GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Notices by Wolf480pl (wolf480pl@mstdn.io), page 2

  1. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 11-Nov-2025 04:01:56 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo
    ok but like

    we're not waiting for pictures to load these days anymore, right?

    Now, on all these pro websites, we're waiting for text to load.

    In conversation about 4 days ago from mstdn.io permalink
  2. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 11-Nov-2025 03:59:56 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo idk, I've only seen a few pictures load like that before 2010, and IIRC they were on a forum / imageshack / etc so probably whoever uploaded them didn't know any better...

    Idk how often one would see that on professionally made websites...

    Though that could be anoter axis around which tables flipped - nowadays only hobby websites load fast xD

    In conversation about 4 days ago from mstdn.io permalink
  3. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 11-Nov-2025 03:34:52 JST Wolf480pl Wolf480pl
    in reply to
    • Ayo

    @ayo these placeholders show how much we've progressed since the 90s...

    In conversation about 4 days ago from mstdn.io permalink

    Attachments


    1. https://media.mstdn.io/mstdn-media/media_attachments/files/115/526/794/079/793/003/original/6a1dfada789b8671.png
  4. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 06:30:04 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ignas Kiela
    • Ayo

    @ignaloidas @lanodan @ayo
    they have better abstraction than C, and you could pull that off with C as long as you only pass it by pointer...

    also, IIRC Zig does have did make an abstraction for Allocators? So I think that proves it's possible

    In conversation about 5 days ago from mstdn.io permalink
  5. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 06:30:02 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ignas Kiela
    • Ayo

    @ignaloidas @lanodan @ayo
    You mean if you never have to write an allocator implementation?

    What's wrong with manually written out VTables anyway? All abstractions in Zig work that way AFAIU, and that's also how they work in many C projects, such as Linux kernel...

    what makes it not an abstraction?

    In conversation about 5 days ago from mstdn.io permalink
  6. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 05:05:05 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo
    actually

    You don't need to know the size.
    The "size" could only encompass a vtable and a "private data" pointer pointing to the actual data structure.

    In conversation about 5 days ago from mstdn.io permalink
  7. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 04:57:50 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo that's only an issue if you don't require all dependencies to be available at build time

    In conversation about 5 days ago from mstdn.io permalink
  8. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 04:48:42 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo
    though it would suck if there was eg. an abstract list, but getting an actual implementation of a list would require implementing the rest of the list yourself, or using a 3rd party library

    In conversation about 5 days ago from mstdn.io permalink
  9. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 04:48:42 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo
    arguably, it's enough for the stdlib to standardize datastructures' API, not necessarily implementation :P

    In conversation about 5 days ago from mstdn.io permalink
  10. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 00:06:47 JST Wolf480pl Wolf480pl
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • Ayo

    @lanodan @ayo
    it's implied: no longer used by the compiler

    In conversation about 5 days ago from mstdn.io permalink
  11. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Monday, 10-Nov-2025 00:05:27 JST Wolf480pl Wolf480pl
    in reply to
    • Ayo

    @ayo hey, at least they remember when a thing was done and undone and done again.

    That's better than 80%* software projects...

    *made up number

    In conversation about 5 days ago from mstdn.io permalink
  12. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Saturday, 08-Nov-2025 17:29:15 JST Wolf480pl Wolf480pl
    in reply to
    • Blurry Moon

    @sun
    is the description full of affiliate links and other jump that makes it hard to find anything n it?

    In conversation about 6 days ago from mstdn.io permalink
  13. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Saturday, 08-Nov-2025 17:14:36 JST Wolf480pl Wolf480pl
    in reply to
    • Brodie Robertson

    @BrodieOnLinux
    btw there are also partuuids in the GPT partition table if you're using that, you may want to check those as well.

    In conversation about 6 days ago from mstdn.io permalink
  14. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Wednesday, 05-Nov-2025 04:21:14 JST Wolf480pl Wolf480pl
    in reply to
    • Doughnut Lollipop 【記録係】:blobfoxgooglymlem:
    • Piggo :verified_horse:

    @tk @piggo
    Or all the interior plastics. Gotta love the extra harmonics.

    In conversation about 10 days ago from mstdn.io permalink
  15. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 04-Nov-2025 18:45:16 JST Wolf480pl Wolf480pl
    in reply to
    • Quad

    @quad
    like if the game has a stupid shader

    and the driver replaces that with a shader that is written in a non-stupid way

    why not send the non-stupid shader to the game developers so that they can include it in the game?

    In conversation about 10 days ago from mstdn.io permalink
  16. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 04-Nov-2025 04:43:21 JST Wolf480pl Wolf480pl
    • Quad

    @quad I'd understand this dynamic if the optimizations were added to the driver after the fact

    but like

    if they're available on the day the game is released

    that means the GPU vendor was working with the game developers

    so why not put the code in the game?

    In conversation about 11 days ago from mstdn.io permalink
  17. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 04-Nov-2025 04:39:22 JST Wolf480pl Wolf480pl

    I'm still perplexed by the idea that GPU drivers contain per-game optimizations and this is considered normal and desirable.

    In conversation about 11 days ago from mstdn.io permalink
  18. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Sunday, 02-Nov-2025 05:28:56 JST Wolf480pl Wolf480pl

    Linux Mint Troubleshooting Guide doesn't seem to know the difference between bugs reports and tasks

    > Bug reports are only valuable when they lead to a bug fix or an improvement.
    > The reason we report bugs is not to document or catalog anything that is wrong with the software

    In conversation about 13 days ago from mstdn.io permalink
  19. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Sunday, 02-Nov-2025 05:28:54 JST Wolf480pl Wolf480pl
    in reply to
    • Gerardo Lisboa

    @gvlx just checked out the vanilla icecream story and it's a great example!

    And yeah, I agree, bugs should be reported.
    1/

    In conversation about 13 days ago from gnusocial.jp permalink
  20. Embed this notice
    Wolf480pl (wolf480pl@mstdn.io)'s status on Sunday, 02-Nov-2025 05:28:53 JST Wolf480pl Wolf480pl
    in reply to
    • Gerardo Lisboa
    • Simon Tatham

    @gvlx see also, @simontatham's blog post about separating facts from plans in a bug tracker https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/bugtracker-separate/

    In conversation about 13 days ago from gnusocial.jp permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Separation of concerns in a bug tracker
  • After
  • Before

User actions

    Wolf480pl

    Wolf480pl

    Sysadmin stuck with k8s,Linux nerdLikes The Unix Way🇬🇧🇵🇱(🇯🇵 a bit)

    Tags
    • (None)

    Following 0

      Followers 0

        Groups 0

          Statistics

          User ID
          6007
          Member since
          17 Aug 2022
          Notices
          1430
          Daily average
          1

          Feeds

          • Atom
          • Help
          • About
          • FAQ
          • TOS
          • Privacy
          • Source
          • Version
          • Contact

          GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

          Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.