@kaia You should not unless you can at least actually buy them (the only games you can actually buy on steam are the few ones under a free license - although it would be morally better to not help steam to profit from their proprietary schemes).
@rain Supertuxkart, minetest, xmoto, hedgewars, powermanaga, tecnoballz, supertux2, extreme tux racer, ultimate stunts, vdrift, speed-dreams-2, GNUjump, GNU liquid war, Xonotic (offline), mars-game, xbill (and xlennart variant), orbital eunuchs sniper, the games in Emacs (tetris and snake are the best), Emilia pinball, gltron, I have no tomatoes, taisei and many more I can't remember right now.
@dushman@anonicus@raccoon@Suiseiseki most foss games are consumate trash, either glorified tech demos or bland design by committee affairs, no sovl to them at all
Free clones are great, as it allows people to enjoy what such games had to offer without surrendering their freedom - although many clones are left at a "good enough" state, many become functionally better than the original.
I haven't played that proprietary game, so I don't know if it's any good or not, but can you truly enjoy a game if it doesn't respect your freedom and community?
@hor32@dushman@anonicus@raccoon@Suiseiseki those tend to fall under "design by committee", even if not in fact, then certainly in spirit (I class most foss riffs off more popular proprietary games this way)
@PurpCat@Suiseiseki@dushman@raccoon@hor32@anonicus well in that case the aesthetics of the game matter relatively little and the technical fidelity matters a lot, so it plays to the strengths of foss (same thing with stuff like beatoraja and unnamed-sdvx-clone)
@Suiseiseki@dushman Does this mean I can't enjoy a song if I don't have the stems for each instrument playing? Or if I can't enjoy an anime if I don't have all of the cel frames or the file that has the source frames, voices, etc that are all spliced into separate files? At this point, games are an entertainment, they maybe be software but the whole purpose is just to be entertained, its not something where I'm going out of my way and do any kind of work on. I mean shit I just pirate my games and run them through Lutris.
@lispi314@Suiseiseki@dushman@raccoon@anonicus Doom was originally proprietary and the assets are still proprietary, it was made as a commercial game to commercial standards of quality with the intention of commercial renumeration, and it succeeded at being a quality game because of these factors and because of the *taste* the original designers had (taste is a hard thing to quantify, but without it, you are always going to be lost when it comes to making worthwhile games)
@anonicus >Does this mean I can't enjoy a song if I don't have the stems for each instrument playing? A song is merely a sequence of sound frequencies and if you have the actual sound file - there is nothing but copyright law that stops you from changing the song with ffmpeg and/or sharing copies to your neighbor.
>Or if I can't enjoy an anime if I don't have all of the cel frames or the file that has the source frames, voices, etc that are all spliced into separate files A video is merely a sequence of frames with optionally a synchronized audio or subtitles - there is nothing but copyright law that stops you from changing video, audio and subtitles with ffmpeg and/or sharing copies to your neighbor.
>At this point, games are an entertainment, they maybe be software but the whole purpose is just to be entertained, its not something where I'm going out of my way and do any kind of work on. Just because you personally may not currently want to do something doesn't mean it's legitimate to deny such freedoms for everyone.
A game cannot feasibly be modified without the source code and depending on how the game formats its data, control over the format handling software may be required to work out how the data is formatted.
I may not always want to modify a game (I sometimes actually do want to with certain free software games and carry out some modifications), but I may want to compile it from source so it runs on GNU/Linux natively without having to run it through wine.
@Suiseiseki "assets" is a term of art used in this context for the parts of a game that are typically expected to be proprietary/monetized regardless of whether the game engine is foss or not, if there's a better all encompassing term please suggest it