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three panel comic Quakefag: " "insert late 90s or 2000s FPS" killed the genre" 2 people *Any FPS thread* 2 people: "Fuck off Quakefag" Quakefag "FUCKING CASUALS OLD /V/ WOULD HAVE AGREED WITH ME"

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  1. Embed this notice
    EmoDagda (dagda@netzsphaere.xyz)'s status on Monday, 26-May-2025 12:54:34 JST EmoDagda EmoDagda
    in reply to

    @p @SuperDicq @coolboymew @romin @takao

    There’s a thing, a work. A game is a work. It is, unlike a song, usually not owned by its authors, so within the lifetimes of the people that worked on the game, they get to see their own “posthumous best-of remaster” cash-grab produced by the employer that fired them when it was done. So it’s already kind of soulless and crappy in most cases, and it’s more gutless than doing a sequel, which is already goddamn gutless.

    true, but I really think western big publishers are in collapse mode anyways, they will no longer produce original bangers with unorthodox design decisions (which is not just consoomer “compliance” but also class war against industry workers, meaning just-out-of-college Unreal Devs replace the veterans, only knowing current day conventions without having a legacy to build distinguished or even just silly design ideas). If they want money from me they will have to sell technical revisions of games with already established good and distinguished designs (however I don’t accept design revisions except for inclusion of cut content), it’s the only option for them to ever get money from me.

    But even if not, you know, if I’ve read a book and a new version of the book comes out and the pages are made of a slightly nicer material and maybe the typesetting is cleaner and the typeface is slightly easier to read, I don’t need to go read the book again just because “NEW!” I could read a different book.

    I never replay games just for a remaster, except for Quake because of my terminal Quake/Doom/Wolf IDsoft autism. If I want to play an older game I make a decision based on fan feedback comparing originals, fan restoration efforts and remasters, with different outcomes. I do consider factors like ease of running the old game, design or art/creative revisions (intolerable if not optional) and so on.

    You can’t really separate a thing from its place and time and then call it the same thing: part of FF7’s charm came from its rough edges, from the game kind of being a shock–not just the sword through the girl, but there were a lot of things that it did differently, it had some guts

    As I said art and design are non-negotiable. Often however the remasters don’t feel sovlles and fit the “like I remembered it in higher Res” sweet spot. With Quake 2 Nightdive for example I could compare the game to the original and go like “yeah, it’s true these muzzle flashes were not in the original in direct comparison but my head filled the blanks anyway so I remember them despite not being there (the true beauty of graphical limitations in general)”

    Something like Quake, it’s a competitive multiplayer game, I can see QOL improvements mattering there, sure.

    Funny enough my first experience with Quake was the Quake Live browser game, which had numerous art revisions (RIP satanism) and “competitive” balancing. I didn’t care back then because I only knew that version and the original was VERBOTEN by the german state anyways. The “problem” is when I later played Quake 3 proper I found the balancing more fun, because the more technical and risky weapons were hugely overpowered. You can tell IDsoft didn’t consider global internet audiences coming up with definitive Metas in 3 days back then, they balanced it around how casual LAN parties would enjoy it (where low skill players had social settings encouraging improvement through bullying collective encouragement and the top 1% didn’t exist because being good at a game didn’t mean quitting your job back then). I like unbalanced multiplayer games, they have sovl.


    three panel comic Quakefag: " "…
    In conversation about 5 days ago from netzsphaere.xyz permalink
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