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Notices by Martin Kift (mousebythesea@mastodon.gamedev.place)

  1. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Sunday, 12-Jan-2025 22:55:12 JST Martin Kift Martin Kift
    in reply to
    • The Seven Voyages Of Steve

    @sinbad indeed, I’m just grinning and baring it atm, but deep inside I’m not happy

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Sunday, 12-Jan-2025 21:30:59 JST Martin Kift Martin Kift

    Downloaded sdl3, setup project, compiled and ran - window popped up, profit! The most annoying part was using cmake which I’m trying to force myself to use against my better judgement. Next up is either vulkan or sdl3 gpu learning or both.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Thursday, 19-Dec-2024 05:29:42 JST Martin Kift Martin Kift
    in reply to
    • The Seven Voyages Of Steve
    • Neil Henning
    • Steven Tattersall

    @sinbad @tattlemuss @neilhenning I used to be a night owl, oh times have changed :)

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Thursday, 19-Dec-2024 05:23:27 JST Martin Kift Martin Kift
    in reply to
    • Neil Henning
    • Steven Tattersall

    @tattlemuss @neilhenning same here, but I need a break. Remind yourselfs, health is priority one, and the projects will still be there when you are recharged.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Tuesday, 17-Dec-2024 06:12:42 JST Martin Kift Martin Kift
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I was considering how long I could get away with not upgrading my phone and tablet to the latest iOS AI infested release, and then I realised both devices were too old to have access to said AI features allegedly - so not has my reluctance to upgrade said devices, since they are fast enough, saved me money, but it’s helping to protect me from AI shenanigans. Win win.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Saturday, 14-Dec-2024 04:28:33 JST Martin Kift Martin Kift
    in reply to
    • The Seven Voyages Of Steve
    • slembcke
    • Neil Henning
    • Stefan Reinalter

    @slembcke @neilhenning @sinbad @molecularmusing 100% - I switch it off completely.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Friday, 13-Dec-2024 05:50:57 JST Martin Kift Martin Kift
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I went for a game dev interview in 94 ish and did okay in the talkie part, and then I passed over some Amiga disks that had some bits I’d written but none of them loaded… could have sworn I tested them, maybe the car I travelled in was a giant magnet. I didn’t get the job.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  8. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Monday, 31-Jul-2023 16:37:07 JST Martin Kift Martin Kift
    in reply to
    • mcc
    • Nifflas
    • slembcke
    • Emil "AngryAnt" Johansen

    @slembcke @AngryAnt @Nifflas @mcc git is the source control system that makes perforce look very good.

    In conversation Monday, 31-Jul-2023 16:37:07 JST from mastodon.gamedev.place permalink
  9. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Monday, 31-Jul-2023 16:37:05 JST Martin Kift Martin Kift
    in reply to
    • mcc
    • Nifflas
    • slembcke
    • Emil "AngryAnt" Johansen

    @AngryAnt @slembcke @Nifflas @mcc could be worse, we could all be using SourceSafe :)

    In conversation Monday, 31-Jul-2023 16:37:05 JST from mastodon.gamedev.place permalink
  10. Embed this notice
    Martin Kift (mousebythesea@mastodon.gamedev.place)'s status on Saturday, 20-May-2023 18:48:32 JST Martin Kift Martin Kift

    I made a bold statement recently that I was going to use rust to prototype a new game idea, but I’ve temporarily paused that idea. I’m still tinkering with rust, but I need something more familiar to prototype with faster.. I could always switch back later.

    I’m still slowly progressing my Cish based game (pretending to be an engine) which is fun but also a bit slow.

    I was tempted to try unity/dots but I’m not sure how much I’d gel with it.. I also like I see code I’m using.

    Anyone using dots?

    In conversation Saturday, 20-May-2023 18:48:32 JST from mastodon.gamedev.place permalink

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    Martin Kift

    Martin Kift

    Technical Director.Coding games professionally since 1995. Ex Microsoft, Sony, EA, Ubisoft and others.Addicted to retro consoles/computers.Opinions are my own.

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