Just curious, is anyone still working with toolchains that do not support C++11?
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Arseny Kapoulkine (zeux@mastodon.gamedev.place)'s status on Wednesday, 24-Jul-2024 06:36:53 JST Arseny Kapoulkine -
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Arseny Kapoulkine (zeux@mastodon.gamedev.place)'s status on Wednesday, 24-Jul-2024 06:36:51 JST Arseny Kapoulkine @aras After encountering this last year I’m not 100% sure :)
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Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Wednesday, 24-Jul-2024 06:36:52 JST Aras Pranckevičius @zeux Not here! My impression is generally that the period “oh our toolchain is ancient and/or strange” was 10-15 years ago. MSVC was stuck in weird state, some consoles had “strange” toolchains too. These days everyone’s either on clang or MSVC (and some on gcc), and all of those keep up with times well.
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eukara :steampowered: (eukara@idtech.space)'s status on Wednesday, 24-Jul-2024 06:36:58 JST eukara :steampowered: @zeux @aras For context, GCC 4.0 was released in 2005. Almost 20 years ago.
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Andre Weissflog (floooh@mastodon.gamedev.place)'s status on Wednesday, 24-Jul-2024 06:38:16 JST Andre Weissflog @danil @zeux sometimes it's not about whether a compiler is available but whether an old project even supports a more recent compiler toolchain. In Drakensang Online, updating Visual Studio versions always was a massive logistical undertaking which nobody looked forward to (also because VStudio didn't have binary compatibility for prebuilt libraries across VS versions).
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Danil (danil@mastodon.gamedev.place)'s status on Wednesday, 24-Jul-2024 06:38:22 JST Danil @zeux everything with >512Mb ram should support/have compiler C++11.
Devices below that - is some low end hardware that do some specific stuff with its own sdk, not consumer hardware.
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