@uoou @ChrisWere When two (or more) pawns are adjacent to an enemy siege tower (rook), they can convert it to one of their own.
The queen can move only one square when on a square of the oppponent’s colour, unless she can “lunge” at and take an enemy piece from that position.
When a knight reaches the opponent’s… home row?… his horse grows wings and the L-shaped “jump” of the knight is extended by two squares in any direction.
Three pawns horizontally or diagonally lined up next to other form an impenetrable shield wall (facing the opponent’s side of the board; they remain vulnerable from behind).
When a bishop is slain, that square becomes cursed, and any enemy piece that carelessly enters it (once it’s been vacated by the original slayer) is “frozen to the spot”. The curse is lifted when a “friendly” bishops moves to an adjacent square.
The king has a single-used reverse-time spell that undoes the previous turn.