@simsa03 It's hard not to see this as technology (the system, not the output) as eating itself. My bets would be long on disaster recovery and insurance.
@Mollysdailykiss@DrVeronikaCH@neil This to me is the my main concern. Having infrastructure controlled by a single person or a tiny elite goes well against both personal philosophy and sensible risk-taking. I'm heavy on WordPress for now, but between this and the other recent news stories, I'll be keeping an eye on other decent SME-suitable tools to try. (Replacing the longevity of WordPress *is* a hard problem though.)
And as he points out, this is a hard problem to solve, a Very Hard Problem indeed. Our modern societies are built on huge chains of trust - and it only takes 1 or 2 breaks in those links to disrupt the whole thing.
Maybe links can be re-established in the long term. But can those affected survive the short-term breakdown? That's the thing.
"Targets are everywhere." Bruce Schneier's short essay on the trust / vulnerability trade-off in global supply chains is a good explainer about one of those "magic bullet" things that most people gloss over.
3rd issue of Mycelium is looking for any "weird, strange and wonderful events and creative projects from 2024" - if you're working on anything "counter-culture, Discordianism, mushrooms, folk horror, magick, ritual, zines, high strangeness and the like" then check out https://orbific.com/mycelium-parish-news-2024-submissions-needed/ and @orbific
This Wordfence blogpost on #AI content generation and moderation in WordPress is making me realise how important it will be to Be A Human in the years to come.
Use AI to do things better, sure. But if you want to stand out among the auto-chaff, find your tribe and show them you're real.
@SasquatcherGeneral Of course, I have rose-tinted specs. Between magazine demos, public domain, and a network of "helpful friends", the only time I actually really played proper paid-for games as a teenager was birthdays and Christmas.
@SasquatcherGeneral Basically the same here. The time of life when teenage habits are flipped in their head - time is a scarcity, and entertainment is now a commodity. We pay for the potential of playing something, not for something to actually play. Ownership of an ideal, as a quick hit of retail therapy.
Ok, game trailer is done, with only a few bits of smoke and mirrors... 🎉 Now just to stare blankly at an empty page for a few hours to come up with some "exciting" words about it all.
Suspect that "It's a game. It might be fun? Buy it?" isn't what publishers take their cut for.