@sinbad I did immediately recognize it as a dialect thing, but the image was already forming in the other half of my brain. Haha. “There’s lint in there! *lights heavy duty propane torch* Fwoosh!”
@sinbad Years ago when we were selling Chipmunk 2D Pro, we also had a “Studio” version. It offered a bit more support promises, but mostly people seemed to pay for it because they loved what we did and wanted to support us back.
We also had an appropriately priced “enterprise” version. We even sold one! That was a good day. :)
Grr. Every few months my automated Mac builds break because I get "A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired."
Gotta log into the developer.apple.com click agree to some stupid thing and then wait a few minutes until their notarization server gets the message. It's a little thing, but it's really frustrating cherry on top of the already frustrating codesigning sundae. -_-
@SonnyBonds I used to be the biggest OS X fan, but now I think this will be the last project I support Mac with. :( I don't want to buy their soldered together machines, I don't want the locked down ghost of OS X, and I don't want to give Tim Cook more money to donate to Trump! Good riddance.
@neilhenning@sinbad@molecularmusing Yeah, this happens regularly. After it does it doesn’t even go back into hibernate/sleep like it’s supposed to. Just sits on the login with my displays on all weekend sometimes. -_- Hard power switch it is!
@sinbad Yeah, I made a marketing account for my game. It’s got lots of followers quickly, but it’s a ghost town of interaction. Everyone just seems excited that “numbers go up”…
@sinbad If you make something that's not-quite a game? Yeah... If we don't start making money sooner than later, this will be a nice albatross around our neck. -_-
To be clear, it's Industry that they are hiking the price of to $6200/year. Unity Pro is "only" increasing to $2200/year.
Unity update #4(?): Well... they said the new "Industry" license applies retro-actively even to Unity 2021. It doesn't matter that our income is below the limit since we are working with organizations (that don't pay us yet) whose income counts against ours. Paid them just shy of $20k (per year) because otherwise they were going to cancel our (already quite expensive) Pro licenses.
LITERALLY the same day we get an email saying they will be hiking the license cost to over $6k/year in 2025. -_-
I feel like "don't reinvent the wheel" is overused, and people use it to mean "never make a wheel". Everyone already knows what a wheel is, and making one is *so* easy that sometimes it makes sense if it's a better fit.
"Reinvent" is the key word here. If you vaguely knew what a wheel was and spent a year researching circles, rolling, and axels instead of just looking it up... that's what it means.
You're still allowed to have fun learning something the hard way I guess.
@forteller How much faith do people have that the AI crawlers respect that anyway? It’s all on the honors system anyway. Like there’s no technical restriction, and no legal ones thought?
@aral Pretty sure they aren’t deleting x11 from the repository, just not installing it by default. It will still be seconds away for anyone that wants or needs it.
Had to reinstall Unity to fix a build issue on a contract project and it decided that everything needing reimporting... again. I'm now an hour into a multi-hour build while Unity consistently sips much less than half of my available CPU cycles. They really really really need to import assets in parallel. Multi-core CPUs have been a thing for _so_ long at this point. :( Since the editor runs the build, you can't even do *anything* else while it runs.
Open source Minnesotan, making Veridian Expanse (@vexpanse). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.