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@apropos @VIPPER quake is the raped series, an absolute joke for anyone who actually likes playing games, unless of course you're a freak with no taste who likes the BWOMP BWOMP DRRRRRRRRR BWOMP BWOMP DRRRRRRRRR """soundtracks""" of quake 1 and literal nothing in quake 3
unreal simply raped quake and the only reason quake is still even talked about is because it rode on ID's reputation for making doom
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@apropos @VIPPER beyond the soundtrack it's just a crappier doom except you can bhop and rocket jump, it offers absolutely nothing new
play unreal and unreal tournament to see how it should've truly been done
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@lina @VIPPER I'm sure the soundtrack sucked. I don't think I even ever played Quake with the soundtrack, due to how stupid the licensing was. Even if you owned the game legit you had to have the CD in the drive to play the music. But there's more to a game than a soundtrack.
id was coasting on its history with everything it made after Quake 3. Quake was a genuinely good game and an obvious technical improvement over Doom, and I still fondly remember playing all the mods of map-learning bots in custom maps resembling the map maker's office building, or Archon-like maps (chess with combat to decide which piece wins), or superhero maps, or prison-escape maps, or RPG maps with melee weapons. Quake had treasures forgotten to time: a practically hackable and extensible game, and game that's also a very approachable game development engine. You only get glimpses of this anymore with Bethesda games.
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@apropos @VIPPER >implying unreal and unreal tournament didn't have either
bro got filtered by a different perspective
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@lina @VIPPER Unreal engine perspectives always made me feel like I'm 2ft tall. The ground is too close to the camera, it just feels wrong. I played very little Unreal and didn't like it. I can believe that it was better as a game, much like Marathon was deeper as a game, but technically both lose. Quake had levels with altered gravity, it had highly vertical levels, it had very enjoyable enemies even if circle-strafing was so powerful that difficulty only comes from the map designer constraining your movement and surprising you.
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@slipgate @apropos @VIPPER the atmosphere of quake 1 just falls apart as soon as you grab the yellow armor, it's not a game that should be trying that hard to be horror when you can bhop and rocket jump like a madman, even if the monsters look like lovecraftian freaks
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@lina @apropos @VIPPER >"soundtracks" of Quake 1 and literal nothing in Quake 3
I don't think a Doom-like soundtrack would fit the atmosphere of the original Quake. Not a licensing cuckold so I actually got to listen to it.
As for 3, I can still recall a lot of tracks from memory. Definitely not nothing.
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@meso @apropos @VIPPER unreal and unreal tournament are from an age when publishers didn't rape developers so hard
the original unreal in general is an entire experience
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@lina @apropos @VIPPER unreal is sweeneyslop tho