@p@SuperDicq I actually like Yuffie a lot and she was best girl for me for a time... but Compilation ruined her as far as I'm concerned. It kind of ruined Tifa too, but to a lesser extent.
@romin@SuperDicq@p@takao It is, something about him wanting to be 3D like Mario's crew, which is actually in the Snes original text and the translation butchered it
Then in the post-game, Culex is finally 3D and is the ultimate game's boss
> It is, something about him wanting to be 3D like Mario's crew, which is actually in the Snes original text and the translation butchered it
I played a little of the Japanese one and can say that the translation was butchered, but that's not the "original SNES version" that butchered the joke, that would be the English localization.
It's actually probably one of the best remake to have ever been made, you're doing yourself a disfavor here if you like SMRPG, there is very little to be dissatisfied with here
@coolboymew@SuperDicq@p funny thing is that westoids would claim Lara Croft to be the big boob queen of her generation even if Tifa's were nicer outside of the SD model.
@takao@SuperDicq@p At the time western hentai was sparse and generally bad. There's a reason why the 4chan hentai boards had a no western art rule. Nobody seems to care much if the artstyle matches enough nowadays though
@coolboymew@takao@SuperDicq I have basically no opinion on hentai quality or video game character tit size except that the obsession with eliminating them has ruined the earth. They stole DoA Beach Volleyball from the earth and I think this has probably contributed to violence worldwide. Even my ex was outraged that Square's international sensitivity consultant made them nerf Tifa's boobs. screaming_girl_gamejournos.jpg
@p@SuperDicq@coolboymew miko boat song has been used with this particular filename/url as bait to the point where it became known as the filename itself
@p@SuperDicq@coolboymew@romin@takao what about remasters? While community efforts like decompilations and engine replacements are usually always better (OpenRA, N64 decomps, OpenMW, etc.) I still do like some Remasters. Nightdive Quake on consoles for example is really nice, just werkz gyro aiming, just werkz split screen, restored cut content, can't complain tbh
There's a thing, a work. A game is a work. It is, unlike a song, usually not owned by its authors, so within the lifetimes of the people that worked on the game, they get to see their own "posthumous best-of remaster" cash-grab produced by the employer that fired them when it was done. So it's already kind of soulless and crappy in most cases, and it's more gutless than doing a sequel, which is already goddamn gutless.
But even if not, you know, if I've read a book and a new version of the book comes out and the pages are made of a slightly nicer material and maybe the typesetting is cleaner and the typeface is slightly easier to read, I don't need to go read the book again just because "NEW!" I could read a different book.
There's also the fact that nobody cared about video games or took them seriously before, and people do now: if a studio is big enough to issue remakes, then they are also big enough to worry about politics. The game's going to get some things stripped out of it. And there are some things that remakes fuck up because when faced with a decision about a AAA title, the bias is towards doing the safe thing that everyone else is doing. I have heard that FF7:R is now an open-world sandbox action game with RPG elements and a lot of dialog.
You can't really separate a thing from its place and time and then call it the same thing: part of FF7's charm came from its rough edges, from the game kind of being a shock--not just the sword through the girl, but there were a lot of things that it did differently, it had some guts: making those same choices *after* the game sold well is gutless, and doing whatever sells now is even more gutless. Why remake/remaster the same game? Why do you have to call it "FF7" instead of "Generic Bullshit AAA Title #302"?
That having been said, I have heard good things about Mario RPG's remake but I can't manage to care about it. It was a really weird game and is now a retread of a game that was popular. I'd rather just replay the original. Nintendo may have been gutless in some ways in the 80s/90s ("turn those crosses into ankhs if you want licensed for North America!") but there wasn't a massive context defined: people didn't have expectations except to be entertained. Everything was original. So those games tend to be interesting; the new games that are interesting are all indie games. Hotline Miami was goddamn delightful, Stray was amazing, you know? I am unable to forgive Twitter for killing The Last Night. Big studios operate very conservatively nowadays (all entertainment is like that now, they're so worried something won't sell a million copies/tickets/whatever in its first month that they neglect things that sell a hundred thousand copies in the first month and then inexplicably keep selling a hundred thousand a month for five years), so all the cool shit comes from indie devs.
Something like Quake, it's a competitive multiplayer game, I can see QOL improvements mattering there, sure. aaa_game_design_starter_pack.png
@p@SuperDicq@dagda@coolboymew@romin FF7:RE(*) is hardly a remake. It's a glorified spinoff/gaiden series which takes core framework of the oldstory and twists it into something else while adding layers of padding and bloat. It's neither a remake nor a remaster, but presents itself unfairly as such and already fooled zoomers into thinking it is "Final Fantasy VII".
@takao@SuperDicq@coolboymew@dagda@romin I watched a clip of it. The writers are significantly more stupid. Aeris is like...some interdingus's idea of "cute", I wanted to throttle her.
> true, but I really think western big publishers are in collapse mode anyways,
You don't need to qualify it, the Japanese ones are doing that, too. The problem there is there's not as much indie stuff going on. Cave Story was pretty great, but it's not like the US, even the EU. There might be more great shit coming out of Euro indie game devs than American ones, which is thoroughly confusing.
I really like consoles but I don't think we'll see more than a couple more generations. @SilverDeth might have some commentary, he's got a broader and longer view of the industry than I do.
> which is not just consoomer “compliance” but also class war against industry workers
I don't exactly buy this, you know, they want to get the same results by spending less money and the management guys (producers and directors) ends to think of the coders and artists and level designers and musicians as interchangeable cogs, a view that the "class warfare" way of looking at it actually reinforces, with the monolithic "workers" as "a class". But this is more or less the normal tendency of people to view the world in terms as simple as they can get away with (it's not anti-machine warfare when someone is content to view the computer as a magical black-box) combined with the normal tendency to try to save money and the generally conservative trend in the industry to try to stick to things that work. Music is doing this: the guys that wrote the hit songs in the 90s are the same guys still doing most of the song-writing in studios, the producers and mixers, and that's because the labels want to reduce music to a factory so that they can get predictable sales: not many people with dumptrucks full of money try to renegotiate the fees for streaming services, this is something that people do to try to keep the dumptrucks coming when the money slows down. (Youtube gets a big boom, it slows, and then there's the wave of "demonitizations" as the people running it start having to chase the advertisers' dollars instead of just getting it dumped onto them.) Movies are like that: sequels and remakes and capeshit, massive budgets, trying to placate both the mobs on Twitter and the Chinese censors because if you spend a billion dollars, you don't want to be shut out of any markets and cutting a check for a billion dollars means that, even if the director gets some guarantees about artistic license, there will always be several guys from the studio trying to ensure that the billion dollars isn't going into a hole.
So I'm excited about the indie games, the self-published music, all of that. I did that album (and there's another one coming down the pike, this is a threat, I caught myself whistling modem noises in the shower the other day) and the budget was basically zero. I think most "real" musicians can't get away with $0 but you can get pretty damned close, you can do it in your living room without buying studio time, you don't need to pay the studio for use of their mixing equipment. The dinosaurs are dying, this is great.
> Often however the remasters don’t feel sovlles and fit the “like I remembered it in higher Res” sweet spot. With Quake 2 Nightdive for example
See, I think this is *really* dependent on *which* game. I think most of the iD stuff is going to fit in the category where remakes work all right. I don't mean that in an even remotely negative sense: it's like the gun variant of Tetris or Breakout, it's right if it feels right. But imagine an attempt to remake Leisure Suit Larry or Vagrant Story or Castlevania II or Bravely Default or Duck Hunt: you couldn't do any of them and expect the same feeling to come out, and all of those for different reasons.
> (RIP satanism)
:satanmad:
> the original was VERBOTEN by the german state anyways.
Shit, seriously?
> encouragement and the top 1% didn’t exist because being good at a game didn’t mean quitting your job back then).
Ha, I think, like, where I really got the difference was Warcraft III. Games are not played or viewed the same if you're in the top 1% of players. It's like this with everything, but you really see it with games, especially RTSs, FPSs. Speedrunners have a very different view of Mario than most people that play Mario.
> I like unbalanced multiplayer games, they have sovl.
There’s a thing, a work. A game is a work. It is, unlike a song, usually not owned by its authors, so within the lifetimes of the people that worked on the game, they get to see their own “posthumous best-of remaster” cash-grab produced by the employer that fired them when it was done. So it’s already kind of soulless and crappy in most cases, and it’s more gutless than doing a sequel, which is already goddamn gutless.
true, but I really think western big publishers are in collapse mode anyways, they will no longer produce original bangers with unorthodox design decisions (which is not just consoomer “compliance” but also class war against industry workers, meaning just-out-of-college Unreal Devs replace the veterans, only knowing current day conventions without having a legacy to build distinguished or even just silly design ideas). If they want money from me they will have to sell technical revisions of games with already established good and distinguished designs (however I don’t accept design revisions except for inclusion of cut content), it’s the only option for them to ever get money from me.
But even if not, you know, if I’ve read a book and a new version of the book comes out and the pages are made of a slightly nicer material and maybe the typesetting is cleaner and the typeface is slightly easier to read, I don’t need to go read the book again just because “NEW!” I could read a different book.
I never replay games just for a remaster, except for Quake because of my terminal Quake/Doom/Wolf IDsoft autism. If I want to play an older game I make a decision based on fan feedback comparing originals, fan restoration efforts and remasters, with different outcomes. I do consider factors like ease of running the old game, design or art/creative revisions (intolerable if not optional) and so on.
You can’t really separate a thing from its place and time and then call it the same thing: part of FF7’s charm came from its rough edges, from the game kind of being a shock–not just the sword through the girl, but there were a lot of things that it did differently, it had some guts
As I said art and design are non-negotiable. Often however the remasters don’t feel sovlles and fit the “like I remembered it in higher Res” sweet spot. With Quake 2 Nightdive for example I could compare the game to the original and go like “yeah, it’s true these muzzle flashes were not in the original in direct comparison but my head filled the blanks anyway so I remember them despite not being there (the true beauty of graphical limitations in general)”
Something like Quake, it’s a competitive multiplayer game, I can see QOL improvements mattering there, sure.
Funny enough my first experience with Quake was the Quake Live browser game, which had numerous art revisions (RIP satanism) and “competitive” balancing. I didn’t care back then because I only knew that version and the original was VERBOTEN by the german state anyways. The “problem” is when I later played Quake 3 proper I found the balancing more fun, because the more technical and risky weapons were hugely overpowered. You can tell IDsoft didn’t consider global internet audiences coming up with definitive Metas in 3 days back then, they balanced it around how casual LAN parties would enjoy it (where low skill players had social settings encouraging improvement through bullying collective encouragement and the top 1% didn’t exist because being good at a game didn’t mean quitting your job back then). I like unbalanced multiplayer games, they have sovl.
(Only in English though, in Japanese he had no connection whatsoever to Golbez, the English version added a bunch of references to Golbez specifically for some reason)
Consoles are going to go away as much as the companies can get away with. Stadia was their ultimate dream. If they could find a way for force you to rent all your hardware the same way they're making you rent their software, they would.
The future is some sort of rent-a-hardware and subscription based games if the big corpos have their way.