Notices by stigatle (stigatle@activitypub.stigatle.no)
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Good morning, nice with weekend after a very busy week.
Now I just got to figure out what to do today :)
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.
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I'll continue working on my 2D raylib hexgrid game.
I need to add A* to units, if I can get that done - then I'll be able to move forward with it.
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Everyone at home is busy today, so I'm trying to figure out what to do. Maybe some gamedev stuff, but not sure what. Always torn between Raylib, Godot, Unreal etc. Never sure what I want to work on.
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Lurer på hvordan firmaet bak fikk dataen i utgangspunktet.
Og lurere på hvorfor det er lov å sample inn slikt i det hele tatt.
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And the best feeling is to rewrite and fix such code, take all you have learned in between and apply it to the old code :)
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I've tried it a couple of times.. I work in c\c++\c# all day long, but I also wanted to learn some rust.. But I have real problems wrapping my head around it. It just does not stick.
So I went back to what I know.
The only reason I would learn it properly - is if I got forced to learn it at work and get paid for it, other then that I just do not have the motivation or energy to learn it.
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Path of excile 2! Without a doubt.
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I see more and more people asking if threads can be blocked on the public instance they are using.. Censorship all over again..
This is why I run my own instance - I can do what I like - not what other people want.
I'll block threads as soon as I see ads - since my timeline has been free of that.
The fact that Zuckerberg has turned his ship around - good for them, good for the users.
But here's the thing: He's in it for the money, all about money and data.
So to get more users back - he had to do what he is now setting out to do.
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And it will be flooded with AI profiles as well, It'll be a bigger mess then X.
CC: @zuck@threads.net
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I've been with the company I work for now all my career (19 years and counting), and I've done the same, each relevant email is saved. Saved me tons of time by doing that, so nice to go back and find things that you need in there etc.
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Been working a bit on it again tonight.
Fixed cmake script so that it compiles on windows (previously I only had linux version running).
Also cleaned up a couple of things.
Next is to add some movement to the unit, the trickiest part for now, so I look forward to get that part done now, that will make the other things come a long nicely.
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Boot opp linux igjen, installer gparted, start det å se om disken ser OK ut.
Om du ikke finner disken via den så vet du hva problemet er.
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Saw the same when I walked the dog earlier today, was really nice to see :)
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Er jo galskap. Glad jeg slettet facebook for mange år siden.
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Today was a damn nice day, we had a really nice night!
Tomorrow is a path of exile 2 kind of day - so I'll start the new year with playing that all day :)
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Got unit selection done, the type of tile under cursor is printed, and the type of unit you selected is also printed (the little square is the unit, that's placed on a hex).. Is nice to have that sorted, next up - move the unit after selecting it, and then when turn has ended - reset the unit's action points.
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Hacking on my game tonight, added the first unit, it's now placed on a tile.
I need to make some logic for selecting the unit, I have 'hex' selection done, but I also want to select units on a tile. So I'll make something for that next, once that's sorted I'll add A* movement to the unit, and have a setting for how many tiles it can move each turn.
I also realize I need some map editor feature, and some way of saving the map, but that comes later, now I just use the same seed each time and the map stays the same between testing.
I'm also a bit conflicted if I should make the game 3D or not, but I think I'll stick with 2D. It's not about the graphics - but game play for now. If I want to convert it over to 3D later on - then a lot of the things I do now can be used as well, so it's not wasted time to keep it simple for now.
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It feels like what I expected the movie to be, so I'm glad to watch it.
Like it much more then the two movies.
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- Member since
- 10 Jul 2023
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