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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 01:44:34 JST cool_boy_mew Friends don't let friends hold Quest 64 -
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Caroline 💜 (che5hire@buff.tomboyfan.club)'s status on Saturday, 29-Jul-2023 01:48:36 JST Caroline 💜 @coolboymew Honestly I think I would be more accepting if my kid was doing drugs, at least that’s understandable.
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 06:51:59 JST Calvin @coolboymew I’ll credit this game with why I don’t do drugs, then. Lol
Love you. Quest 64. Someday, I’ll finish youcool_boy_mew likes this. -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 06:52:52 JST cool_boy_mew @Calvin I've been told the correct way to play the game is to focus on a single element and put SOME points into healing or something. IIRC it was fire or earth
Playing like that will give you overwhelming power pretty quickly -
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 06:56:35 JST Calvin @coolboymew I’ll have to try that, next time I get the motivation to play. I’m not sure what the farthest I got was, since I only rented it from a video rental store a couple decades ago. I’ll probably just do an emulator until I finally decide to buy it. Lol
Gotta get those physical copies!cool_boy_mew likes this. -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 06:57:07 JST cool_boy_mew @Calvin I have it physical. Every time I play I beat the first boss, which takes like 2-3 hours grinding in the forest and then I go "fuck that" -
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 07:00:08 JST Calvin @coolboymew There was an N64 dev that acted as a judge in one of the last N64 Homebrew Game Jams and he was asked “which game for the N64 would you like to remake?” And his answer was Quest 64, saying, “there’s just something about that game. I don’t know what it is.” I think the forest is the farthest I went, too. But, I agree with him. It would be nice to fix that game up a little or something.
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 07:01:50 JST cool_boy_mew @Calvin Weird
The big issue with Quest 64 is that the game feels severely unfinished. The "Imma give you an item" and no equipment at town ultimately makes the game LESS advanced than Dragon Quest 1. There's a reason why 1 party member JRPG doesn't exist anymore and haven't for decades, because or else it's just a pure stat game, it's pointless -
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 07:23:39 JST Calvin The big issue with Quest 64 is that the game feels severely unfinished.
That might have been what he was talking about fixing.
There’s a reason why 1 party member JRPG doesn’t exist anymore and haven’t for decades, because or else it’s just a pure stat game, it’s pointless
Huh. I’ll have to think about that. You’re saying that JRPGs solely revolve around strategy elements and, thus, taking away the mixed element of having multiple party members breaks that? Or something else?
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 07:24:16 JST cool_boy_mew @Calvin Yes. Play Dragon Quest 1, there's not much strategy involved. You're either stronger, or the monster is stronger and that's about it -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 07:39:24 JST cool_boy_mew @Calvin
highly random (meaning strategy is dependent on elements that most people would need to look at a guide to know how to use, or that even exist, or it’s heavily dependent on RNG).
Hmm? Unless you mean for 100% or a stupid Final fantasy level of secret, this is rare actually -
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 07:39:26 JST Calvin @coolboymew I’ve never been a huge fan of turn-based JRPGs, because they require and utilize zero hands-on skill or ability from the player, while also being very unintuitive or highly random (meaning strategy is dependent on elements that most people would need to look at a guide to know how to use, or that even exist, or it’s heavily dependent on RNG).
Some of the Tales of games have a nice balance of the type of combat environment that turn-based JRPGs have and a somewhat skill-based combat system.
Another one that really surprised me was Fire Emblem: Sacred Stones. Still some RNG, but a really solid strategy combat system: very simple, but robust and allowing player’s understanding and intuition+logic to have a large sway over the chances of victory or defeat.
But, I digress. My point was that I favor other qualities than just “stragerty” in games, so I’m not sure how much that summation of DQ1 would dissuade me from it. And that I find many other JRPGs wind up being distilled to the same thing, but with unnecessary complications that give the illusion of “depth” and nuance. Just like readable “lore entries,” game devs often forget that a complex system is not always worth investing in or even engaging with in a meaningful way for players (and, consequently, for developers, as well).cool_boy_mew likes this. -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 07:54:46 JST cool_boy_mew @Calvin experimentation is normal
And yeah, grinding to a min is nothing in a JRPG -
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 07:54:47 JST Calvin @coolboymew I was mostly thinking in terms of whether it was your stats that were the deciding factor in victory or the strategic application of what you had.
Some games utilize an element system or a “type” where one thing is explicitly weak or strong against another. Sometimes, bosses or monsters are weak against a certain spell or item and you wouldn’t know unless you talked to every villager and side character, experimented a lot, or read a guide online (or in paperback) and it could mean the difference between winning or losing (at least, at a reasonable level).
I’ve had some experiences where it clearly was the application of knowledge that meant I won the battle or not, but other times it would just come down to: are my total stats and such enough that I won’t lose even in a worst-case scenario. So, basically grinding. A good example is the worm battle early-ish into Lost Odyssey. It’s damn near impossible to get through on a first try and you have to do a fair bit of grinding beforehand and make sure you play smart.I’m mainly talking about the standout negatives, more so than just common features in every encounter in every game. But, it bugs me more because I keep wondering if I could have overcome that through skill, if I had been given the chance. Idk. Mostly just venting and sharing stuff, at this point. Not really countering any point you made.
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Christi Junior (christijunior@detroitriotcity.com)'s status on Saturday, 29-Jul-2023 08:01:48 JST Christi Junior @coolboymew At a time where the single best JRPG series is a Nintendo exclusive, the Switch is getting the majority of noteworthy JRPGs AND a bunch of older Final Fantasy games, it's crazy to think of just how JRPG-starved the N64 was. If you don't count Paper Mario and Ogre Battle 64, it really had nothing - hence why some people tried to hype up Quest 64. cool_boy_mew likes this. -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 10:04:27 JST cool_boy_mew @Calvin *is normal in a JRPG
Honestly, if you don't like grinding to a min, the genre is not for you -
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 10:19:18 JST Calvin @coolboymew That’s partly why I’m fairly selective, since many of them are massive timesinks, whether it be the story, game mechanics, or both. So, it’s a matter of “is this worth it, to me?” Same with most games, honestly. Even 10-hour ones are not always worth playing, in general.
The experimentation part, though…I often don’t feel invited to experiment in many of those games. It’s either “demanded” of me or it feels more like a test that I have to pass or fail. That’s more a design philosophy and execution problem than a genre one, I think.cool_boy_mew likes this. -
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™️¥ (tomey@shitposter.club)'s status on Saturday, 29-Jul-2023 10:23:23 JST ™️¥ @coolboymew my nephew beat that game back in the day and i never understood why he would subject himself to that cool_boy_mew likes this. -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 10:24:05 JST cool_boy_mew @tomey As an hardcore JRPG fan I almost want to do it. As said in the thread, if you focus on an element you can apparently trivialize a lot of the game -
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cool_boy_mew (coolboymew@shitposter.club)'s status on Saturday, 29-Jul-2023 10:30:30 JST cool_boy_mew @olmitch @tomey too far -
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Mitch Conner (olmitch@shitposter.club)'s status on Saturday, 29-Jul-2023 10:30:31 JST Mitch Conner @coolboymew @tomey stfu and come hang our with me IRL :0100: -
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ArdainianRight (ardainianright@detroitriotcity.com)'s status on Wednesday, 02-Aug-2023 06:22:06 JST ArdainianRight @ChristiJunior @Calvin @coolboymew Beetle Adventure Racing is more realistic than Mario Kart and Diddy Kong Racing, but it does take a few creative liberties. cool_boy_mew likes this. -
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Christi Junior (christijunior@detroitriotcity.com)'s status on Wednesday, 02-Aug-2023 06:22:07 JST Christi Junior @ArdainianRight @Calvin @coolboymew The N64 had a lot of great racing games, but they were usually quite light on realism. cool_boy_mew likes this. -
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ArdainianRight (ardainianright@detroitriotcity.com)'s status on Wednesday, 02-Aug-2023 06:22:08 JST ArdainianRight @ChristiJunior @Calvin @coolboymew
N64 had the GOAT driving sim.cool_boy_mew and Sexy Moon like this. -
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Christi Junior (christijunior@detroitriotcity.com)'s status on Wednesday, 02-Aug-2023 06:22:10 JST Christi Junior @Calvin @coolboymew Oh no, not FPSes, the N64 was actually stacked af there for a console of its era: Goldeneye 007, Perfect Dark, Turok 1-3 and Rage Wars, a very well received Quake II port, Doom 64, The World Is Not Enough, Forsaken - considering just how few games the N64 got overall, and its reputation as a kiddy console, it's actually kinda shocking just how many good FPS games it had. I'd argue FPSes might have been its second best genre after 3D platformers.
Fighting games were definitely pretty few tho, and also Grand Turismo-style driving sims. Overall, the console was carried super hard by Nintendo (obviously) and Rare, who absolutely outdid themselves during the N64 era.cool_boy_mew likes this.cool_boy_mew repeated this. -
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Calvin (calvin@cdrom.tokyo)'s status on Wednesday, 02-Aug-2023 06:22:11 JST Calvin @ChristiJunior @coolboymew The N64 was starved of a lot of conventional elements that were commonplace on other systems (JRPGs, RPGs in general, FPSes, Fighting Games, etc.), so it largely ran on the one thing it had a surplus of: genuine creativity and inspiring uniqueness.
Hopefully, the growing homebrew scene can help backfill some of those gaps. One of the brighter devs has been working on a full recreation of Portal for the 64 and is doing a phenomenal job. So, I’d say there’s some hope.cool_boy_mew likes this. -
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Christi Junior (christijunior@detroitriotcity.com)'s status on Wednesday, 02-Aug-2023 09:02:23 JST Christi Junior @Calvin @coolboymew A pet theory of mine is that a major reason the GameCube sold a lot worse than the N64 is that it bled much of the N64's FPS audience to the Xbox. I mean, if you bought the N64 in 1997 or 1998 because of its specs and games like Turok and Goldeneye, would you go with the purple lunchbox or would you go with the Halo machine that was also the most powerful system at the time? cool_boy_mew likes this. -
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Calvin (calvin@cdrom.tokyo)'s status on Wednesday, 02-Aug-2023 09:02:24 JST Calvin @ChristiJunior @coolboymew I agree. I mentioned FPSes, because it didn’t seem as much an “FPS console” like PS2 and later Xbox were. But, that’s mostly just a perception issue, I guess.
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