GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Conversation

Notices

  1. Embed this notice
    cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 01:22:55 JST cool_boy_mew cool_boy_mew
    Is there even a JRPG in your JRPG?
    In conversation Monday, 31-Jul-2023 01:22:55 JST from shitposter.club permalink
    • Embed this notice
      Christi Junior (christijunior@detroitriotcity.com)'s status on Monday, 31-Jul-2023 01:22:55 JST Christi Junior Christi Junior
      in reply to
      @coolboymew Didn't those retards over at Game Rant try to claim that Xenoblade 3 was just as much of an interactive movie as FF16?
      In conversation Monday, 31-Jul-2023 01:22:55 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 01:23:23 JST cool_boy_mew cool_boy_mew
      in reply to
      • Christi Junior
      @ChristiJunior no idea I don't follow mainstream video games website and opinions. The worst I actually go to is NintendoLife and I avoid the fuck out of their editorial
      In conversation Monday, 31-Jul-2023 01:23:23 JST permalink
    • Embed this notice
      why? (why@shitposter.club)'s status on Monday, 31-Jul-2023 01:26:30 JST why? why?
      in reply to
      @coolboymew bruh
      In conversation Monday, 31-Jul-2023 01:26:30 JST permalink

      Attachments


      1. https://static.banky.club/shitposter.club/9a87993a2cb5f96a55c6805332b912f1ebaff47ad121827d24f86a68b8e271f3.PNG?name=mgs4-game-movie.PNG

      2. https://static.banky.club/shitposter.club/e6dc8311503e44dc01ed0db1d556449aa3a4851c876748bb78faa17b143924ae.PNG?name=mgs4-howlongtobeat.PNG
      cool_boy_mew likes this.
    • Embed this notice
      Christi Junior (christijunior@detroitriotcity.com)'s status on Monday, 31-Jul-2023 01:26:37 JST Christi Junior Christi Junior
      in reply to
      @coolboymew NintendoLife does suck, they defended fucking Allison Rapp.
      In conversation Monday, 31-Jul-2023 01:26:37 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 01:27:04 JST cool_boy_mew cool_boy_mew
      in reply to
      • Christi Junior
      @ChristiJunior the issue is that they have some news that other sites don't sometimes
      Do you have a better something that supports RSS?
      In conversation Monday, 31-Jul-2023 01:27:04 JST permalink
    • Embed this notice
      Christi Junior (christijunior@detroitriotcity.com)'s status on Monday, 31-Jul-2023 01:28:53 JST Christi Junior Christi Junior
      in reply to
      @coolboymew I only use Nintendo Everything myself, at least. They seem pretty comprehensive, and don't really editorialize.
      In conversation Monday, 31-Jul-2023 01:28:53 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 01:29:41 JST cool_boy_mew cool_boy_mew
      in reply to
      • Christi Junior
      @ChristiJunior

      >No RSS
      :reeee:
      In conversation Monday, 31-Jul-2023 01:29:41 JST permalink
    • Embed this notice
      Zettour (zettour@gearlandia.haus)'s status on Monday, 31-Jul-2023 01:29:48 JST Zettour Zettour
      in reply to
      • why?
      @why @coolboymew Is this due to branching storylines with their own cutscenes or is it really that bad?
      In conversation Monday, 31-Jul-2023 01:29:48 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      Mitch Conner (olmitch@shitposter.club)'s status on Monday, 31-Jul-2023 01:30:16 JST Mitch Conner Mitch Conner
      in reply to
      • Christi Junior
      @coolboymew @ChristiJunior Nintendolife is the life you live :0000:
      In conversation Monday, 31-Jul-2023 01:30:16 JST permalink
    • Embed this notice
      Dookie (dookie@freesoftwareextremist.com)'s status on Monday, 31-Jul-2023 01:30:16 JST Dookie Dookie
      in reply to
      • Christi Junior
      • Mitch Conner
      if youve ever used a website called anything like nintendo life or nintendo news youre ass retarted and should kys 😀
      In conversation Monday, 31-Jul-2023 01:30:16 JST permalink
    • Embed this notice
      Christi Junior (christijunior@detroitriotcity.com)'s status on Monday, 31-Jul-2023 01:33:01 JST Christi Junior Christi Junior
      in reply to
      • why?
      @why @coolboymew -when you're much more of a movie game than even MGS4, lmao.

      Metroid Dread is of comparable length to FF16 in terms of main story gameplay.
      In conversation Monday, 31-Jul-2023 01:33:01 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      Machismo (zerglingman@freespeechextremist.com)'s status on Monday, 31-Jul-2023 01:34:28 JST Machismo Machismo
      in reply to
      @coolboymew https://www.nerfnow.com/comic/628
      >Last Mod:Thu, 17 Nov 2011 22:27:01 GMT
      In conversation Monday, 31-Jul-2023 01:34:28 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: www.nerfnow.com
        Movie of the year
        I decided to try something different with MW3. I decided to just watch it all instead of playing it, and you know what? I liked it more that way. The game plays like a movie and, like a movie, it is best "played" on a single sitting with no interruption. The boring whack-a-move parts are all skipped and only the juicy action sequence remains. The levels being a heavily scripted linear sequence won't bother you anymore and actually turn into a good thing because the guy playing won't deviate to explore or catch an power-up. Best, he edit out all the dying and non-interesting parts so you have only the interesting moments. I found the story hard to swallow, but not harder than most action flicks. Some stuff are so expected which are almost predictable. By watching it online I saved money, time and had more fun than actually playing it. Modern Warfare campaign is best played with a remote.
      cool_boy_mew likes this.
    • Embed this notice
      why? (why@shitposter.club)'s status on Monday, 31-Jul-2023 01:38:43 JST why? why?
      in reply to
      • Zettour
      @Zettour @coolboymew MGS4 is completely linear. it tries to close every open plot thread from the series, plus make its own statement about PMCs and war in the middle east. despite all this, it's a surprisingly bloat-free plot. just a lot of exposition (explaining entire backstories for every boss), long action scenes that can't be done via gameplay, characters make speeches all the time because everyone is important. there is 1 hour of uninterrupted cutscenes after the final boss, and the hour before that is mostly cutscene and holding the analog stick forward.
      still a better game than MGS5 which has 30 seconds of cutscenes and a virtually mute mc
      In conversation Monday, 31-Jul-2023 01:38:43 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 01:43:26 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Christi Junior

      I never really got into movie games because they weren’t really games. I wonder to what extent people who are into them just zone out for most of the content. I always wondered that for people who binge watch series and the like, too.

      When I watch a movie or something, I try to really pay attention to it. It’s kind of why I like works that are about the length of a feature film. I can pay attention to the details and it’s long enough to really drive a sophisticated point home and insert a lot of important details, but it’s short enough that they do have to get to the damn point.

      In conversation Monday, 31-Jul-2023 01:43:26 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      why? (why@shitposter.club)'s status on Monday, 31-Jul-2023 01:52:21 JST why? why?
      in reply to
      • NEETzsche
      • Christi Junior
      @NEETzsche @ChristiJunior @coolboymew i've always liked the comparison that narrative video games are more like books than movies: designed to go at varying pace, over multiple sittings, it covers a much wider scope (novels often go on detours for "100% completion"), and the author/genre has a great impact on how the story is told. with games taking ~30 hours, they definitely can't be treated as film, despite how they try to.
      In conversation Monday, 31-Jul-2023 01:52:21 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 01:54:06 JST cool_boy_mew cool_boy_mew
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @why @NEETzsche @ChristiJunior IMO trying to imitate film is really ruining the JRPG genre

      A lot of what makes it great is the carrot on the stick, seeing it unfold little by little when you wish, or can, move on and continue the story

      Dragon Quest games makes this even better with the overall story not mattering, but what happens during the trip mattering instead
      In conversation Monday, 31-Jul-2023 01:54:06 JST permalink
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 01:58:44 JST cool_boy_mew cool_boy_mew
      in reply to
      • why?
      • RyokoPilled
      @RyokoPilled @why it's user submitted and averaged out

      I wouldn't be surprised if most people filters out the stupid hard challenges, like 1HKO modes in some games
      In conversation Monday, 31-Jul-2023 01:58:44 JST permalink
    • Embed this notice
      RyokoPilled (ryokopilled@freespeechextremist.com)'s status on Monday, 31-Jul-2023 01:58:50 JST RyokoPilled RyokoPilled
      in reply to
      • why?
      @why @coolboymew lol that is very inaccurate, it would take way longer than 32 hours to 100% mgs4. Just getting The Boss ranking would take a couple of days because of how difficult it is.
      In conversation Monday, 31-Jul-2023 01:58:50 JST permalink
    • Embed this notice
      why? (why@shitposter.club)'s status on Monday, 31-Jul-2023 01:59:15 JST why? why?
      in reply to
      • RyokoPilled
      @RyokoPilled @coolboymew yeah howlongtobeat isn't super accurate beyond the casual first time playthrough
      In conversation Monday, 31-Jul-2023 01:59:15 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 02:04:27 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Christi Junior

      I’m into TTRPGs and in particular play-by-post, which is usually done asynchronously, because you can play a much bigger role in the storytelling element of the game. It makes you, the player, a part of the exchange again. That’s the point of games. In games, you make choices. You shape the outcome. In movies and books you typically do not, the main exception being CYOA, which feels like a cheap knockoff of TTRPGs, which are semi-freeform.

      In conversation Monday, 31-Jul-2023 02:04:27 JST permalink
      cool_boy_mew likes this.
    • Embed this notice
      why? (why@shitposter.club)'s status on Monday, 31-Jul-2023 02:09:10 JST why? why?
      in reply to
      • Zettour
      • RyokoPilled
      @RyokoPilled @Zettour @coolboymew ive played it multiple times, you can read my posts ITT or just ask me instead of insinuating. the picture is from howlongtobeat.com which is what OP is as well.
      it may be surprising to you, that some people just play a game once to experience the story and the main content, and then go on to play a different game. a major criticism of MGS4, both when it came out and as it is mentioned today, is that the cutscenes are too long. i used MGS4 as a benchmark to compare against the OP image criticizing Final Fantasy XVI (that's roman numerals for 16 btw) which also used howlongtobeat.com and a youtube video of cutscenes to compute an actual gameplay time. using MGS4 as an example was especially striking given the ratio of gameplay to cutscene on a casual first time playthrough being more than that of Final Fantasy XVI (that's roman numerals for 16 btw). the ratio of gameplay to cutscene means that there is more gameplay than cutscene, which would mean that the time you spend on a first time casual playthrough of MGS4 has more gameplay than the time you spend on a first time casual playthrough of Final Fantasy XVI (that's roman numerals for 16 btw (because X stands for 10 (and V stands for 5 (and I stands for 1 (so you add 10 and 5 and 1 (adding is a mathematical process where you increment the number by another number (so 5 plus 1 would equal 6 (and then 10 plus 6 would equal 16 (therefore X + V + I would equal 16 within the roman numeral system of numbers)))))))))
      In conversation Monday, 31-Jul-2023 02:09:10 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: howlongtobeat.com
        HowLongToBeat.com | Game Lengths, Backlogs and more!
        How long are your favorite video games? HowLongToBeat has the answer. Create a backlog, submit your game times and compete with your friends!
      cool_boy_mew and Sexy Moon like this.
    • Embed this notice
      RyokoPilled (ryokopilled@freespeechextremist.com)'s status on Monday, 31-Jul-2023 02:09:11 JST RyokoPilled RyokoPilled
      in reply to
      • why?
      • Zettour
      @Zettour @why @coolboymew I think whoever made that image has never played it before

      Or beat the game once on normal difficulty and said "well that's it there's nothing else here" but MGS4 has a lot of replayability and unlockables
      In conversation Monday, 31-Jul-2023 02:09:11 JST permalink
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 02:10:38 JST cool_boy_mew cool_boy_mew
      in reply to
      • why?
      • Zettour
      • RyokoPilled
      @why @RyokoPilled @Zettour yeah but the time for a JRPG is pretty awful IMO

      Short JRPGs like Chrono Triggers and SMRPG are praised because they flow, but the cutscenes of FF16 would then go and destroy that flow. An awful situation all around
      In conversation Monday, 31-Jul-2023 02:10:38 JST permalink
    • Embed this notice
      cool_boy_mew (coolboymew@shitposter.club)'s status on Monday, 31-Jul-2023 02:11:07 JST cool_boy_mew cool_boy_mew
      in reply to
      • why?
      • Zettour
      • RyokoPilled
      @why @RyokoPilled @Zettour Also the game is getting mogged in sales by motherfucking Pikmin 4 is a single week lmao
      In conversation Monday, 31-Jul-2023 02:11:07 JST permalink
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 02:52:32 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Christi Junior
      • Sysop

      Well, “tabletop RPG” as in we use the rules manual from Vampire: the Masquerade or whatever, but it’s over the Internet and we write prose as opposed to being in a voice call.

      In conversation Monday, 31-Jul-2023 02:52:32 JST permalink
    • Embed this notice
      Sysop (sysop@iddqd.social)'s status on Monday, 31-Jul-2023 02:52:33 JST Sysop Sysop
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @NEETzsche @why @ChristiJunior @coolboymew


      I know this is nitpicking but how do you play a tabletop RPG and do a play by post RPG the two ideas seem to conflict. Do you just mean like an RP that has more structure to it? Instead of like maybe some random chat?
      In conversation Monday, 31-Jul-2023 02:52:33 JST permalink
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 02:55:42 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Machismo
      • Christi Junior
      • Sysop

      I tried to run Werewolf: the Forsaken over an instance, and I had this MRF written called “WalledGarden” where messages can go out, but no messages can come in, and people can “react” to posts. The idea was that people can peanut gallery but won’t disrupt the game’s flow on the website, but the game site would show reacts. If players wanted to interact with people OOC they would just go into another tab for their main instance.

      I bill iddqd.social as a /g/, /vr/, /tg/, etc instance as well

      In conversation Monday, 31-Jul-2023 02:55:42 JST permalink
    • Embed this notice
      Machismo (zerglingman@freespeechextremist.com)'s status on Monday, 31-Jul-2023 02:55:43 JST Machismo Machismo
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      • Sysop
      @NEETzsche @why @coolboymew @ChristiJunior @sysop rpg instance where btw
      In conversation Monday, 31-Jul-2023 02:55:43 JST permalink
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 03:03:50 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Christi Junior
      • Sysop

      Yeah calling them “TTRPGs” might be a bit antiquated considering in this context they aren’t played over a literal tabletop. But that’s what they’re called even when it’s over the Internet because of which manuals we’re using and the way the game is structured – character sheets, “dice” (a dice bot, online), a GM, and so forth.

      In conversation Monday, 31-Jul-2023 03:03:50 JST permalink
    • Embed this notice
      Sysop (sysop@iddqd.social)'s status on Monday, 31-Jul-2023 03:03:52 JST Sysop Sysop
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @NEETzsche @ChristiJunior @coolboymew @why

      Okay I understand it's more like in the vague sense of the word.
      In conversation Monday, 31-Jul-2023 03:03:52 JST permalink
    • Embed this notice
      Dad (noyoushutthefuckupdad@shitposter.world)'s status on Monday, 31-Jul-2023 03:11:40 JST Dad Dad
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @NEETzsche @ChristiJunior @coolboymew @why CYOAbooks mostly existed so spergy loner kids (me) could get a little piece of the tabletop role-playing experience. even moreso for the CYOA books with heavy RPG elements and randomization, like Fighting Fantasy and the Lone Wolf series, which were made for kids who were too isolated for tabletop gaming and too poor to afford a computer for CRPGs. it was a good compromise, and a financially successful one, though of course the internet and cheap personal computers made them completely obsolete.

      https://en.wikipedia.org/wiki/Lone_Wolf_(gamebooks)
      https://en.wikipedia.org/wiki/Fighting_Fantasy
      In conversation Monday, 31-Jul-2023 03:11:40 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: upload.wikimedia.org
        Lone Wolf (gamebooks)
        Lone Wolf is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide.The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984 - late 1990s) Development and popularization Joe Dever was seven years old when he became a fan of the British...
      2. Domain not in remote thumbnail source whitelist: upload.wikimedia.org
        Fighting Fantasy
        Fighting Fantasy is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over two series, ending in 2012. The rights were then acquired by Scholastic in 2017, which has since published four new titles and reissued thirteen of the original...
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 03:11:40 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Dad
      • Christi Junior

      Do you remember MUDs? I was super into those. And MUSHes and MUXes and so on

      In conversation Monday, 31-Jul-2023 03:11:40 JST permalink
    • Embed this notice
      Dad (noyoushutthefuckupdad@shitposter.world)'s status on Monday, 31-Jul-2023 03:15:58 JST Dad Dad
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @NEETzsche @ChristiJunior @coolboymew @why never played MUDs, but I did use IRC for various role-playing opportunities.
      In conversation Monday, 31-Jul-2023 03:15:58 JST permalink
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 03:15:58 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Dad
      • Christi Junior

      I’ve been exploring the possibility of making something akin to a MUD that uses an LLM, except instead of it being strictly command line like they were, it would accept natural language descriptions of what the players do. It would end up basically being an automated GM, and I can use embeddings and other things of that nature to feed into the LLM key details about world state, rules, and dice outcomes, where the LLM produces prose that describes the outcome.

      In conversation Monday, 31-Jul-2023 03:15:58 JST permalink
      cool_boy_mew repeated this.
    • Embed this notice
      Dad (noyoushutthefuckupdad@shitposter.world)'s status on Monday, 31-Jul-2023 03:20:16 JST Dad Dad
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @NEETzsche @ChristiJunior @coolboymew @why soon AI will replicate the dungeon master's job, and no human will ever have to talk to another human again. all hail Bonzi Buddy
      In conversation Monday, 31-Jul-2023 03:20:16 JST permalink

      Attachments


      1. https://static.banky.club/shitposter.club/4e361f82cb081549e24a1649c7c649f27d5cef9391272d864bdb7a468af00c3b.png?name=Bonzi_Buddy.png
      cool_boy_mew and narcolepsy and alcoholism :flag: like this.
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 03:20:16 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Dad
      • Christi Junior

      Well, actually, what I was thinking of was a persistent world with many players. I’m not sure I really want to have one on one with an LLM.

      In conversation Monday, 31-Jul-2023 03:20:16 JST permalink
    • Embed this notice
      Sysop (sysop@iddqd.social)'s status on Monday, 31-Jul-2023 04:04:38 JST Sysop Sysop
      in reply to
      • why?
      • NEETzsche
      • Christi Junior
      @NEETzsche @ChristiJunior @coolboymew @why

      Yeah you're right there is no better term for it. I think that's funny considering we live in a society of constantly updating definitions whether we like it or not.

      I think it might have something to do with the fact that the general online population of role players just does it freeform. Not enough people care about structure based RPGs. That being said I've seen some good freeform RPGs that have great storyline but I think they have two huge problems.

      1. Lack of structure definitely is a problem and I can't tell you the amount of times I wanted to be a new player in a rp in a freeform situation and I just got lost in what was going on and nobody cared to summarize it or anything like that.

      2. Lack of chance that good old dice provide. I love a world where I can role play and and it's not always going to go my way. When it comes to story based games I think the struggle is super important.

      There are other problems of course but honestly I've always wanted to build something that would definitely fix these two problems online.
      In conversation Monday, 31-Jul-2023 04:04:38 JST permalink
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Monday, 31-Jul-2023 04:04:38 JST NEETzsche NEETzsche
      in reply to
      • why?
      • Christi Junior
      • Sysop

      I’m not a fan of freeform because like you say there is no structure and no element of chance. The point of the dice and character sheets systems is that your stats bias the chance of one outcome or another but it’s never actually, truly guaranteed. David can always beat Goliath, and will from time to time. Freeform just doesn’t allow for that, and people can only lose when they choose to, since imposing it is “godmodding.”

      In conversation Monday, 31-Jul-2023 04:04:38 JST permalink

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.