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Notices by Wanderer über dem Nebelmeer (wandereruber@poa.st)

  1. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 05:42:28 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe who me? I don't know anything I'm retarded
    In conversation about 4 days ago from poa.st permalink
  2. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 05:41:32 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe pretty cool man, thanks
    In conversation about 4 days ago from poa.st permalink
  3. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 05:34:20 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe mfw Shadow the Hedgehog pisses on my FUCKING wife
    In conversation about 4 days ago from poa.st permalink

    Attachments


    1. https://i.poastcdn.org/c8/01/6b/c8016b44170fabe0af29ad04bac2384704e038b4434878d3691cc11fabc6a08c.gif
  4. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 04:05:48 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • Aether ???
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe @Aether I did that. Keep coming back to needing my own harness and benchmark suite though, to get better at getting better code
    In conversation about 4 days ago from poa.st permalink
  5. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 03:51:05 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • Aether ???
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe @Aether Rember that coding challenge? Muse Spark failed. After multiple tries. With screenshots and debugging capabilities.
    Muse spark scores 62 on aa coding index. Opus 5 has 68.
    In conversation about 4 days ago from poa.st permalink
  6. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 03:47:24 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • Aether ???
    @Aether you know, I am generally really pro AI, pro vibe-coding even. I like it, it's fun, it's useful.

    But I am getting really tired of this
    >LLMs have gotten very good at generating code
    They have? Show me. Show me the good code they produce. Show me the before. Explain the problem. Show me their solution.
    Because from where I'm standing, I'm seeing people produce 2 pages of text for a skill that explicitly explains to these "smarter than a PhD" systems that they should check if this functionality is in the std lib or an existing dependency, instead of reinventing the wheel.

    And whenever I peer under the hood in my projects, I have no fucking idea what any of the code is supposed to do. There's comments everywhere that tell me nothing. And it doesn't do it anyways.
    In conversation about 4 days ago from poa.st permalink

    Attachments


    1. https://i.poastcdn.org/9e/d9/d7/9ed9d7e66cb5cc34248cadb28b4d087d4093b7bc2a4e6f87f604d265498337be.JPG

    2. https://i.poastcdn.org/d5/91/56/d59156bfd3799c928bffdef074d1138d7245131a91b1f8fecf3a808e377397aa.png
  7. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Wednesday, 02-Sep-2026 02:42:33 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • Nils
    @Nils "hag sex"
    In conversation about 4 days ago from poa.st permalink
  8. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Tuesday, 01-Sep-2026 23:45:18 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • lainy
    @lain >dHH
    coincidence? I think not
    In conversation about 4 days ago from poa.st permalink
  9. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Tuesday, 01-Sep-2026 23:10:47 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • lainy
    @lain >Omarchy is the software arm of a fascist project
    Must.Not.Gigaquote...
    In conversation about 4 days ago from poa.st permalink
  10. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Tuesday, 01-Sep-2026 21:26:39 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    Senior Software Engineer at the Kellogg's company getting fired for bringing up "deserialization" in a meeting
    In conversation about 4 days ago from poa.st permalink
  11. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Tuesday, 01-Sep-2026 10:14:26 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    *Master Chief voice*
    only Halo ring I care about is the one I'm putting on Cortana's finger
    In conversation about 4 days ago from poa.st permalink
  12. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Monday, 31-Aug-2026 04:40:52 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    • bajax
    @bajax @theorytoe right direction.
    hints:
    you have a grid[x][y] for the ids already
    you don't need to return the grid lines where you would draw a border, you can just draw a line to the screen at the position you want it.
    In conversation about 6 days ago from poa.st permalink
  13. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Monday, 31-Aug-2026 04:40:50 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    • bajax
    @bajax @theorytoe iterate array over x and y
    inside the for loop you have access to
    square[x][y] and therefore also square[x+1][y] etc.

    yes you do have to check the segment but you don't need to keep a mental map of them you can just decide if you have to draw or not
    In conversation about 6 days ago from poa.st permalink
  14. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Monday, 31-Aug-2026 03:05:40 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe >the goal is to take grouped squares
    this is what you keep getting wrong lol
    you think there are islands of squares and you have to outline them that's far more complicated than what the actual task is
    In conversation about 6 days ago from poa.st permalink
  15. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Monday, 31-Aug-2026 02:47:24 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe it's very very insightful for me because it tells me what I suspect every single day of my life: Nobody ever understands what the fuck I'm saying.

    I'm making a version for you to play around with right now. JS though, sorry. challenge said "common, but unfamiliar language" :)
    In conversation about 6 days ago from poa.st permalink
  16. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Monday, 31-Aug-2026 02:37:02 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe yes it would look like that and id_loc[x][y] == 0 means unoccupied

    Interesting that you think the problem is this complicated to solve. Or I didn't explain clearly, or am misunderstanding your solution because it is too elegant for my grugdev brain.

    "border" = " a line drawn on a grid edge. There is no requirement to do this in one drawing operation or anything like that. The end result is all that counts.

    There's just two requirements: there must be a line around the area as a whole ( "draw a border around the data structure")
    and
    there must be a line on the grid edge between adjacent squares if they are neither siblings nor parent/child.

    Like I said, I might be misunderstanding, but scanning an entire row or column and deriving some information from that is not necessary for this.

    The fact that you think it's something more complicated makes me question if that was perhaps the issue for the AI as well
    In conversation about 6 days ago from poa.st permalink
  17. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Monday, 31-Aug-2026 01:49:01 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe Because you know how to ask questions, you would obviously find this information in the codebase very easily.

    >group these datastructures based on if the squares share a common ancestor?
    not quite. there is one single data structure and this is drawn to the screen as squares. This area is always contiguous and has no holes. They occupy an area of the grid. one cell ("square) per node. Each square (node in the data structure) has an id an a parentid.
    you are supposed to draw a border around the structure as a whole, and on the edges between squares that are neither siblings nor parent/child.

    >i would assume each object has positional data
    yes it does. every square has a grid position x and y.
    an array[x][y] stores the id at that position
    even if that wasn't there, that only changes how much of a pita it would be to get the data you need to check for borders, but not the nature of the problem.

    amended the opening post, thanks
    In conversation about 6 days ago from poa.st permalink
  18. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Sunday, 30-Aug-2026 10:18:27 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe sometimes what these clankers come up with ain't even half bad I just wish they would ask first.
    In conversation about 6 days ago from poa.st permalink
  19. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Sunday, 30-Aug-2026 10:16:39 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    this is really everything I hate about the AI space condensed into one thread.
    The post is LLM written
    the demo video is obviously fake, not a real agent running.
    the music is hypercringe AI slop
    The comments all glaze exactly that, even though it's not synced with the video
    it's not 30 lines of code, it's 800,000+

    https://www.reddit.com/r/LLMDevs/comments/1t8cpri/agen...
    In conversation about 6 days ago from poa.st permalink

    Attachments


    1. https://i.poastcdn.org/a8/0e/52/a80e52f052e9b9ca95ddfc0d4bc2c3d1b9c4ca0959b94fddaf504d249fd1d1dd.JPG

    2. https://i.poastcdn.org/53/79/76/537976c9c8a8d7534543f155f01ea5a0865f06043468d5e2bcb6c80361ef817a.JPG
    3. No result found on File_thumbnail lookup.
      agentic harness in 30 lines of code
      from Everlier
  20. Embed this notice
    Wanderer über dem Nebelmeer (wandereruber@poa.st)'s status on Sunday, 30-Aug-2026 10:08:52 JST Wanderer über dem Nebelmeer Wanderer über dem Nebelmeer
    in reply to
    • T man :sex: :puffgiga: :puffpowerroll:
    @theorytoe I would have placed max turns implementation at the harness layer but idk
    I think it's loop prevention, mostly. Could instead be caught with something like 10x tool call w/ errors
    In conversation about 6 days ago from poa.st permalink
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