    Attachments


    1. https://s3.wasabisys.com/pmg-media/media_attachments/files/111/338/460/231/009/553/original/1e8ef48b5d160bd5.png
  19. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Sunday, 17-Sep-2023 03:03:05 JST Josh Jersild Josh Jersild
    in reply to
    • Main Event Kris Mastodon

    @kriswd40 Same but Seattle area, so $300k to 800k(!!)

    I could ABSOLUTELY not afford this house now, even on what feels like it should be a very good salary. This is a basic-ass split level, in no world should it be 800k

    In conversation Sunday, 17-Sep-2023 03:03:05 JST from peoplemaking.games permalink
  20. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Friday, 07-Jul-2023 03:31:39 JST Josh Jersild Josh Jersild
    in reply to
    • Charles Gaba
    • Black Aziz Anansi :vm:

    @charlesgaba @BlackAzizAnansi when I was a kid, we were on a road trip and at one point, while we were on a cloverleaf ramp, I asked where we were, and my grandma said "we're just driving around Chicago" and so I thought Chicago was the name of the little patch of grass in the middle of the cloverleaf loop

    In conversation Friday, 07-Jul-2023 03:31:39 JST from peoplemaking.games permalink
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    Josh Jersild

    Josh Jersild

    I've been programming for way too longAlso sometimes I write or perform music Mostly I talk about random bullshit(he/him)

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