@Hoss@feld the thing that was incredible to me was, the court case was about a tree maintenance company. I'm not putting down their work, but does a company that trims trees need a non-compete? what a fucking joke of a concept.
FAGMAN was so flush with cash during the decade-long zero interest rate jubilee I could believe they were willing to burn billions just to play that numbers game.
I've been reading that Silicon Valley tech giants adopted a strategy of intentionally overhiring during the era of low interest rates simply to lock up talent and keep it out of the hands of the competition. Obviously that doesn't apply to the DEI wastes of space, but it goes to show how the Fed's meddling allowed established corporate players to fuck with the market and stifle innovation and competition within highly competitive industries for over a decade.
Some of them did, but much of the "talent" they hired wasn't very useful anyway. They hired 100 useless schmucks for every "rare" developer that they kept away from the competition.
The catch is that the best devs command a premium so it's rather expensive to slap on golden handcuffs. Big competition can simply pay $100k/yr more and poach them instantly. Little guys can simply not care how many hours they (don't) work and poach them without too much effort.
@gentoobro@Hoss $100k/yr is peanuts man, people really don't understand what it has been like. They have to out-compensate stable companies that can be paying $10k or more per day (salary + benefits + stock)
They do. I once worked in the same building (different company) as an ex Valve core engine dev. Dude practically co-invented deferred shading. He made $750k/yr back in the early 2000's, but the tradeoff is hell. 80+ hours of nothing but crunch. He nearly died from health issues due to stress. Later he went to Unity, then was doing his own shit when I met him.
It's really hard to keep them. They burn out so fast under the pressures. Retarded corporate crunchtime culture is a big reason games suck so bad now. The good devs are fucking off to the woods or writing their own rogue-lite tower defense monster girl hentai game and publishing on Steam for $10.
The industry is already going Galt. I quit years ago and am now writing a game while living for peanuts in Mexico, along with a friend who did the same.
The best dev I know works for Corsair and basically does nothing at all, working from home, while making $150k to occasionally poke some hardcore OBS code.
Another skilled dev I know is about to buy some land in the Rockies, build an Uncle Ted cabin, and just retire to the woods. He's 31, I think, and writes drivers for a living.
Stock is a scam unless they are grants of actual shares in a publicly traded company that you are permitted to sell immediately if you want to. Anything else is a shell game of some sort in practice. Sure, a few guys win the lottery, but you won't. Not statistically, that is. Your options will either never vest, get diluted to hell, get Zucked away from you, or remain eternally locked up in a private company. Even when you do get cashed out, it's seldom for much. A friend of mine (who practically singlehandedly wrote their whole data ingest system) got $50k from his options when the place he worked got acquired. Spread over his time at the company and divided into his salary, it was equivalent to around a 5% raise. Peanuts.
The "$10k to $50k per day" nonsense from the matt.sh article is bad accounting of the handful of devs who did win the stock option lottery while ignoring the devs who didn't and the differences between them (luck and politics).
If you can't use it to buy a hamburger tomorrow, it's not actual pay.
@gentoobro@feld@Hoss@sun I agree with this on the premise that it's an established company or long struggling startup. If it's a true young startup, options can be very good. With tech, you have a short window for the company to blow up (and get bought out), and if your stock has warrants or non-dilution provisions it's valuable (unless the company isn't going anywhere).
You only get good options these days if you're one of the founders. I was the first regular employee for a YC graduate and the stock options were the same scammy, diluting bullshit.
I wish I hadn't put finishing my degree on hold for a startup job. Finding a position as a corporate cog would've also been draining, but by the end of my time at the startup I was sent into a downward spiral of burnout from which I never recovered. The person I was when I first went off to school is no more, the inspiration I used to have that drove me to come up with projects and work on them no longer exists.
I actually first started taking Adderall when I worked at the startup lmao. I had to get off of it when I was spiraling after I left the company because it was making everything worse.
@Hoss@feld@gentoobro@sun I was on an SSRI for a few weeks because I just hated my job and circumstances. I stopped taking it when it affected my libido and I changed docs. Tried Ritalin for a day and it was like the most productive 4 hours of my life. I cleaned the entire house and did all my laundry and organized my laundry and closet. Wife was like "yeah no get that shit out of here" 😂
I got diet addy now (ritalin), but it's pretty meh. Tbh I think it was the various antidepressants I was put on after I reached my lowest point that permanently changed who I was. I've been off 'em for a while now, but I can tell I'm not the same.
I was on SSRIs and then SNRIs. When I tried experimenting with psilocybin and felt nothing I did some research and found out those drugs interfered with the effects, so I stopped taking them. Then after I was done experimenting, I decided I didn't want to go back to apathetic brain fog land.