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- Embed this notice@lina @VIPPER Unreal engine perspectives always made me feel like I'm 2ft tall. The ground is too close to the camera, it just feels wrong. I played very little Unreal and didn't like it. I can believe that it was better as a game, much like Marathon was deeper as a game, but technically both lose. Quake had levels with altered gravity, it had highly vertical levels, it had very enjoyable enemies even if circle-strafing was so powerful that difficulty only comes from the map designer constraining your movement and surprising you.