I can admit to some of the same, especially with previously being a young naive person on the internet long ago, tumbling into therianthropy circles and many other corners of the internet. I don't see much wrong in fantasy, unless people warp their minds into thinking they'll "never be happy" until they're able to be close enough to living in a specific fantasy. Unfortunately many seem to go into furry fandom as an escape from "being an adult", with very little of any self-policing or self-moderation over being a rational person, that a lot of it just gets lost entirely in a whole crowd. Just watching the shift of the Overton window of furry communities in the past decade is pretty alarming.
Just a swap to a VPS with 'dedicated' cores versus 'shared' (at least per Linode's offerings; $30/mo v. $20/mo) was all that's needed to make a substantial difference. I'm sure if BEAM VM looks like it's eating spare processor cycles for busy-waiting, that the whole VPS itself starts to lose priority. https://stressgrid.com/blog/beam_cpu_usage/
Pleroma-fe, Soapbox, Misskey--nearly everyone but Mastodon-fe provides this, for at least a year or so now. But when it gets added to Mastodon maybe in a few years, everyone will pride Mastodon for "innovating".
For whatever reason I can only feel comfortable in precision with a pencil, I still always feel dissatisfied with results whenever poking around with a tablet. But of course I haven't even touched any sort of drawing for probably a year or two now. 3D digital sculpting is the only thing I can feel moderately comfortable doing anymore.
Not in epiphany (unless the challenge is solely about wit, of course), but more to do with when an objective seems humanly impossible or exceptionally difficult, and through being persistent enough: to surprise yourself that you were capable enough to achieve it. That a challenge filters out those that aren't diligent enough to see it through, and the reward of it being that you 'conquered' that territory that many others lacked effort and patience to.
I'm assuming you mean Converse.js? https://conversejs.org/ There's also Movim: https://movim.eu/ Both do OMEMO. The latter option is fairly new and experimental, can be added as a PWA on mobile. If it's your own server for a few people, and there's reasonable trust that the server isn't compromised, TLS could be "good enough". (Plus if you run your own server, the TLS version support can be tightened and other hardening tweaks)
For 4x4, you'll have to instead make a workbench with it's own separate craft system. Register a craft recipe to make the custom workbench (would have to be within 3x3), and then for that custom node, have it spawn a form on right-click, and probably use your own logic to scan and see if what's on the table matches a recipe, and so on. I'm sure it's something that'll probably be at minimum like 150 lines or so, just for a separate custom recipe system.
I think why Discord is such a haven to unstable guild admins/mods is because it sets such a low barrier-to-entry for a set of people to have power over something. In the earlier years of the internet when someone would start a community they had to actually put their money and time into it, deploy a server or website, maintain it, and work through any surprises that come up. Those are things that would filter out many of the people that want quick fix of control over something, without ever contributing anything, and expect everything to be easy and free to them. Since Discord is architected as such a silo, if you have an unstable admin that wants a final 'fvck you', they can just nuke it. Meanwhile with a website or other common services, it's usually possible for other admins/mods to have backups and be able to restore it elsewhere (you can't just 'reimport' contents of a Discord guild, comparatively).
Something of this post gives me a feeling that someone's experimenting with scripting/coding something to speak ActivityPub.
Embed this noticearcanicanis (arcanicanis@were.social)'s status on Saturday, 19-Nov-2022 17:55:07 JST
arcanicanisThere's one game I've completed recently that stands out from many others I've played, for unusual reasons. Normally my gaming interests are on a casually-paced adventure, platformer, or sandbox game; or a first-person shooter or survival horror genre with a save/checkpoint system. I usually play games with the focus of it being an escapism into something else you can just predictably progress through, and often don't care for something that trolls you.
Then I discovered "Getting Over It with Bennett Foddy" which is often described as a "rage game". It's architected in an interesting way, as it was designed by the person that made the original "QWOP" Flash game from long ago. It gives you a pretty clear disclaimer upfront in the beginning explaining that it's not for those who can't cope with stressful situations. But despite the warning, many Twitch/YouTube 'Let's Players' take the bait of the challenge, expecting it to be just another thing to quickly crunch through, and to throw on their stack of completed games. What results instead is a unique test of character that demonstrates the player's sense of self-control--and if they lack that--how much they'll attribute it to sinister or malicious intentions of the game itself, instead of on their own mistakes.
Watching someone else play it makes it seem like an exceedingly difficult Olympic sport, since you don't have a reference point of how easy/difficult the controls are, if you haven't played it before. Understandably many people that do a career of streaming games usually try to play up their emotions just for people that watch solely for reactions. But that facade starts to break and you really start to see someone genuinely get sabotaged by a simple little game, just because they kick themself in the face by having little patience or self-control. You'll also see simple life lessons blow completely over their head, if someone's unwilling to really put any perspective to anything.
In response, I bought the game myself curiously to see if it was really that "hard". In experimenting with the input settings to my liking, and using a cheap $6 Inland USB wired mouse, I started to get into and adapt to it's unusual control style. In all honesty, it's a very fair game, gives you plenty of opportunities to save yourself from losing everything (despite no checkpoints nor a multi-slot save system), and once you pass a certain threshold, it's difficult to accidentally lose everything unless you truly have no self-restraint nor self-control. The game does not threaten you to move faster or take unnecessary risk, you can take it at whatever pace you want, but there can always be some human error in the way. Some of the physics may be a little weird (specifically: friction and slopes), but as you experiment with it, you can start to get a grasp on it, and it becomes more predictable.
On my first time through, I completed it in around 5 hours and 42 minutes allegedly per the in-game timer. For some of the more visible YouTube personalities, there's some who took a whole lot longer, having rage and sobbing fits leading to them breaking their equipment, while I got it done in less with very little of any anguish, and it honestly felt empowering. Because unlike some people that expect linearity to challenges in life, as if there's a kind of predicted entitlement to reward, who have only gotten straight-A's in school and never faced unforeseen consequence or 'surprises', because of the bar being set low for them--that this was the one simple curveball to stagger and break them. Whereas those who have been metaphorically kicked in the face plenty, who have tumbled back to square one over and over, but chose to not resort to self-pity or blaming everyone else--that this was a simple little game for those with humility and self-control to shine instead.
Once I got over it the first time, I then felt ambitious that I could at least reach for the achievement of doing it twice. Which then led to "screw it, I'll turn it into a mission of 50 times", despite how time-consuming and monumental that objective sounded in the beginning. And I got there. It was very rewarding to me--far more than completing most AAA-budget titles. It's an unusual game, and some may just not take much interest in it, and that's understandable. Not everyone needs to reach for 50 times, getting through it at least once is fine.
If you send me death threats for me recommending this game, it's your own damn fault. It warned you on the tin, and you chose to ignore that and whine anyway. For others, hopefully it's a good insightful experience.
There's physicists, programmers, simpletons, creators, and a wide variety of other people also on it. There's also Socialists, Neo-Nazis, Fascists, and other forms of unusual and polarizing characters, some of which may just be edgy kids playing a persona to get a reaction out of people, some may hold views as a result of severe untreated mental illness, or some may have had a very dysfunctional life leading them to those beliefs, or many other causes.
Conditioning yourself to react in fury or fear each time you come across these characters is only going to put you in a pattern of escalating mental distress. Trying to close out the mere sight of them through knee-jerk server-wide bans and guilt-by-association server bans is going to lead to more surprises when new leaks keep springing up. Living in reactionary turmoil to shut reality out is a nearly surefire path to any variety of mental illnesses and anxiety disorders. Of course if someone's being an unrelenting nuisance to you, you're free to block them individually if you can't tolerate it further, I'm not saying you can't block/ban people.
Virtue signaling, grandstanding, or talking down to people as if your words hold more weight than others, or as if you have a higher superiority over others, will only shine a beacon for all the debaters and trolls to roll on in. Grandstanding and virtue signaling about blocks or bans is also going to result in a lot of the same.
Just be humble and selfless, and you'll likely have less trouble as a result. Don't take debate or differing views as an 'attack' on your character, otherwise you're only going to escalate drama.
When you're on a public platform, interacting with others publicly, don't be surprised if random people interject out of nowhere, or if someone records you, or says something distressing to you. You're in public. If you don't want interaction from the public, then I'd recommend not conducting those things in the open public. There are other venues like instant messaging platforms, private forums/groups, and so on to hold more personable discussions away from others.
There's physicists, programmers, simpletons, creators, and a wide variety of other people also on it. There's also Socialists, Neo-Nazis, Fascists, and other forms of unusual and polarizing characters, some of which may just be edgy kids playing a persona to get a reaction out of people, some may hold views as a result of severe untreated mental illness, or some may have had a very dysfunctional life leading them to those beliefs.
Conditioning yourself to react in fury or fear each time you come across these characters is only going to put you in a pattern of escalating mental distress. Trying to close out the mere sight of them through knee-jerk server-wide bans and guilt-by-association server bans is going to lead to more surprises when new leaks keep springing up. Living in reactionary turmoil to shut reality out is a nearly surefire path to any variety of mental illnesses and anxiety disorders. Of course if someone's being an unrelenting nuisance to you, you're free to ban them individually if you can't tolerate it further, I'm not saying you can't block/ban people.
Virtue signaling, grandstanding, or talking down to people as if your words hold more weight than others, or as if you have a higher superiority over others, is only shining a beacon for all the debaters and trolls to roll on in. Grandstanding and virtue signaling about banning people/instances is also going to result in a lot of the same.
Just be humble and selfless, and you'll likely have less trouble as a result. Don't take debate or differing views as an 'attack' on your character, otherwise you're only going to entertain more drama.
When you're on a public platform, interacting with others publicly, don't surprised if random people interject out of nowhere, or if someone records you, or someone says something distressing to you. You're in public. If you don't want interaction from the public, then don't conduct those things in the open public. There are other venues like instant messaging platforms, private forums/groups, and so on to hold more personable discussions away from others.
I guess I'd be cautionary on Ubiquiti switches. I used to be fully onboard with Ubiquiti during the earlier years of products like the EdgeRouter and such, but with experiences of the latest UniFi product lines and through doing some deployments with medium-size businesses, I've lost all interest. I find it profoundly insane that you can't even directly configure a Ubiquiti network gateway through a web UI, or set a wireless network passphrase on a Ubiquiti wireless AP, unless you deploy their SDN controller. There's simple 24/32/48-port GigE switches with PoE+ now for crazy cheap these days that can be afforded for much cheaper. You can always get a smaller 8/16-port non-PoE switch for 2.5/5/10GigE to the side, for anything higher-bandwidth on your network, without having to make an all-or-nothing compromise on ports vs cost.