Notices by lolipunk2069 (lolipunk3069@varishangout.net)
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Thursday, 18-Jul-2024 06:14:45 JST lolipunk2069 @ehhh I fucking wish Trump were that based. Unfortunately, he isn't. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 09-Mar-2024 08:59:35 JST lolipunk2069 @sapphire @Terry Their theology is so abysmally off the mark, even compared to Baptists more broadly. To even call it "Christian" is absurd. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 09-Mar-2024 08:59:34 JST lolipunk2069 @sapphire @Terry Mormonism doesn't have a solid theological foundation either. Their claim to apostolic succession is so utterly laughable, and more than that, though they claim to not be Protestants, their "great apostasy" dogma is literally just bullshit they ripped off from earlier Protestant movements. Mormonism is literally just nothing but a cope for the fact that they can't trace their dogmas throughout history.
Really, the only thing that can be said about Mormonism in comparison is that it's a more elaborately thought out heresy than Kimbanguism. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 09-Mar-2024 08:59:32 JST lolipunk2069 @sapphire @Terry Mormonism's founder was a member of Freemasonry, a kike-controlled satanic cult.
Retard. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 09-Mar-2024 08:59:31 JST lolipunk2069 @sapphire @Terry Being pro-white means allying with satanic kike interests that seek to genocide all whites? Being pro-white means co-operating with a CIA that's beholden to genocidal anti-white interests?
Okay, retard. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 09-Mar-2024 08:59:30 JST lolipunk2069 @sapphire @Terry Moronism isn't sending their best. They don't have legitimate apostolic succession, they don't have correct theology, and they don't have legitimate sacraments. They don't have salvation.
All they have is pretenses and delusions. And all they do is seethe whenever anyone points it out. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 09-Mar-2024 08:59:29 JST lolipunk2069 @sapphire @Terry You haven't offered any rebuttals. All I've seen from you is the most pathetic cope-posting around. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Friday, 17-Nov-2023 04:54:47 JST lolipunk2069 @Kyonko802 My daughterwife is being a huge brat again! I need to give her lots and lots of correction! :uoh: :uoh: :uoh: -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Tuesday, 14-Nov-2023 05:41:00 JST lolipunk2069 @ChristiJunior @rlier23 @rainignterror1080p The thing I miss most about '80s and '90s anime, especially movies and OVAs from the era, is that you could have /both/ hot and sexy anime women /and/ hyperviolence. Video games used to be the same way around that era, even into the early 2000s.
It sucks that media that's supposed to be "Mature" is getting sterilized to the point of being bland.
It's like how the PG-13 rating got nerfed from being an almost-R rated experience with less hard swearing, to being bland and almost-PG rated but with more swearing. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Wednesday, 01-Nov-2023 04:36:13 JST lolipunk2069 @VersVlees @lapin @Meemoo @Yakotarun College is an indoctrination camp for churning out brain-rotted satanic pedo shitlibs, so that they can then in turn infest every other space with brainrot satanic pedo shitlibbery. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Tuesday, 31-Oct-2023 07:05:30 JST lolipunk2069 @DrRyanSkelton @Wormwood Given that Israel willfully decided to make a false-flag meme into a reality out of nothing but pure spite and hatred, and bombed one of the oldest Orthodox Christian churches in the region, ought to be very clear that the kikes are the servants of Satan. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Tuesday, 17-Oct-2023 22:07:13 JST lolipunk2069 @Terry Loli Hitler and her allies reject this false dialectic. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 02-Sep-2023 07:13:04 JST lolipunk2069 @NEETzsche You argue like a kike, inverting reality to gratify your satanic pride. You're irredeemable and always will be. Don't ever talk with me again. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 02-Sep-2023 06:42:35 JST lolipunk2069 @NEETzsche You're not "correcting" me, retard. You're shitting out a bunch of utterly irrelevant and incorrect takes just purely for the sake of wasting my fucking time.
CDPR /did not/ attempt to give a 1:1 copy of the TTRPG. Nor did they even consider the core "game essence." They didn't even fucking take notes from /other video games/ in the RPG genre, let alone from any immersive or tactical first person shooter games.
No, what CDPR did is they tried to shove Borderlands bullshit in there, and proved that they /not only/ fundamentally misunderstood the TTRPG they were adapting, BUT ALSO fundamentally misunderstood /basic fucking principles/ of designing a game around established working game genre conventions.
Now that I've reminded you that you're objectively wrong, go fuck off and go disrupt someone else. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 02-Sep-2023 06:28:36 JST lolipunk2069 @NEETzsche You're just nit-picking and arguing for the sake of arguing. Don't waste my time over petty bullshit.
No shit, a video game is never going to be a 1/1 perfect replication of a TTRPG experience. But that's not what I'm talking about.
Fuck off, retard. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 02-Sep-2023 06:22:55 JST lolipunk2069 @NEETzsche Read, nigga, read. I know I wrote a whole damn essay there, but seriously, read the whole thing.
Also, the whole damn history of video game development is simulating TTRPG rules in a virtual environment. Many, many games have successfully kept the feel of a TTRPG in video game format. D&D inspired Ultima, and also First Person Dungeon Crawlers in general, like Wizardry and Megami Tensei [amongst many other games].
Fallout 1 & 2 are heavily inspired by the TTRPG Gamma World [and also GURPs], and manages to do just fine at capturing the feel of a TTRPG in a virtual space.
Fallout: New Vegas manages to feel like a well-developed RPG world and setting running in real-time instead of turn-based.
Fuck, even Shadowrun got an adaptation into a Nu-XCom-styled strategy game that kept the spirit of its TTRPG game intact.
When it comes to designing a video game RPG that actually captures the feel of a TTRPG experience, the trick usually involves: 1) focusing on how to adapt the core game essence in a way that's recognizable to players. And 2) Writing a story that axiomatically assumes player agency and consequences for player choices are the essential heart and soul of the game's world.
I already explained all that shit of how this applies to Cyberpunk in that lengthy essay.
Go back and read it.
And yes, I know about technical limitations involving graphical power, memory, storage, development time, and all that. But even factoring that into the equation, CDPR made some really braindead retarded design decisions for the final game that utterly contradicts the established world they're trying to sell to the players. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Saturday, 02-Sep-2023 05:03:59 JST lolipunk2069 One thing that really aggravates me is seeing retard corpo cocksuckers dropping takes like this in anything Cyberpunk 2077-related.
Thing is, I played this game since launch Day 1, and have done multiple playthroughs of it.
I'm something of an enthusiast, both for the Cyberpunk 2020 tabletop RPG setting, and also for video game RPGs in general.
The expectations at launch, as far as I'm concerned, were not only completely attainable, but entirely reasonable.
The expectations came down to this: Multiple factions to ally with. Reputation system where being friendly with one faction would garner a negative reputation with rival factions. Another Reputation system in terms of overall fame as a merc in Night City. Choices players making earlier on in the game that shape the outcome of events later on in the game. Cyberware upgrading your primary attributes and augmenting one's playstyle. Modifiable weapons.
The clothing players wear impacting their first impressions with NPCs, or how well they blend in/stand out depending on the environment.
Variety in terms of guns, weapons, and armor, each suited to different kinds of situations and/or jobs. Both players and enemies actually having body armor accounted for in damage and defense. Multiple ammo types for guns, which players could switch between depending on the situation.
Aside from installing cyberware, the vast majority of these sorts of mechanics and features were in Fallout: New Vegas.
New Vegas had a mechanic where most minor NPCs would see you wearing a factions' clothing, and would recognize you as either an ally or an enemy on the basis of wearing that factions' clothing. This could even be used to infiltrate a faction and explore without arousing too much suspicion.
This was the case not only for the major factions, but also for most of the minor factions in the game as well.
In Night City, the major factions would be the Corporations and their alliances and rivalries.
The minor factions would be various rival gangs on the street.
In the TTRPG, your fashion sense was important, and depending on the social sphere you're involved in, you're either going to want to blend in, or to stand out. If you're going to a bar, you'll want to stand out. If you're attending the exclusive nightclubs where the rich and powerful go to, you're gonna want to wear the latest and trendiest fashion. In a corporate environment, formal business clothing. People will comment on it Corporate logos? Gang colors? Depending on the environment, people'll either love you or hate you based on your looks alone.
This sort of system isn't an unreasonable expectation, as it's an important element of the setting. However, people would probably let even the lack of this sort of system slide, if there were a good reputation system in place.
Unfortunately, the only thing "Street Cred" affected at launch was your ability to see and buy guns, clothes, and cyberware from different venders. [I think later updates made it affect what job opportunities were available to players, but even then that's a rather minor change in the grand scheme of things.]
And on that note, what people really expected, ultimately, was an RPG, and where combat had a wide variety of options and approaches depending on player build, and where weapons behaved in a somewhat believable manner.
Cyberpunk is the Dark Future, and a certain level of grit is expected in the combat. One would think that weapons, armor, and cyberware would be a big factor in the toolkit for both players and enemies.
Instead, what we got was bland looter shooter bullshit, where guns and melee weapons somehow have "levels" that can be given a generic upgrade for increased damage, by "levelling up" the gun or sword. Armor behaves similarly, for defense. Worse yet, weapons and armor are locked off from even being /equippable/ by players on the basis of the player "not being a high enough level" for the weapon. Utterly absurd!
Melee weapons should do a fixed amount of damage, that only increases through a strength bonus determined by a players' BODY attribute. Bladed weapons, at least, should have the advantage of being treated as armor piercing against soft-armor [I.E. kevlar clothing]. Incidentally, this'd be why cybernetically grafted armor is a big deal, because being a composite of metal and hardened plastic, it should offer much better protection against bladed weapons.
Guns should do damage on the basis of what bullet caliber they shoot. Armor should be rated in effectiveness in terms of what calibers it can stop, or at the very least, slow down. While low-caliber handguns will never be completely useless, there should be certain situations and certain factions where it'd be wiser to bring along something of a higher caliber.
Gun modding also could've been of the sort where you could do things as seen in Solo of Fortune 1 & 2: Alternative barrels for guns to chamber higher caliber bullets, extended magazines for double if not triple ammo capacity, the ability to attach a Smart Link to your gun, options for stocks and/or braces to improve accuracy and handling recoil, being able to turn semi-auto weapons full-auto and vice versa, etc... While New Vegas may not necessarily have gone this far, there are plenty of other games that have given players this level of customization for guns.
Atomic Heart, for example, gave players options for alternative stocks for dealing with recoil, extended magazines, and even alternative frames for the different guns players had in-game. [You had to unlock some of these upgrade paths by exploring the game's world, but hey, they were there.]
The biggest sin of Cyberpunk 2077, aside from opting for looter shooter game design in what should be more of an immersive sim game, is that it gets the relationship between cyberware and primary attributes backwards. Why should I have to level up my Reflex attribute to install cyberware /designed to enhance my reflexes to surpass human limitations/ according to tabletop lore?
Why should I need to level up my BODY stat to install Titanium Bones, various other muscle enhancements, a second heart, and a pain editor, when in Cyberpunk 2020, I could install Muscle & Bone Lace, and Grafted Muscles, and /installing these bodymods/ would give me +4 to my BODY stat?
That system was completely backwards to how cyberware should've been handled. While they did eventually upgrade the Gorilla Arms to give a buff to BODY for purposes of damage and carrying weapons [credit where credit is due], there's still just a lot of bizarre game design decisions that show that the devs really didn't have a coherent vision on how to put this game together.
What had the potential to be a really good game, even a great game, ultimately turned into a very mid game with a lot of missed potential and really botched game design decisions.
TL:DR: Cyberpunk 2077 should've treated the Cyberpunk 2020 Core Rulebook, Blackhand's Weapon's Guide, and Solo of Fortune 1 & 2 as gospel for game design, and should've seen New Vegas as the template to follow. I wouldn't care if they had to scale down on the size accessible in Night City, or even the length of the game, if it meant more branching paths, choices actually mattering later on down the line, and a wider range of different endings.
Gamers were also entirely right to expect more out of the game than what it launched with, and the way it is today, given that other video games had already done more in the past.
Lastly, CDPR is to blame for hyping up the game and showing off features that would end up being cut from the game later anyhow. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Sunday, 20-Aug-2023 07:21:11 JST lolipunk2069 @MashpotatoesIII Your shitlib reddit take is exactly why SJWs took over all the institutions. Retard centristfagging does nothing but hand victory over to shitlibs. Especially giving that centristfags keep shifting their views as the SJWs keep bending the overton window their way. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Sunday, 20-Aug-2023 07:21:10 JST lolipunk2069 @MashpotatoesIII 1) Literally who?
2) The very essence of "liberalism" is "muh religious zeal bad. Convictions bad." Which is an argument that literally only exists to discredit opposition to SJW bullshit, and ensure that it runs unopposed. -
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lolipunk2069 (lolipunk3069@varishangout.net)'s status on Monday, 31-Jul-2023 09:54:13 JST lolipunk2069 @jeffcliff @Heil_Honkler @PinochetsCommieCopter
Jews hide behind mass immigration, abortion, and antinatalist propaganda [see also the suicide propaganda in Canada] in order to ensure that their genocide is masked behind a veneer of plausible deniability.
It's genocide by definition, albeit through soft-power methods instead of raw force. It still fits the definition. Intent is the aspect that matters, and the aspect of intent is absolutely there. Jews kinda flip-flop between "it's not happening" and "I'm glad it's happening" based on whatever mood they're in.
At any rate, your whole "argument" can be summed up as the informal fallacy of "moving the goalposts."
As for antinatalist propaganda, it comes in many forms: feminism [from which the push for abortions and contraceptives originates]. LGBT "rights". LGBT indoctrination propaganda. Telling people to "not reproduce because it's bad for the environment". [This bullshit lie goes back to the '70s.] And then there's economic dis-incentives, such as how feminism helped double the workforce and tax revenue while halving wages.
Or how mass immigration is used to benefit large industries, replacing domestic workers that feel overworked and underpaid with foreigners willing to put up with absolute dogshit conditions for dogshit pay. Though now that the vast majority of manufacturing jobs were moved overseas, and most immigrants being shoved in the IT industry are literally too fucking low-IQ to do a good job there, and otherwise most immigrants, legal or otherwise, are thrown into various forms of service jobs [such as construction, repair services, etc...].
Combine that with college and corporate policy actively engaging in anti-white discrimination to fill in "diversity" quotas, informally diminishing white employment and opportunities, and further ensuring that even the whites that went through education for an actual worthwhile career are forced to remain in debt.
Then there's academia and universities that went full tilt on the whole "just existing as white is evil and racist".
On top of that, there's now a push to replace employees of companies in general with AI and automation, yet even with all this going on, none of the open borders shit is put to a stop. So the unemployment issue gets far worse.
The only rational account for all this shit is that it's a campaign to genocide whites within their own countries. Given the blatant anti-white hateful propaganda coming out of universities and hollywood, the only rational conclusion is that the powers that be hate the majority population in the U.S. and various other Western European countries, and want them to die, and that policy is woven specifically for the purpose of doing this without the need for overt use of force.
Anyone denying this is just playing bullshit mind games, and I've got zero tolerance for it. It's so painfully obvious today, that the only way to deny it is to either be a braindead retard, or willfully dishonest.