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Notices by Jacek Wesołowski (jzillw@mastodon.gamedev.place)

  1. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Thursday, 19-Jun-2025 00:48:51 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross

    @cstross Perhaps the question refers to the reader's subjective understanding of "nonessential". E.g. in Poland we have the (sarcastic) concept of "nature descriptions", named so after 19th century realist novel authors' tendency to include long passages that literally describe some landscape. Pupils at school find those boring because they feel like nothing's happening. Prevailing consensus is "nature descriptions" can be skipped. Authors would probably beg to differ.

    In conversation about 3 days ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 10-Jun-2025 04:49:17 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross
    • Ars Technica

    @cstross @arstechnica My very petty frustration with all these scams is that if some of those people gave me the money instead, it would result in an actual video game with a low but non-zero chance of financial success and a decent chance of at least being fun to play.

    Anything that's demonstrably less useful than a video game should be treated with suspicion.

    In conversation about 12 days ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Thursday, 05-Jun-2025 18:59:06 JST Jacek Wesołowski Jacek Wesołowski

    Fun fact: in my pet project (which has been suffering from my constant inablity to give it my attention), "plot armour" is an explicit mechanic. You're going to need to manage your characters' plot armor by putting them in situations that make them important to the plot.

    In conversation about 16 days ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 01-Jun-2025 02:56:17 JST Jacek Wesołowski Jacek Wesołowski

    One thing I absolutely can't stand in "Jedi Survivor" is how fucking unresponsive the controls are. Just did a simple test where I just tried to trigger a dodge while moving, and the character took about half a second to even start the new action.

    In conversation about 21 days ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 31-May-2025 19:39:11 JST Jacek Wesołowski Jacek Wesołowski

    Me on Friday: I've just fixed a major bug at work, solved a major health issue, and on top of that election silence starts tomorrow! It's going to be a great day to finally progress my pet project.

    Me on Saturday: ugh, I've slept for 12 hours and I can't even bring myself to make lunch.

    In conversation about 21 days ago from mastodon.gamedev.place permalink

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  6. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 31-May-2025 04:35:23 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross
    • Ian Campbell

    @cstross @neurovagrant *sigh* My day today did involve space battles, and dragon betting could be plausibly worked into the script, but the IP holder would skin us alive if we got anywhere near sex.

    (working on a video game based on a well known "franchise" is its own kind of purgatory)

    In conversation about 22 days ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 31-May-2025 03:52:14 JST Jacek Wesołowski Jacek Wesołowski

    My enjoyment of Jedi Survivor improved once I finally got the hang of the parry mechanic.

    But I still dread the boss fights. I've just reached the second encounter with the Angsty Amputee, and I just don't feel like exposing myself to what is going to be ca. 30 minutes of utter misery.

    In conversation about 22 days ago from mastodon.gamedev.place permalink
  8. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 25-May-2025 17:34:05 JST Jacek Wesołowski Jacek Wesołowski

    20 hours into Jedi Survivor. It has its ups and downs, but overall I think I like it.

    That said, the content bloat in AAA games is real. This one could easily have cut half of its features and 2/3 of the "content".

    In conversation about a month ago from mastodon.gamedev.place permalink
  9. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 24-May-2025 01:14:12 JST Jacek Wesołowski Jacek Wesołowski

    Usually, in exploration-oriented games you're going to find resources and tangibly useful items. "Jedi Survivor" leans hard in the opposite direction and sends you in search of cosmetics. There's an entire system for customizing your lightsaber that doesn't seem to alter its functionality in any way.

    I'm not much of a minmaxer and don't need everything to have a point value, but I'd much rather do all that sightseeing for the lore and not this.

    In conversation about a month ago from mastodon.gamedev.place permalink
  10. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 20-May-2025 04:50:21 JST Jacek Wesołowski Jacek Wesołowski

    I'm still enjoying "Jedi Survivor", and it's definitely one of the prettier games I've seen lately, but I must admit I don't understand its combat. It feels like I'm using 3 moves al the time because I don't remember all the others, and I don't even know when to use them. Combat against some enemies feels random: sometimes it goes terribly, sometimes it's a breeze, and I can't tell why.

    Perhaps I'm just getting old and slow and default difficulty settings aren't for me anymore.

    In conversation about a month ago from mastodon.gamedev.place permalink
  11. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 19-May-2025 01:14:18 JST Jacek Wesołowski Jacek Wesołowski

    Man, Star Wars stories are so predictable sometimes. A character has sickly pale skin and emotional maturity of a 15-yesr-old = they're about to flip to the dark side.

    In conversation about a month ago from mastodon.gamedev.place permalink
  12. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 19-May-2025 01:14:17 JST Jacek Wesołowski Jacek Wesołowski
    in reply to

    TBH the whole trope of "bad skin = evil" has been making me uncomfortable since the first KOTOR.

    In conversation about a month ago from mastodon.gamedev.place permalink
  13. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 19:27:03 JST Jacek Wesołowski Jacek Wesołowski

    I bought Jedi Survivor via Steam, because people keep saying it's good and there was a deep discount, and I am indeed having fun - no, seriously, the game is really all right so far - but the bugs, and the fact they're still there months after the release, are a bit hilarious.

    I hate it when people claim a game was "abandoned", because usually it's complete BS, but this one feels a bit like that.

    In conversation about a month ago from mastodon.gamedev.place permalink
  14. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 19:21:44 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross

    @cstross One thing that I find quirky about the US is that they love to put a bigger number on something than everybody else did, and at the same time they're a large, mostly empty country where trains have the room to go really fast, and yet they've completely ignored the unofficial worldwide race to have the fastest train in commercial service.

    In conversation about a month ago from mastodon.gamedev.place permalink
  15. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 17:59:07 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Toromino #Team9€

    @foxhkron To be fair, Polish train network was gutted in the 1990s. Kazimierz Dolny got lucky, because it's a tourism destination.

    In conversation about a month ago from mastodon.gamedev.place permalink
  16. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 06:36:18 JST Jacek Wesołowski Jacek Wesołowski

    Just finished "Skin Deep". Don't get fooled by its looks. It's a very well designed thing that plays to its strengths and steps back where it cannot win. Small, focused levels were the best choice. Mechanics are wonky but consistent, I can't even get mad at the glitches. 13/10, 14 if you have a twin

    In conversation about a month ago from mastodon.gamedev.place permalink
  17. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Thursday, 15-May-2025 01:22:08 JST Jacek Wesołowski Jacek Wesołowski

    "Skin Deep" is pretty good! Has a very sensible ratio of unpredictable systemic mayhem and deliberate puzzle-like level design choices. The levels are small, typically 4 or 5 rooms, but on the other hand most levels have some kind of special mechanic or side mini-plot. The pacing is good, the challenges are comprehensible, and while you have to figure out stuff on your own, the process of figuring them out is fun. Overall feels more like a dessert than a main course, but I find it tasty.

    In conversation about a month ago from mastodon.gamedev.place permalink
  18. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 12-May-2025 16:48:17 JST Jacek Wesołowski Jacek Wesołowski
    in reply to

    I do game development professionally, so it feels weird to get excited because a placeholder asset is showing up on screen, but there's such a joy in just working on whatever the hell you want, even if its target audience is maybe 10 people.

    In conversation about a month ago from mastodon.gamedev.place permalink
  19. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 12-May-2025 16:46:46 JST Jacek Wesołowski Jacek Wesołowski

    Pet project now lets you float around the test level, but the level only has floors in the ground plane for now. I'm recreating a project I originally started in Unity, so I'm only going to start declaring progress when the current implementation does something the first one didn't. Unreal encourages a different workflow, which is why the game already has a main menu and level streaming.

    In conversation about a month ago from mastodon.gamedev.place permalink
  20. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 10-May-2025 22:51:05 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross

    @cstross I'm not so sure, because nuclear weapons are expensive. Part of the non-proliferation system is no one's sharing their tech, you need to build your own full stack. Poland has just had one shopping spree with conventional equipment, and now it needs to catch up with soldiers' training, personal equipment, morale and last but not least headcount.

    In conversation about a month ago from mastodon.gamedev.place permalink
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    Jacek Wesołowski

    Jacek Wesołowski

    Game designer, mostly. Knows how to make a custom editor in Unreal, write jokes in a foreign language, track police movements across a large city, and publicly scold an abusive party leader.

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