GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Conversation

Notices

  1. Embed this notice
    Lina Inver?e (lina@eientei.org)'s status on Monday, 13-Oct-2025 09:06:53 JST Lina Inver?e Lina Inver?e
    • of nothing
    • VIPPER
    @apropos @VIPPER quake is the raped series, an absolute joke for anyone who actually likes playing games, unless of course you're a freak with no taste who likes the BWOMP BWOMP DRRRRRRRRR BWOMP BWOMP DRRRRRRRRR """soundtracks""" of quake 1 and literal nothing in quake 3
    unreal simply raped quake and the only reason quake is still even talked about is because it rode on ID's reputation for making doom
    In conversation about a month ago from eientei.org permalink
    • Embed this notice
      Lina Inver?e (lina@eientei.org)'s status on Monday, 13-Oct-2025 09:13:35 JST Lina Inver?e Lina Inver?e
      in reply to
      • of nothing
      • VIPPER
      @apropos @VIPPER beyond the soundtrack it's just a crappier doom except you can bhop and rocket jump, it offers absolutely nothing new
      play unreal and unreal tournament to see how it should've truly been done
      In conversation about a month ago permalink
    • Embed this notice
      of nothing (apropos@fsebugoutzone.org)'s status on Monday, 13-Oct-2025 09:13:37 JST of nothing of nothing
      in reply to
      • VIPPER
      @lina @VIPPER I'm sure the soundtrack sucked. I don't think I even ever played Quake with the soundtrack, due to how stupid the licensing was. Even if you owned the game legit you had to have the CD in the drive to play the music. But there's more to a game than a soundtrack.

      id was coasting on its history with everything it made after Quake 3. Quake was a genuinely good game and an obvious technical improvement over Doom, and I still fondly remember playing all the mods of map-learning bots in custom maps resembling the map maker's office building, or Archon-like maps (chess with combat to decide which piece wins), or superhero maps, or prison-escape maps, or RPG maps with melee weapons. Quake had treasures forgotten to time: a practically hackable and extensible game, and game that's also a very approachable game development engine. You only get glimpses of this anymore with Bethesda games.
      In conversation about a month ago permalink
    • Embed this notice
      Lina Inver?e (lina@eientei.org)'s status on Monday, 13-Oct-2025 14:02:30 JST Lina Inver?e Lina Inver?e
      in reply to
      • of nothing
      • VIPPER
      @apropos @VIPPER >implying unreal and unreal tournament didn't have either
      bro got filtered by a different perspective
      In conversation about a month ago permalink
    • Embed this notice
      of nothing (apropos@fsebugoutzone.org)'s status on Monday, 13-Oct-2025 14:02:33 JST of nothing of nothing
      in reply to
      • VIPPER
      @lina @VIPPER Unreal engine perspectives always made me feel like I'm 2ft tall. The ground is too close to the camera, it just feels wrong. I played very little Unreal and didn't like it. I can believe that it was better as a game, much like Marathon was deeper as a game, but technically both lose. Quake had levels with altered gravity, it had highly vertical levels, it had very enjoyable enemies even if circle-strafing was so powerful that difficulty only comes from the map designer constraining your movement and surprising you.
      In conversation about a month ago permalink
    • Embed this notice
      Lina Inver?e (lina@eientei.org)'s status on Tuesday, 14-Oct-2025 05:34:28 JST Lina Inver?e Lina Inver?e
      in reply to
      • slipgate
      • of nothing
      • VIPPER
      @slipgate @apropos @VIPPER the atmosphere of quake 1 just falls apart as soon as you grab the yellow armor, it's not a game that should be trying that hard to be horror when you can bhop and rocket jump like a madman, even if the monsters look like lovecraftian freaks
      In conversation about a month ago permalink
    • Embed this notice
      slipgate (slipgate@shitpost.cloud)'s status on Tuesday, 14-Oct-2025 05:34:29 JST slipgate slipgate
      in reply to
      • of nothing
      • VIPPER
      @lina @apropos @VIPPER >"soundtracks" of Quake 1 and literal nothing in Quake 3
      I don't think a Doom-like soundtrack would fit the atmosphere of the original Quake. Not a licensing cuckold so I actually got to listen to it.

      As for 3, I can still recall a lot of tracks from memory. Definitely not nothing.
      In conversation about a month ago permalink
    • Embed this notice
      Lina Inver?e (lina@eientei.org)'s status on Tuesday, 14-Oct-2025 05:36:30 JST Lina Inver?e Lina Inver?e
      in reply to
      • of nothing
      • meso
      • VIPPER
      @meso @apropos @VIPPER unreal and unreal tournament are from an age when publishers didn't rape developers so hard
      the original unreal in general is an entire experience
      In conversation about a month ago permalink
    • Embed this notice
      meso (meso@new.asbestos.cafe)'s status on Tuesday, 14-Oct-2025 05:36:31 JST meso meso
      in reply to
      • of nothing
      • VIPPER
      @lina @apropos @VIPPER unreal is sweeneyslop tho
      In conversation about a month ago permalink

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.