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Notices by Jacek Wesołowski (jzillw@mastodon.gamedev.place)

  1. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 20-May-2025 04:50:21 JST Jacek Wesołowski Jacek Wesołowski

    I'm still enjoying "Jedi Survivor", and it's definitely one of the prettier games I've seen lately, but I must admit I don't understand its combat. It feels like I'm using 3 moves al the time because I don't remember all the others, and I don't even know when to use them. Combat against some enemies feels random: sometimes it goes terribly, sometimes it's a breeze, and I can't tell why.

    Perhaps I'm just getting old and slow and default difficulty settings aren't for me anymore.

    In conversation about 4 days ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 19-May-2025 01:14:18 JST Jacek Wesołowski Jacek Wesołowski

    Man, Star Wars stories are so predictable sometimes. A character has sickly pale skin and emotional maturity of a 15-yesr-old = they're about to flip to the dark side.

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 19-May-2025 01:14:17 JST Jacek Wesołowski Jacek Wesołowski
    in reply to

    TBH the whole trope of "bad skin = evil" has been making me uncomfortable since the first KOTOR.

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 19:27:03 JST Jacek Wesołowski Jacek Wesołowski

    I bought Jedi Survivor via Steam, because people keep saying it's good and there was a deep discount, and I am indeed having fun - no, seriously, the game is really all right so far - but the bugs, and the fact they're still there months after the release, are a bit hilarious.

    I hate it when people claim a game was "abandoned", because usually it's complete BS, but this one feels a bit like that.

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 19:21:44 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross

    @cstross One thing that I find quirky about the US is that they love to put a bigger number on something than everybody else did, and at the same time they're a large, mostly empty country where trains have the room to go really fast, and yet they've completely ignored the unofficial worldwide race to have the fastest train in commercial service.

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 17:59:07 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Toromino #Team9€

    @foxhkron To be fair, Polish train network was gutted in the 1990s. Kazimierz Dolny got lucky, because it's a tourism destination.

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 06:36:18 JST Jacek Wesołowski Jacek Wesołowski

    Just finished "Skin Deep". Don't get fooled by its looks. It's a very well designed thing that plays to its strengths and steps back where it cannot win. Small, focused levels were the best choice. Mechanics are wonky but consistent, I can't even get mad at the glitches. 13/10, 14 if you have a twin

    In conversation about 6 days ago from mastodon.gamedev.place permalink
  8. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Thursday, 15-May-2025 01:22:08 JST Jacek Wesołowski Jacek Wesołowski

    "Skin Deep" is pretty good! Has a very sensible ratio of unpredictable systemic mayhem and deliberate puzzle-like level design choices. The levels are small, typically 4 or 5 rooms, but on the other hand most levels have some kind of special mechanic or side mini-plot. The pacing is good, the challenges are comprehensible, and while you have to figure out stuff on your own, the process of figuring them out is fun. Overall feels more like a dessert than a main course, but I find it tasty.

    In conversation about 9 days ago from mastodon.gamedev.place permalink
  9. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 12-May-2025 16:48:17 JST Jacek Wesołowski Jacek Wesołowski
    in reply to

    I do game development professionally, so it feels weird to get excited because a placeholder asset is showing up on screen, but there's such a joy in just working on whatever the hell you want, even if its target audience is maybe 10 people.

    In conversation about 11 days ago from mastodon.gamedev.place permalink
  10. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 12-May-2025 16:46:46 JST Jacek Wesołowski Jacek Wesołowski

    Pet project now lets you float around the test level, but the level only has floors in the ground plane for now. I'm recreating a project I originally started in Unity, so I'm only going to start declaring progress when the current implementation does something the first one didn't. Unreal encourages a different workflow, which is why the game already has a main menu and level streaming.

    In conversation about 11 days ago from mastodon.gamedev.place permalink
  11. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 10-May-2025 22:51:05 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross

    @cstross I'm not so sure, because nuclear weapons are expensive. Part of the non-proliferation system is no one's sharing their tech, you need to build your own full stack. Poland has just had one shopping spree with conventional equipment, and now it needs to catch up with soldiers' training, personal equipment, morale and last but not least headcount.

    In conversation about 13 days ago from mastodon.gamedev.place permalink
  12. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 10-May-2025 20:57:05 JST Jacek Wesołowski Jacek Wesołowski

    YouTube's been recently pushing to me clips from a programmer who keeps ranting about her various frustrations with the big tech programming culture, and I'm just amazed by just how different it is from gamedev programming. Different tools, different procedures, different recommended practices, not to mention different programming languages. I thought there would be more overlap.

    In conversation about 13 days ago from mastodon.gamedev.place permalink
  13. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 10-May-2025 18:17:39 JST Jacek Wesołowski Jacek Wesołowski

    Important pet project milestone: a fully functioning main menu.

    In conversation about 13 days ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/482/763/139/132/548/original/d616569a0b8adb6b.jpg
  14. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 06-May-2025 16:37:52 JST Jacek Wesołowski Jacek Wesołowski

    Tired: a windowless empty office space, covered in yellow wallpaper, is a liminal space

    Wired: a staircase corridor in a communist era high-rise block of flats, painted in rotten green, is a liminal space

    (I actually briefly worked on a game that pulled this off)

    In conversation about 17 days ago from mastodon.gamedev.place permalink
  15. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 04-May-2025 01:31:13 JST Jacek Wesołowski Jacek Wesołowski

    A game I'm not naming that is currently being often referred to as particularly good, happens to have a demo, and it turns out I can't stand it on any level (the story, the writing, the mechanics, the interface, the pacing, the balance). In other words, demos are a good thing and having one for your game is a good pro-consumer policy, even if it's going to cost you some sales in the short term (in the long term people who do buy your game will be more satisfied on average).

    In conversation about 20 days ago from mastodon.gamedev.place permalink
  16. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Friday, 02-May-2025 22:48:49 JST Jacek Wesołowski Jacek Wesołowski

    I don't need an IDE that writes my C++ code for me.

    I need an IDE that says "you forgot to forward declare this class, click here to auto-complete" instead of throwing 30 errors, none of which even mentions this class or forward declarations.

    In conversation about 21 days ago from mastodon.gamedev.place permalink
  17. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 27-Apr-2025 04:44:58 JST Jacek Wesołowski Jacek Wesołowski

    My friends' love language is small giraffe-themed gifts. Now I just need to make sure my cats don't hunt the giraffe or the monkey down.

    For the record, I never meant for giraffes to be a theme for me, I just occasionally mentioned them on various occasions because I thought they were such uncanny animals (in a good way). I consider it a happy accident.

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/405/975/523/231/689/original/e07467bcaa124cd3.jpg
  18. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 26-Apr-2025 19:13:43 JST Jacek Wesołowski Jacek Wesołowski

    There's something extremely depressing about video game development studios using the word "franchise" in their own announcements about their own work. "Franchise" is a business term. A creative person would perhaps say "setting" or "series", they might even say "sequel" or "spin-off", but franchise makes it sound like you don't even like your own creation anymore.

    In conversation about a month ago from mastodon.gamedev.place permalink
  19. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Friday, 25-Apr-2025 23:18:18 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Nick

    @Nickiquote I could swear Elon Musk was a Vogon sometimes. The main difference seems to be that rather enjoying being bad at poetry he enjoys being bad at video games.

    In conversation about a month ago from mastodon.gamedev.place permalink
  20. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Thursday, 24-Apr-2025 00:53:07 JST Jacek Wesołowski Jacek Wesołowski
    • Szymon Sokół ??????

    @blotosmetek These days you never know. I've already been told to try the new AI feature in my IDE at work.

    In conversation about a month ago from mastodon.gamedev.place permalink
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    Jacek Wesołowski

    Jacek Wesołowski

    Game designer, mostly. Knows how to make a custom editor in Unreal, write jokes in a foreign language, track police movements across a large city, and publicly scold an abusive party leader.

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