1. Want 200k (more on this in a bit) and health insurance 2. Want remote work (ALSO more on this in a bit) 3 Unwilling to relocate (to California, where house prices are fucked, which is why they want to either work remotely or a high salary) 4. Fail the practical interview? That's probably because he stacked it against them. It's common knowledge that a fresh grad usually have the best understanding of physics (assuming we're talking about physicists). Basically they know lots of little things because they just finished 8 years of college, plus a very deep understanding of whatever their dissertation topic was. 5. Boomer wants people to work 85 hour weeks with no over time, no benefits, pay they could have obtained by being a truck driver, and forcing them to relocate to California where they then get stuck in rush hour... no shit no one but retard Indians wants to work for him.
Years ago I saw a documentary about Psychonauts. The main character, Raz was originally going to be an insane ostrich suffering from multiple personalities.
>Tim Schafer killed the idea because he strongly believes in games being "wish fulfillments," guessing that not many people fantasize about being an insane ostrich.
Maybe psychonauts isn't the best example, considering how it's kind of a failure. Still, there is something to be learned from this statement. If you want people to like your game, you need to make people love your characters. It's the most important thing. They need to be appealing. You need your audience to want to be them, or want to want them. Apply this to the most successful media franchises, it holds more often than it doesn't. So if you don't have that, then you've already failed.