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Notices by Danil (danil@mastodon.gamedev.place)

  1. Embed this notice
    Danil (danil@mastodon.gamedev.place)'s status on Wednesday, 01-Jan-2025 21:51:56 JST Danil Danil
    in reply to
    • The Seven Voyages Of Steve

    @sinbad >financial instrument than an enabler

    I saw many "programmers" who work at gov or at banks-infrastructure, even gamedevs - who do not even have PC at home - they write code only at job, and use internet only at job - not interested in "anything" related to IT... programming is just a boring job.

    And even before AI - huge frameworks/comfort of corporate apps - moved many ppl from "learning" to just "using".
    Now with AI - you dont need to even "use" anything - AI do everything for you.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Danil (danil@mastodon.gamedev.place)'s status on Monday, 16-Dec-2024 01:14:02 JST Danil Danil
    in reply to
    • Chris Marsh

    @marshian Borderlands2 had PSP port - it was working with 15fps there.
    On PC with turn-off shadows and all postprocessing BL2 was working on 720p on 8600 Nvidia with 30fps.

    PSP is 480×272 screen resolution.
    720p is 7-times bigger than that and 30 fps vs 15 -> 7x2=14 times bigger performance required to render BL2 on 720p than on 480×272 screen.

    Same linear scale goes to modern games - it is mostly about "screen size" - 1440p is alot of pixels.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Danil (danil@mastodon.gamedev.place)'s status on Monday, 16-Dec-2024 01:14:01 JST Danil Danil
    in reply to
    • Chris Marsh

    @marshian so 333MHz x 14 = 4.5GHz
    So it can be impressive that modern games can work just on ~3Ghz CPU and just ~2GHz memory speed while rendering 2k-4k image, if you calculate and linear downscale everything - how much performance per pixel used.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Danil (danil@mastodon.gamedev.place)'s status on Friday, 13-Sep-2024 22:48:32 JST Danil Danil
    in reply to
    • Sos Sosowski

    @sos when I see pointers used in 2k24 - I run as far as possible from that project.
    You must be insane to use pointers in 2k24.

    In conversation about 9 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Danil (danil@mastodon.gamedev.place)'s status on Wednesday, 24-Jul-2024 06:38:22 JST Danil Danil
    in reply to
    • Arseny Kapoulkine

    @zeux everything with >512Mb ram should support/have compiler C++11.

    Devices below that - is some low end hardware that do some specific stuff with its own sdk, not consumer hardware.

    In conversation about 10 months ago from mastodon.gamedev.place permalink

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    Danil

    Danil

    GLSL :godot:

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