@jzillw There are huge piles of videogames that I think would be so much better if you could access the rest of the game without having to grind through the combat.
Notices by Martin Christopher (yora@mastodon.gamedev.place)
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Sunday, 17-Nov-2024 01:23:08 JST Martin Christopher -
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Saturday, 16-Nov-2024 01:28:57 JST Martin Christopher @sinbad The passive cooler on my computer is so huge, it also came with a very long screwdriver so you could get at the screws at the base where a regular can't reach.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Friday, 15-Nov-2024 20:16:32 JST Martin Christopher @jzillw Well, used to be that people dying in their 70s was normal. Dying before retirement wasn't that uncommon. Sometimes I see pictures from people in their mid-30s from the 80s, and think they look like they are in their late 50s.
Man people now live much longer, and stay "young" much longer as well. The numbers have been shifting significantly over the last 3 generations.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Friday, 15-Nov-2024 20:09:44 JST Martin Christopher @jzillw I always got the impression that Young Adult fiction is for older kids.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Friday, 04-Oct-2024 21:27:34 JST Martin Christopher Why can't #Mastodon let you mute hashtags like users?
Why always the extra step to go into the filter setting and add them manually? -
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Sunday, 29-Sep-2024 03:07:37 JST Martin Christopher One thing that's bothering me in every videogame where I see it:
Jumping forward makes you gain speed.
I'm pretty sure that's not how physics works. When you are running at full speed, you're legs are already throwing you forward with all the strength they have. Pushing the mass of your body up rather than forward would mean you actually start losing speed on your last step.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Monday, 05-Aug-2024 06:19:17 JST Martin Christopher It's now been six weeks since I moved out of the city and it's now finally getting decently dark by the time I go to bed.
Clear sky tonight and wow, that's a lot of stars.
Really looking forward to winter now.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Sunday, 14-Jul-2024 08:42:16 JST Martin Christopher Having the perverse thought of making a game that gets released only for Linux.
Let the windows people figure out how to make an emulator for that. -
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Wednesday, 10-Jul-2024 02:08:22 JST Martin Christopher I was going to complain loudly why Discord takes up half a gigabyte of memory.
But much more importantly, why does Calendar Reminder take up half a gigabyte of memory?!
What the hell? I'm not even using a calendar program on this computer.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Sunday, 02-Jun-2024 07:26:21 JST Martin Christopher @Igigog @jzillw Oh yeah, 3D printing is actually new and it's now a thing.
The only thing it is disrupting is probably the toy soldier industry, but it does free a niche hobby from the grip of a few monopolists. -
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Sunday, 02-Jun-2024 05:13:23 JST Martin Christopher @jzillw The last revolutionary and disrupting tech I can remember that actually became established was BlueRay.
Which is exactly like DVD as users are concerned, and fully backwards compatible. Just doing an identical job more efficiently.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Thursday, 23-May-2024 04:06:01 JST Martin Christopher @jzillw Exactly. Fiction and gameplay have to form an interdependent system. The world should serve and support the gameplay, and the gameplay should have aspects that are specific to the world.
Which makes good worldbuilding for videogames possibly more complicated than for any other medium.Yet apparently, everyone is just winging it with little exchange about what worked and what didn't.
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Thursday, 23-May-2024 03:42:44 JST Martin Christopher So much has been written about purposeful and directed worldbuilding for #ttrpg campaign settings. Yet it seems that worldbuilding for videogames isn't being talked about at all.
Sure, some generalities of worldbuilding for novels and RPGs apply to all fiction. But videogames are a very different medium in the way the audience interacts with the world of the fiction and how information flows.
Certainly there have to be many worldbuilding concerns that are specific to videogames?
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Martin Christopher (yora@mastodon.gamedev.place)'s status on Sunday, 05-May-2024 07:17:56 JST Martin Christopher I always liked to think of myself of "as big a Star Wars fan as you can get before it becomes embarrassing".
But I have come to the conclusion that I really only care about "90s Star Wars".
That is, the Expanded Universe as it existed up to 1999. Before there was a second Darth, a Jedi council, clone troopers, and separatists.Episode 1 is pretty and Episode 3 is super fun. But the only Star Wars works after 1999 that feel right are the KotOR game from 2003 and the comic series from 2006.