@slembcke @AngryAnt @Nifflas @mcc git is the source control system that makes perforce look very good.
Notices by Martin Kift (mousebythesea@mastodon.gamedev.place)
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Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Monday, 31-Jul-2023 16:37:07 JST Martin Kift -
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Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Monday, 31-Jul-2023 16:37:05 JST Martin Kift @AngryAnt @slembcke @Nifflas @mcc could be worse, we could all be using SourceSafe :)
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Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Saturday, 20-May-2023 18:48:32 JST Martin Kift I made a bold statement recently that I was going to use rust to prototype a new game idea, but I’ve temporarily paused that idea. I’m still tinkering with rust, but I need something more familiar to prototype with faster.. I could always switch back later.
I’m still slowly progressing my Cish based game (pretending to be an engine) which is fun but also a bit slow.
I was tempted to try unity/dots but I’m not sure how much I’d gel with it.. I also like I see code I’m using.
Anyone using dots?