@vriska to be clear, there are other games I like that go way deeper with RPG mechanics (I mean one of my favorite games is Cataclysm: DDA which is like a turbo-autism roguelike RPG that I only play with ASCII graphics) but like I said NV has the best balance imo between RPG and FPS mechanics that I've come across at least
@vriska I do this in CDDA lol I will write out entries in the diary that the game has and try to stay in-character even though this is obviously just for myself
@vriska I think the writing is quite good and like that it has a balance between a lot of real RPG mechanics while still being an FPS, unlike a lot of other FPSRPGs which are either something like STALKER (which is a series I really like to be clear) that have some RPG mechanics but are mostly FPS, or something like VtM: Bloodlines which are more RPG heavy and have really good writing but kinda shitty FPS gameplay. something that made me appreciate the design of NV a lot was a talk that Josh Sawyer did on designing the dialogue system and making the world feel dynamic (https://www.youtube.com/watch?v=LR4OxNfzTvU)
there's a lot of talent behind the development of New Vegas from people who know old school RPGs (unsurprisingly since Obsidian had people who formerly worked at Black Isle and made Planescape: Torment) and it's unfortunate that their publisher was a shitty company like Bethesda, but this is the exact same thing that happened to the devs of VtM:B and STALKER. there's kinda just a curse on the entire FPSRPG genre that hasn't been helped by Bethesda turning the genre into shit like Fallout 4 and Skyrim that aren't good at being an FPS or an RPG and basically get by on brand recognition from normies who soyface about a big empty map with stupid repetitive dungeons and badly written generic quests about being Dragon Jesus and having to save le world from Dragon Hitler
also regarding mods: it's honestly really easy these days to mod New Vegas if you just want to patch the bugs, but I won't lie a lot of why I like NV is because of the modding scene. unlike with something like Skyrim, I think NV is a solid game on its own ignoring the bugs and it being old and ugly. with Skyrim what you said is correct, you need to install dozens of mods to make it worth playing, but with NV mods feel pretty optional and just enhance the experience
I will also add to all this that I'm really biased towards NV for personal nostalgia reasons and because as is probably obvious I really like FPSRPGs in general when they're done well and not Bethesda slop. I don't expect everyone to agree with me about this or care
cringing at being passionate about something is downstream of a culture where the only acceptable identities are worker or consoomer, and whatever your interests are must be reducible to idle bourgeois leisure activities that a market exists for. this is why soy is a separate category: it's whatever things are passive consoomer hobbies that are given a lot of space by the mainstream. this is why we have a cringe response to soy, because it is a lower state of consciousness, of being very libidinally invested in something that is pointless entertainment, a permanent state of childish arrested development for people who have never had to live in the real world
the real issue then is falsely believing any similar level of passion in something is cringe. what matters is one's level of active engagement with something, which differentiates it from the soyness which produces cringe as its emotional affect. soyness is an enthusiasm at being passive and domesticated and thus we must conclude that being soy and reddit is fascist while being cringe has the potential to be revolutionary
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