@rozie@rysiek@mawhrin@wariat@m0bi@bobiko O, klikam w link w poście, a on prowadzi do mnie 😂 Masto co prawda niezbyt się nadaje do jednoosobowych instancji, ale to nadal rzędy wielkości mniej zachodu niż byłoby przy bluskajowych relayach. Sęk w tym, że do ActivityPub mamy do takich rzeczy lepsze narzędzia, a w ATproto problemem jest sama struktura sieci.
It seems to have happened without much fanfare, but about a month ago @purism has released the Librem 5 hardware layouts under GPLv3 (as original PADS and converted KiCad projects), joining the schematics that were already available from the start.
POV: a few years ago you uploaded a bunch of games into Google Play that: - are fully Free Software - don't gather any user data - are fully local, no ads - are complete and finished - don't really need updating.
One of the games was removed because of "missing privacy policy". Others - I don't even know, they didn't bother to tell me 😜 Seems like the idea that some apps may simply respect the user and not exist to mine for data is unfathomable to Google.
After finally attempting to rescue my long broken #Librem5 devkit, I ended up with it booting into this Feb 2020 image. It already somewhat resembles the current thing, but gosh, we sure have made a lot of progress since then! 😁
Excuse the white balance being all over the place, this was *not* shotonlibrem5 ;)
@mcc That's why I'm only ever producing builds of my games using Linux containers, cross-compiling to all other platforms. Once the container image is done, it will keep working on whichever machine I run it on, making automated CI trivial. Rebuilding the container itself is also automated, so updating the SDK or augmenting with additional libs if necessary is not a big deal either. I got sick of having to rely on some arcane SDK installation on a single system that I was then afraid to touch :P