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- Embed this notice@lispi314 @Suiseiseki @dushman @raccoon @anonicus Doom was originally proprietary and the assets are still proprietary, it was made as a commercial game to commercial standards of quality with the intention of commercial renumeration, and it succeeded at being a quality game because of these factors and because of the *taste* the original designers had (taste is a hard thing to quantify, but without it, you are always going to be lost when it comes to making worthwhile games)