Notices by hazlin no plap pirate (hazlin@shortstacksran.ch), page 2
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The metric system is Proprietary.
#FreedomUnits
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@karna I appreciate your feedback :D
I'm just trying to figure out the best way to glew all this data together in c++ xD
I am going to pre-tokenize the strings into arrays of strings. And, I wasn't sure if that would work well with a struct.
I was under the impression that they liked... when everything had a known size going into things.
I guess I could just pick a maximum string array length.
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@karna
Thank you friend :D
This syntax feels new to me :O
I'd been already looking at examples of structs, but hadn't seen anything like this.
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@karna Worry not, it appears to work just fine :D
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@karna
> at least not without compiler extensions
Maybe the IDE is automagically handling the for me?
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@karna
The explanation for the, verbose symbol names, is that my, "No Game Engine" workflow, has things passing into and out of inkscape/svg_format.
And, it was fighting me quite a bit. So, for now, everything is just alphabet ascii strings.
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@karna Also, c++ did not like the utf-8 characters xD I read about it some, and tried to work around it, but it was not having it xD
A step I skipped was doing the tokenization inside of c++, but I'm not quite sure how to do that. Examples I found of such things, focus on using a single character to split things. But, that isn't quite what I need.
I need to digest a string, and consume either the next character, or the next group of characters if they match an entry in a list.... a problem for another time?
Thank you again for the help :D
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@karna I would also be doing this in plain C, as I have that working... but it was such a pain to get SFML working with C, I worry about other people being able to use it xD
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@karna SFML can do all the font stuff for me xD I am just having fun, trying to do everything from a sprite sheet. Trying to keep things very low level for this first attempt.
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Sometimes translators inject their doubt directly into the Bible. Verse 17 is their declaration of intent, if Nebuchadnezzar should choose not to throw them into the fire.
KJV:
16 Shadrach, Meshach, and Abednego, answered and said to the king, O Nebuchadnezzar, we are not careful to answer thee in this matter.
17 If it be so, our God whom we serve is able to deliver us from the burning fiery furnace, and he will deliver us out of thine hand, O king.
18 But if not, be it known unto thee, O king, that we will not serve thy gods, nor worship the golden image which thou hast set up.
HCSB:
16 Shadrach, Meshach, and Abednego replied to the king, “Nebuchadnezzar, we don’t need to give you an answer to this question.
17If the God we serve exists, then He can rescue us from the furnace of blazing fire, and He can rescue us from the power of you, the king.
18But even if He does not rescue us,w we want you as king to know that we will not serve your gods or worship the gold statue you set up.”
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I am wonder how best to translate this into c++.
A separate map for each column?
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@Inginsub @rher Be sure to sign them in a discrete place with a permanent marker, so that you know if you are being scammed or not.
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@rher It couldn't be worse than Alex Yiik, I keep mistaking you for alex gleason out of the corner of my eye
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@Inginsub
For the same reason we render images as color and light, instead of displaying a table of hex values.
They both have the same information. They both can be understood.
And both have their uses.
A comment or documentation for a trivial bit of code, is clutter, and a waste.
The denser the code, the greater the value of a comment. And, the larger the code base, the more value there is in documentation. It can be very tedious to discover the implicit structure without one.
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@Inginsub
A few bad ideas, and a few ideas that are not OO specific xD
Surprised he didn't claim that adding comments or design documents was exclusive to OO xD
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@Teknoskillz @Inginsub well, that would be the error xD
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@Teknoskillz @Inginsub Ahh yes, there does appear to be an error with one of the text lines in the screenshot xD
The text looks like shit in that screenshot, and that is why I am currently working on making text from a precomputed atlas.
And, thank you for point the error out. I'll add a note, so it gets corrected when I get back to actually working on the logic, after rendering the visuals :D
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@Inginsub I am working out how to use inkscape as a sort of visual editor for a 2d game :D
And yes, also as a texture atlas. That first second attempt was very manual, and got so messy I couldn't even visually find the ones that needed corrected xD
So, atm, I've got ruby -> svg working for laying out the letters.
And, I've got svg -> ruby -> json working for turning my visualization into useful coordinates.
And, now I am working on json -> draw from atlas to texture on screen, with the layout given in the svg :D
I'm making a simple game for learning Electronics Resistor Color Encoding.
The shaku has a simple function for drawing from one texture region, to another texture region and rendering the target with webgl. So, that is what I am currently using.
I may rewrite it in C++ at some point, but I get the sense that, people here will only play my games if it runs easily in the browser xD
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@sun @Suiseiseki
Even if you give them CMYK, it still may not look right. I honestly just, don't think they care.
Some places just, require an iterative processes, of test prints, and adjusting what you give them.
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@sun @Suiseiseki
Yeah, the quality distribution has been very non-linear.
And, if you want someone to handle the details for you, it takes 20x the cost.
As a result, it is, somehow worth the effort to be an expert in printing, do 90% of the related work yourself, and pay one or two intermediaries to pass the completed work to the printer, and pass it back to you xD (gate keeping services behind distributors is, retarded)
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