@sinbad If you make something that's not-quite a game? Yeah... If we don't start making money sooner than later, this will be a nice albatross around our neck. -_-
To be clear, it's Industry that they are hiking the price of to $6200/year. Unity Pro is "only" increasing to $2200/year.
Unity update #4(?): Well... they said the new "Industry" license applies retro-actively even to Unity 2021. It doesn't matter that our income is below the limit since we are working with organizations (that don't pay us yet) whose income counts against ours. Paid them just shy of $20k (per year) because otherwise they were going to cancel our (already quite expensive) Pro licenses.
LITERALLY the same day we get an email saying they will be hiking the license cost to over $6k/year in 2025. -_-
I feel like "don't reinvent the wheel" is overused, and people use it to mean "never make a wheel". Everyone already knows what a wheel is, and making one is *so* easy that sometimes it makes sense if it's a better fit.
"Reinvent" is the key word here. If you vaguely knew what a wheel was and spent a year researching circles, rolling, and axels instead of just looking it up... that's what it means.
You're still allowed to have fun learning something the hard way I guess.
@forteller How much faith do people have that the AI crawlers respect that anyway? It’s all on the honors system anyway. Like there’s no technical restriction, and no legal ones thought?
@aral Pretty sure they aren’t deleting x11 from the repository, just not installing it by default. It will still be seconds away for anyone that wants or needs it.
Had to reinstall Unity to fix a build issue on a contract project and it decided that everything needing reimporting... again. I'm now an hour into a multi-hour build while Unity consistently sips much less than half of my available CPU cycles. They really really really need to import assets in parallel. Multi-core CPUs have been a thing for _so_ long at this point. :( Since the editor runs the build, you can't even do *anything* else while it runs.
@killyourfm Fair enough. It's possible that the game I really want is Elite Dangerous, which I bought several years ago and haven't dared to play yet... It sounds like the sort of thing I would get sucked right into. >_>
@AngryAnt@MouseByTheSea@Nifflas@mcc Worse... My first "real job" used a VSS knockoff called SourceGear Vault. Not only was it painful, and had zero merge functionality (we maintained 6 active branches O_o), but it consistently blue screened Vista if you locked the screen while it was open!
@AngryAnt@Nifflas@mcc Haha. Same. Git often makes me grumpy, but every alternative I've tried always makes me more grumpy. >_< I used to think that Subversion was the bee's niece, but it feels so unproductive to me now. :-\
@killyourfm@tamitha@vkc@JoeRess Eh. I mean is it piracy if I don't actively listen to the ads too? That's part of the contract too. I tend to mute or walk away during ads and don't feel bad about that. I've *never* interacted with a "now from our sponsor" either. On the other hand I spend ~$60/month on Patreon
@killyourfm Yup, all the time. When I figure out the solution to a problem, I usually feel compelled to follow all the way through. Hard to focus the next day after such a burst of productivity.
Open source Minnesotan, making Veridian Expanse (@vexpanse). I made the Chipmunk2D physics engine, and some other fun libraries. By day, I do a lot of game adjacent work like therapeutic VR, real time drone mapping, and math for heavy machinery.