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Finished Ganbare Goemon: The Rescue of Princess Yuki for the SFC!
What a frustrating game. Konami was still in their "we need to make this game hard as steel to elongate the game" phase of game development for their non-shmups. I will readily admit to using save states for each new segment in the last few sections of the game to preserve my sanity and stable blood pressure.
Cruel difficulty aside, the game is fun, silly, and colorful. I first played Goemon on the N64, and it's nice to see the 2D games developing those games' sense of humor and aesthetics found in those titles. The enemies and characters from the SFC games were writ large in the N64 titles, and seeing how they developed and where they originated is a good portion of the fun of visiting these older games. The music is pretty good, too, with some excellent late-80s/early-90s Japanese jazz tracks and some jamming Japanese folk electronica throughout.
That said, the game lacked the substance of the later titles and was clearly a case of the devs familiarizing themselves with the new hardware. They make good use of mode 7 here and the controls are tight and fun, but the often overwhelming enemy/projectile count (especially in the top-down sections) are too frustrating and constraining.
Overall 4/10, only for more masochistic gamers and those looking for the origins of Goemon's greater adventures.
#GameComplete
#2025SoFar
#GanbareGoemon
#SFC
#SNES
Cc: @coolboymew @noyoushutthefuckupdad @Tsuki @PurpCat
- Doughnut Lollipop 【記録係】:blobfoxgooglymlem: and Fish of Rage like this.
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@thomasroiloup @PurpCat @Tsuki @coolboymew @lykanthrocide there's a game idea for Dear Leader. make a Goemon clone with less frustrating crap (the public domain Japanese mythology stuff is optional).
@sun
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@coolboymew @lykanthrocide @PurpCat @Tsuki the town sections in Legend of the Mystical Ninja are annoying. IMO it's reasonable to make a save state at the start of each dungeon.
no, I'm not one of those whiners who insists on no save states ever. they are a useful tool that emulators have granted us.
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@noyoushutthefuckupdad @coolboymew @PurpCat @Tsuki @lykanthrocide I loved Legend of the Mystical Ninja.
In theory. 😔
Or specifically I loved the ideas in the game that should've been done better. The sandal upgrades should've been either permanent or more protectable. More fun cool rewards from the amusement park (I basically beat the first level of Gradius for nothing!). Infinite plus game loop. Way less jumping puzzles and enemy spam, at least in the first playthrough, or alternatively reward players for grinding cash by letting them buy things that would let them make the game easier (the Dark Souls approach, because Dark Souls is a million times easier than this game).
The only things that wouldn't need to be fixed would be the boss fights which were actually perfectly balanced and fun, especially the big lantern stand dude, and the first boss where you bounce the plates back at them. Also, the soundtrack is still great, and I always loved the little goofy cartoons between areas.
Someone should make an indie game that just rips off the concept but makes it better. Same for Crystalis (L and R for quick swapping your swords).
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@lykanthrocide @noyoushutthefuckupdad @Tsuki @PurpCat
>save states
>Snes
Tsk tsk. It couldn't be that hard, was it?