Read online:
That would be one (1) order of magnitude. 😒
Read online:
That would be one (1) order of magnitude. 😒
@sean This is a common conundrum in game design. Many designers end up creating a systems game. Each element of the game reacts independently to specific triggers, and when you combine enough of these with enough different behaviors, you get a very complex branching potential narrative tree without having had to implement every single lines. The epitome of this genre is Dwarf Fortress, but many other game ended up implementing a limited version of this, like the Hitman series, where you have several distinct ways of accomplishing the mission's objectives which are fixed.
I feel like with your grouping you have at least part of a hybrid system that recognizes important outcomes but could turn to a systems game for the part leading up to them.
@clacke It used to be an elimination game for us, until only one player remains.
It’s called a « Tournante » in French, with a rough translation being “Spinning[table]”
What struck me about the Atlantic editor being included in a Signal group chat about a bombing mission in Yemen isn’t the less-than-tight OPSEC, but rather the self-reinforcing propaganda even among top officials when Europe briefly catch a couple strays during the conversation. How is bombing rebels in Yemen “bailing Europe out”?
I keep naively thinking fascist grifters are above their own con, but not even.
@silverwizard I keep circling back to the increase in bullshit jobs in product and marketing mainly. Without new stuff to constantly put forward, their entire job is at stake.
Although I believe this can also happen with engineering teams that were oversized at the start of a project to put out the MVP as early as possible, and then you have engineers twiddling their thumbs and scrambling to find reasons to stay employed, although it would more probably would take the form of refactoring and rewrites.
Nothing to do with customer desires, everybody is just trying to keep their job.
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