@coolboymew That’s partly why I’m fairly selective, since many of them are massive timesinks, whether it be the story, game mechanics, or both. So, it’s a matter of “is this worth it, to me?” Same with most games, honestly. Even 10-hour ones are not always worth playing, in general.
The experimentation part, though…I often don’t feel invited to experiment in many of those games. It’s either “demanded” of me or it feels more like a test that I have to pass or fail. That’s more a design philosophy and execution problem than a genre one, I think.
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Calvin (calvin@cdrom.tokyo)'s status on Saturday, 29-Jul-2023 10:19:18 JSTCalvin