I’ve been exploring the possibility of making something akin to a MUD that uses an LLM, except instead of it being strictly command line like they were, it would accept natural language descriptions of what the players do. It would end up basically being an automated GM, and I can use embeddings and other things of that nature to feed into the LLM key details about world state, rules, and dice outcomes, where the LLM produces prose that describes the outcome.