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Notices by Jesse Morris (aubilenon@peoplemaking.games), page 2

  1. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Tuesday, 01-Oct-2024 03:18:14 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands Discount that by the fact that only a tiny percent of their user base is willing to spend even 1 minute figuring this out never mind 12. (Obviously people not understanding how that feature works has its own cost or downside or whatever, but it's pretty hard to account for)

    In conversation Tuesday, 01-Oct-2024 03:18:14 JST from peoplemaking.games permalink
  2. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 20-Sep-2024 08:27:16 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands “Words are useless, especially sentences. They don't stand for anything. How could they explain how I feel?" - Madonna but obvs written by Björk

    In conversation Friday, 20-Sep-2024 08:27:16 JST from peoplemaking.games permalink
  3. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Thursday, 19-Sep-2024 11:52:05 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands So much for my Big Hopes for Elon Musk!

    In conversation Thursday, 19-Sep-2024 11:52:05 JST from peoplemaking.games permalink
  4. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 13-Sep-2024 09:46:55 JST Jesse Morris Jesse Morris
    • Paul Cantrell
    • Stu

    @paulference @tehstu @inthehands I don't care about any of that, I just need to get to Tower Records

    In conversation Friday, 13-Sep-2024 09:46:55 JST from peoplemaking.games permalink
  5. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 13-Sep-2024 04:46:53 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands I had not slept at all the night before! Fun times!

    In conversation Friday, 13-Sep-2024 04:46:53 JST from peoplemaking.games permalink
  6. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Thursday, 05-Sep-2024 09:22:29 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands That feels awkward in a lot of situations, particularly in extreme cases where keeping the same units means the numbers aren't how we think of things. For instance it's easier to think about how long 5 miles is than 26400 feet is. I think a good alternative is to include a ratio so you can't gloss over and conflate the units. “TMTG had 7.7 million visits. For comparison, X, formerly Twitter, had nearly 800 times that number - 6.1 billion”

    In conversation Thursday, 05-Sep-2024 09:22:29 JST from peoplemaking.games permalink
  7. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Wednesday, 28-Aug-2024 12:41:35 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands top tier victim blaming here

    In conversation Wednesday, 28-Aug-2024 12:41:35 JST from peoplemaking.games permalink
  8. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 02-Aug-2024 11:19:46 JST Jesse Morris Jesse Morris
    • Paul Cantrell

    @inthehands The converse is also true

    In conversation Friday, 02-Aug-2024 11:19:46 JST from peoplemaking.games permalink
  9. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 26-Jul-2024 10:11:52 JST Jesse Morris Jesse Morris

    I've been mostly heads down on the next escape room*, but my colleagues have been cooking up a play at home puzzle-hunt-in-a-box type game.

    It'll still be a few weeks before we're ready to take pre-orders. For that we're trying to finalize everything so it's ready to go to print (allowing us to take good promo photos) and get a handle on the actual manufacturing so that we can offer shipping estimates that we feel some amount of confidence in.

    Anyway the game is super cute, and the puzzles are good, so everyone get excited! Yay! Also, stay tuned for updates

    * Okay I did write _one_ of the puzzles

    https://www.triviumgames.com/the-costume-kerfuffle

    In conversation Friday, 26-Jul-2024 10:11:52 JST from peoplemaking.games permalink

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  10. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 26-Jul-2024 08:02:27 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell
    • Elena Rossini 🌈

    @inthehands @_elena Was anybody ever imagining that he was CEOing 3 companies, shitposting on twitter all the time, and still be around to spend any significant amount of time every day with each of his eleven kids?

    In conversation Friday, 26-Jul-2024 08:02:27 JST from peoplemaking.games permalink
  11. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Friday, 26-Jul-2024 07:57:59 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands So much Disney revolves around the theme that family is the most important thing - you all have to look out after each other, and heck that even defines who you are. The hero's a hero because they're a princess or a great explorer or important lion or whatever and maybe their stepfamily is awful but their biological family is good so they're inherently good.

    I think this message is harmful! Real people are _not_ automatically good (or bad) because their parents were good (or bad), and people outside your family are important too!

    If your market is families constantly saying "family is the most important" is just savvy business I guess.

    In conversation Friday, 26-Jul-2024 07:57:59 JST from peoplemaking.games permalink
  12. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Wednesday, 24-Jul-2024 06:35:50 JST Jesse Morris Jesse Morris
    in reply to
    • Paul Cantrell

    @inthehands I also wish all modern operating systems had Mathematica's "Why the beep?" feature.

    In conversation Wednesday, 24-Jul-2024 06:35:50 JST from peoplemaking.games permalink
  13. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Sunday, 21-Jul-2024 07:46:00 JST Jesse Morris Jesse Morris
    • Paul Cantrell

    @jbouie @inthehands Idk if it _is_ worth asking. I mean obviously he does so the question really boils down to does he feel comfortable admitting it out loud or is he just going to stick to obvious dog whistles

    In conversation Sunday, 21-Jul-2024 07:46:00 JST from peoplemaking.games permalink
  14. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Wednesday, 17-Jul-2024 05:01:52 JST Jesse Morris Jesse Morris
    in reply to
    • Aaron Toponce ⚛️:debian:
    • Paul Cantrell
    • Jon Gilbert

    @inthehands @jgilbert @atoponce sure but engaging with it in any way other than just writing it off entirely requires interpreting the symbols it spat out without understanding them as having some meaning. This can be entertaining to do, so I choose to do it!

    In conversation Wednesday, 17-Jul-2024 05:01:52 JST from peoplemaking.games permalink
  15. Embed this notice
    Jesse Morris (aubilenon@peoplemaking.games)'s status on Wednesday, 17-Jul-2024 03:42:11 JST Jesse Morris Jesse Morris
    in reply to
    • Aaron Toponce ⚛️:debian:
    • Paul Cantrell
    • Jon Gilbert

    @jgilbert @inthehands @atoponce I feel like even if you think about it the wrong way, the difference should be 0.2, not 0.21?

    In conversation Wednesday, 17-Jul-2024 03:42:11 JST from peoplemaking.games permalink
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    Jesse Morris

    Jesse Morris

    I make escape rooms at Trivium Games, in the San Francisco Bay Area. I do most of the tech and a bunch of the puzzle and game design.I also have cat-like reflexes. That is, when I see a cat, I like it!

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