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Old 3D-modeled image of the interior of a fantasy world shop, complete with an axe and some swords hanging on the wall, potions and a rough approximation of a helmet (and some shields, I think?) on the counter. There is a fireplace as well with a very flat brick texture.

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https://s3.wasabisys.com/pmg-media/media_attachments/files/113/429/226/773/830/119/original/bc738ec2d27b0ba9.png

Notices where this attachment appears

  1. Embed this notice
    Josh Jersild (joshjers@peoplemaking.games)'s status on Tuesday, 05-Nov-2024 18:58:45 JST Josh Jersild Josh Jersild
    in reply to

    @vez Back in the stone age (like between 1994 and 1997 I think?) I used to hand-code images into Pov-Ray (which would then, of course, use *even more math* to render them)

    Loved figuring out how to describe objects by assembling shapes or surfaces of revolution to get cooler objects

    In conversation about 7 months ago from peoplemaking.games permalink
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GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.