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Notices by playit (playit@fediverse.dotslashplay.it)

  1. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Thursday, 27-Mar-2025 01:55:38 JST playit playit
    The registration for DebConf25 is open: https://debconf25.debconf.org/

    This Debian Conference is in Brest, France, and is going to span from July 14th to July 20th.

    Beware that registration is mandatory to attend the event, keeping in mind that it is free of charge for individuals (professionals and organisations are encouraged to contribute with a fee).
    In conversation about 2 months ago from fediverse.dotslashplay.it permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: debconf25.debconf.org
      DebConf25
      from None
      None
  2. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Thursday, 27-Mar-2025 01:55:37 JST playit playit
    in reply to
    • playit
    If you are going to attend and want to speak about ./play.it, look for a long-haired guy with the nickname "vv221" on their name tag.
    In conversation about 2 months ago from fediverse.dotslashplay.it permalink
  3. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Monday, 17-Mar-2025 22:08:24 JST playit playit
    in reply to
    • sebsauvage
    Qu’il s’agisse d’une volonté réelle des développeurs ou d’incompétence de leur part, ce jeu est bel et bien pollué par un système de DRM. Ce qui malheureusement est relativement courant sur GOG, malgré les prétentions de ces derniers (à peu près la quasi-totalité des modes multijoueurs qu’ils proposent sont encombrés de DRM, mais aussi pas mal de fonctionnalités pourtant liées à du jeu en solo).

    Mon conseil est de demander un remboursement, peu importe si ce problème est ou non facile à contourner en premier lieu. Pour faire comprendre aussi bien à l’éditeur du jeu qu’à la boutique le vendant qu’inclure des DRM en loucedé ne leur fera que perdre des clients.

    Ah, et bien sûr continuer à refuser d’utiliser Galaxy (qui n’est rien d’autre qu’un système de DRM avec une interface Web), et continuer à décourager son utilisation. Parce que c’est bien depuis le lancement de ce malware qu’on a commencé à voir sur GOG des jeux refusant de se lancer ou de fonctionner correctement en l’absence de celui-ci.
    In conversation about 3 months ago from fediverse.dotslashplay.it permalink
  4. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Saturday, 08-Feb-2025 23:33:11 JST playit playit
    in reply to
    • gee Ⓐ⚑
    • Pierre Equoy
    c'est illégal à cause de lois sur le droit d'auteur particulièrement absurdes
    Qu’on considère une loi absurde ou non ne change pas grand chose à sa validité dans la pratique ;)

    Soyons clair : je ne condamne pas plus la pratique de l’abandonware que celle plus générale de la distribution sous le manteau de jeux vidéo. Et je ne suis pas non plus satisfait par les lois actuelles sur le droit d’auteur, en particulier dans le domaine du logiciel (les durées sont clairement fantaisistes).

    Mais je trouve que ce n’est pas très honnête de différencier l’abandonware des autres pratiques de partage non-autorisé. Et je trouve dommage que certaines personnes (je ne parle pas de toi en particulier) finissent par croire à la fable qu’on aime se répéter, et se retrouvent à penser que l’abandonware est une pratique légale.

    CC: @gee@framapiaf.org
    In conversation about 4 months ago from gnusocial.jp permalink
  5. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Saturday, 08-Feb-2025 09:49:30 JST playit playit
    in reply to
    • gee Ⓐ⚑
    C’est dommage, c’est vrai…

    Mais d’un autre côté il faut bien comprendre que ça a exactement le même niveau de légalité que ThePirateBay et autres sites dans le genre (dont l’Internet Archive, malgré certaines prétentions affichées).

    Donc si le but est simplement de te procurer gratuitement des jeux, il existe plein d’alternatives tout aussi illégales qu’Abandonware France ;)

    CC: @gee@framapiaf.org
    In conversation about 4 months ago from gnusocial.jp permalink
  6. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Wednesday, 15-Jan-2025 00:02:45 JST playit playit
    Hors-sujet :

    Nous vous souhaitons à tous une excellente année 2025, en particulier à partir du 7 janvier à 13h52 (selon l’Agence France-Presse) !
    In conversation about 5 months ago from fediverse.dotslashplay.it permalink
  7. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Wednesday, 15-Jan-2025 00:02:43 JST playit playit
    in reply to
    Ajout au Hall of Shame : GOG.com

    Poster un message similaire dans la section francophone des forums GOG aboutit à un signalement par un utilisateur (pas étonnant, cette section des forums est turbo-réac, ils sont probablement en deuil), mais surtout, beaucoup plus décevant, la suppression du message et un avertissement de la part de la modération du forum (des employés de GOG, pas de simples clients de la boutique).

    Ma réponse à leur modération se conclut tout simplement sur :
    I understand that celebrating the death of a well-known Nazi is not welcome on GOG, and won’t do that again.
    In conversation about 5 months ago from fediverse.dotslashplay.it permalink

    Attachments


  8. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Saturday, 11-Jan-2025 19:39:35 JST playit playit
    in reply to
    • Lien Rag
    • Elzen
    • lebout2canap ⏚
    Bah, au moins ça ne casse que le système, le genre de chose qui se répare par une simple réinstallation.

    Steam fait beaucoup mieux, en supprimant spécifiquement les fichiers qu’on ne pourra pas récupérer :
    « Moved ~/.local/share/steam. Ran steam. It deleted everything on system owned by user. » — https://github.com/valvesoftware/steam-for-linux/issues/3671

    CC: @lebout2canap@mastodon.tedomum.net @lienrag@mastodon.tedomum.net
    In conversation about 5 months ago from gnusocial.jp permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      Moved ~/.local/share/steam. Ran steam. It deleted everything on system owned by user. · Issue #3671 · ValveSoftware/steam-for-linux
      Edit: Please stop posting stupid image memes or unhelpful messages. This interferes with Valve's ability to sift through the noise and see if anyone can figure out what triggers it. This may not be...
  9. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Tuesday, 10-Dec-2024 03:55:22 JST playit playit
    in reply to
    • Kiwix
    • Hetzner
    We got a slightly similar experience with @Hetzner_Online@social.cologne in 2021, following a bogus claim by a copyright troll ("DMCA Force", seemingly working for the game development studio Cyan Worlds).

    At no time did Hetzner try to check if the claim was legit, and forced us to take down all of our websites (at least they did not deleted them with no prior warning). They immediately sided with the copyright troll, against their legit paying customer.

    We managed to get an apology from Cyan Worlds, who promised they are going to be more careful in the future with who they work with, and made the copyright troll retract their claims. But nothing from Hetzner. Not even an informal apology. Not even an acknowledgement of the claims retraction.

    In our case we moved to self-hosting to ensure this would never happen again, but this might not be a good solution for you if you have much bigger hosting needs.
    In conversation about 6 months ago from fediverse.dotslashplay.it permalink
  10. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Thursday, 21-Nov-2024 04:48:17 JST playit playit
    ./play.it has been in development for more 10 years. At first it only had support for Debian (and derivatives), but after a full rewrite that started in early 2016, Arch Linux support was added in 2017. Since then we added support for Gentoo, this time without the need for a big rewrite.

    But there is still something that is really lacking: support for the RPM packages used by many distributions like Fedora, OpenSuse or Mageia.

    If you happen to be an user of a distribution based on RPM packages, like to play video games but do not like the use of DRM to restrict access to games you bought, you’re the perfect person to help us fix this glaring problem with the current state of ./play.it!

    So please get in touch with us if you would like to work on RPM support.

    No prior software development experience is required, as this is something we would do together. We do not expect anyone to provide a patch by themselves, what we need is RPM users who would be willing to share with us the experience they have with this packages system, and together we could turn that into a ./play.it update that would allow the generation of RPM packages for DRM-free video games.
    In conversation about 6 months ago from fediverse.dotslashplay.it permalink
  11. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Thursday, 25-Apr-2024 16:34:26 JST playit playit
    in reply to
    • Drew DeVault
    As suggested by some of our current contributors, we pushed mirrors of our repositories open to contributions to SourceHut (ping @drewdevault@fosstodon.org):
    - https://git.sr.ht/~vv221/play.it
    - https://git.sr.ht/~vv221/play.it-community

    These will not become the canonical repositories, but their purpose is to provide new contributors a way to use some interface they are already used to, so they can send patches our way until they gain enough trust to get a direct access to the canonical repositories served directly from our server.

    As a reminder, the canonical repositories that are replacing the forge.dotslashplay.it ones are the read-only repositories we self-host using cgit: https://git.dotslashplay.it/

    The ReadMe files are not updated to reflect that yet, but this will be done, alongside the addition of a contribution guide, shortly after the release of the incoming 2.28.0 feature update. From this moment, the repositories hosted on forge.dotslashplay.it will probably be slowly phased out in favour of an e-mail based workflow.

    Bugs and requests tracking are going to stay on forge.dotslashplay.it for now, but will probably be migrated to another system too at some point in the future. For that we still need to find a good bugs tracker (must be a bugs tracker only, with no support for extra things) that can be easily installed on Debian.


    TL;DR:
    - https://forge.dotslashplay.it/ repositories are going to be phased out
    - The new canonical repositories are on https://git.dotslashplay.it/
    - Mirrors are provided at https://git.sr.ht/~vv221/play.it and https://git.sr.ht/~vv221/play.it-community
    In conversation about a year ago from fediverse.dotslashplay.it permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      ~vv221/play.it - Packages generator for commercial DRM-free games - sourcehut git
    2. No result found on File_thumbnail lookup.
      ~vv221/play.it-community - Community-maintained collection adding support for many games to ./play.it - sourcehut git
    3. Domain not in remote thumbnail source whitelist: forge.dotslashplay.it
      Explore projects · GitLab
      ./play.it forge
    4. Domain not in remote thumbnail source whitelist: git.dotslashplay.it
      ./play.it git repositories
  12. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Thursday, 25-Apr-2024 03:53:39 JST playit playit
    We already talked last year about slowly loosening our ties with GitLab (self-hosted, not gilab.com): https://fediverse.dotslashplay.it/snac/playit/p/1696800539.414340

    We have now been thinking about dropping the GitLab merge request workflow in favour of something far less standardized but at the same time giving much more freedom to the potential contributors:
    - Host your fork anywhere (including on our GitLab instance for now);
    - Work however you wish;
    - Send us an e-mail or a message on IRC, or even a message here on the Fediverse, asking us to integrate the changes from your fork.

    The main downside would be the loss of the public discussions on merge request diffs, but it is not like these usually involve more than two persons (so could have been done by e-mail just as well).

    Your comments on this suggested workflow are welcome, whether or not you are already a ./play.it contributor, and whether or not you were planning to become one in the future. Nothing has been really decided yet, so all feedback can help us going choosing the best way to handle contributions.
    In conversation about a year ago from fediverse.dotslashplay.it permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: static.HugeDomains.com
      Gilab.com is for sale | HugeDomains
      Own this domain today. We make your shopping experience easy. Friendly and quick customer service.
    2. Domain not in remote thumbnail source whitelist: fediverse.dotslashplay.it
      playit (@playit@fediverse.dotslashplay.it)
      Official
  13. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Sunday, 10-Dec-2023 21:59:17 JST playit playit
    https://blogs.fsfe.org/tobias_platen/2023/12/08/avoiding-nonfree-drmd-games-on-gnu-linux-international-day-against-drm/
    — Avoiding nonfree DRM’d Games on GNU/Linux – International Day Against DRM, on Tobias Alexandra Platen's software freedom blog
    In conversation Sunday, 10-Dec-2023 21:59:17 JST from fediverse.dotslashplay.it permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Avoiding nonfree DRM’d Games on GNU/Linux – International Day Against DRM « tobias_platen's blog
  14. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Wednesday, 29-Nov-2023 00:04:52 JST playit playit
    ./play.it 2.27.1 bugfix release is out there: https://forge.dotslashplay.it/play.it/scripts/-/releases/2.27.1

    As usual the packages in the Debian repositories are going to be updated soon, for other distributions you should get in touch with your packagers/maintainers.

    This update focuses mostly on correct errors handling:

    * Ensure that a missing required extra archive stops the script execution.
    * error_icon_path_empty - Fix showing the error message when LANG is not set to fr_\* or en_\*.
    * launcher_target_presence_check - Ensure that the script execution stops if the binary path is not set.
    * unity3d_icon_path - Throw an error if no application type is found.
    * unity3d_application_exe_default - Throw an error if no binary could be found.
    In conversation Wednesday, 29-Nov-2023 00:04:52 JST from fediverse.dotslashplay.it permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: forge.dotslashplay.it
      2.27.1 · play.it / play.it library and wrapper · GitLab
      2.27.1 bugfix release Changelog Ensure that a missing required extra archive stops...
  15. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Tuesday, 17-Oct-2023 02:13:34 JST playit playit
    We reached 42 commits on the staging branch for the incoming ./play.it 2.27.0 feature release, this means it is time for a first release candidate: https://forge.dotslashplay.it/play.it/scripts/-/merge_requests/1782

    Here is a copy of the changelog:

    ### Deprecation notices

    * Support for the following deprecated functions is dropped:
    - context_specific_value
    - icons_linking_postinst
    - organize_data
    - use_archive_specific_value
    * Support for the following message functions is dropped, see "New wrapper for messages display" for more details:
    - print_warning
    - print_error
    * archive_get_type is deprecated, archive_type should be used instead. See "Changes related to archives" for more details.
    * The legacy global variables ARCHIVE and PKG should no longer be used. See "Improvements of the context system" for more details.
    * The functions context_archive and context_package are deprecated. See "Improvements of the context system" for more details.
    * The variable APP_xxx_TYPE_VARIANT is no longer supported, GAME_ENGINE should be used instead. It can usually be omitted, like with APP_xxx_TYPE_VARIANT.

    ### New wrapper for messages display

    * A new function is provided to display all messages: print_message. It expects a priority level as its first argument:
    - print_message 'error' $message replaces print_error ; printf $message
    - print_message 'warning' $message replaces print_warning ; printf $message
    - print_message 'info' $message replaces printf $message

    ### Changes related to archives

    * The presence of an optional archive can be checked using a dedicated function: archive_is_available
    * The type of an archive is retrieved using a new function: archive_type. Unlike the previous function (archive_get_type), this will not trigger an error if no type is set for the given archive.

    ### Improvements related to icons extraction

    * A new function is provided to get the full path to an icon file: icon_full_path
    * Most functions related to icons extraction now take an icon identifier instead of the path to an icon file.
    * Reliance on the global variable WRESTOOL_OPTIONS is dropped.

    ### Improvements of the context system

    * A new function is provided to set the current archive: set_current_archive
    * A new function is provided to set the current package: set_current_package
    * The functions used to get the current context have been renamed:
    - context_archive → current_archive
    - context_package → current_package

    ### Support for Visionaire engine

    * A game script can rely on Visionaire engine support by setting GAME_ENGINE='visionaire' or by setting a value to VISIONAIRE_NAME. Since the engine value falls back to visionaire when VISIONAIRE_NAME is set, GAME_ENGINE can usually be omitted.
    * Default values are set for multiple variables:
    - APPLICATIONS_LIST
    - APP_xxx_EXE
    - CONTENT_LIBS_BIN_PATH
    - CONTENT_LIBS_BIN_FILES
    - CONTENT_GAME_BIN_FILES
    - CONTENT_GAME_DATA_FILES
    - CONTENT_DOC_DATA_PATH
    - CONTENT_DOC_DATA_FILES
    - PACKAGES_LIST
    - PKG_DATA_ID
    - PKG_DATA_DESCRIPTION
    - PKG_BIN_DEPS
    - PKG_BIN_DEPENDENCIES_LIBRARIES
    * For native Linux games, the used of system SDL is forced.
    * For WINE games, SDL_VIDEODRIVER is prevented from taking the value wayland.

    ### Improvements specific to WINE games

    * A new compatibility link is added in the WINE user directory: Local Settings/Application Data → AppData/Local.
    In conversation Tuesday, 17-Oct-2023 02:13:34 JST from fediverse.dotslashplay.it permalink

    Attachments


  16. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Saturday, 07-Oct-2023 10:14:26 JST playit playit
    Four years after the initial report, we finally found a fix to the original Linux native engine for Neverwinter Nights (not the Enhanced Edition) crashing on modern systems: https://forge.dotslashplay.it/play.it/games/-/issues/139

    This was a tricky one, a symbol conflict with modern libsdtc++.so.6. But since one of our contributors, Phil Morrell, already fixed a similar issue with the Unreal Tournament (1999) engine a couple years ago and documented the process, we had good hints on how to fix the similar conflict for Neverwinter Nights.

    The patched binaries are available from our server, feel free to grab them and share them widely: https://downloads.dotslashplay.it/games/neverwinter-nights-1/

    Obviously, ./play.it support for Neverwinter Nights has already been updated to use these patched binaries.
    In conversation Saturday, 07-Oct-2023 10:14:26 JST from fediverse.dotslashplay.it permalink

    Attachments


    1. No result found on File_thumbnail lookup.
      Index of /games/neverwinter-nights-1/
  17. Embed this notice
    playit (playit@fediverse.dotslashplay.it)'s status on Tuesday, 26-Sep-2023 16:45:54 JST playit playit
    So, it looks like we are on the Fediverse now. I wonder what will come out of this…

    As usual with ./play.it-related things this ActivityPub instance is self-hosted, using snac2 — https://codeberg.org/grunfink/snac2 — on top of a Debian Trixie.
    In conversation Tuesday, 26-Sep-2023 16:45:54 JST from fediverse.dotslashplay.it permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: codeberg.org
      snac2
      from grunfink
      A simple, minimalistic ActivityPub instance written in portable C

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    Official ./play.it account, talks about GNU/Linux, video games, and freedom from DRM.

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