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Notices by Aras Pranckevičius (aras@mastodon.gamedev.place)

  1. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Friday, 20-Jun-2025 00:27:39 JST Aras Pranckevičius Aras Pranckevičius

    I think I found an exit to a bonus level

    In conversation about 3 days ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/710/709/537/033/679/original/9bd44e1df595b722.jpeg
  2. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Wednesday, 11-Jun-2025 19:34:18 JST Aras Pranckevičius Aras Pranckevičius

    Hey look, a revolutionary concept: Liquid in a Glass!

    In conversation about 11 days ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/664/265/654/872/843/original/8834e6f1ace251cd.jpeg
  3. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Monday, 09-Jun-2025 20:48:03 JST Aras Pranckevičius Aras Pranckevičius

    While removing this 2000 lines of code, I learned that Blender has a "FELINE" texture sampling filter, which unfortunately has nothing to do with 😻 and just means "fast elliptical lines". Anyway, it is now gone since it was unused for years. https://projects.blender.org/blender/blender/pulls/139978

    In conversation about 13 days ago from mastodon.gamedev.place permalink

    Attachments


  4. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Monday, 09-Jun-2025 20:47:56 JST Aras Pranckevičius Aras Pranckevičius
    in reply to
    • vaidas

    @vaidas Ah, just like -funsafe-math-optimizations are fun & safe, right :)

    In conversation about 13 days ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Saturday, 07-Jun-2025 15:00:32 JST Aras Pranckevičius Aras Pranckevičius
    in reply to
    • Jim Kjellin

    @jimk fun fact: first Unity office in Lithuania (2008?) was the same building/corridor where they shot Chernobyl KGB interrogation cells

    …it was not a fancy location :)

    In conversation about 15 days ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Wednesday, 28-May-2025 02:40:19 JST Aras Pranckevičius Aras Pranckevičius

    There’s a new :godot: statue in town (it is actually called “Godot”)

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/581/017/366/648/199/original/82bd3bb04b85240a.jpeg
  7. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Wednesday, 14-May-2025 16:40:39 JST Aras Pranckevičius Aras Pranckevičius

    Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender :blender: fund or something.

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/505/007/216/792/965/original/dc04e984edc642d4.png
  8. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Friday, 25-Apr-2025 03:43:52 JST Aras Pranckevičius Aras Pranckevičius

    I’m told this is how you ship things

    In conversation about 2 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/394/340/772/494/313/original/5d28053a9bd1523e.jpeg
  9. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Thursday, 24-Apr-2025 17:09:33 JST Aras Pranckevičius Aras Pranckevičius

    How does Blender build/test farm do windows arm64 devices? Why yes, you just put a bunch of laptops into a rack, with 3d printed custom holders for them. As one does :)

    In conversation about 2 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/391/912/900/321/287/original/1b485d9be690ce18.jpeg
  10. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Wednesday, 09-Apr-2025 13:19:40 JST Aras Pranckevičius Aras Pranckevičius

    "Senior Engineer tries Vibe Coding" is excellent. https://www.youtube.com/watch?v=_2C2CNmK7dQ

    In conversation about 2 months ago from mastodon.gamedev.place permalink

    Attachments

    1. Senior Engineer tries Vibe Coding.
      from Programmers are also human
      Vibe Coding [Senior Engineer]https://linkgraph.net/seniorvibecoderInterview with a Senior Engineer trying Vibe Coding with Jack Borrough Lentit aired on © T...
  11. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Saturday, 05-Apr-2025 04:32:09 JST Aras Pranckevičius Aras Pranckevičius

    Majestic floof being majestic

    In conversation about 3 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/281/303/892/311/083/original/2b2c112509e57d8a.jpeg
  12. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Sunday, 09-Mar-2025 18:11:45 JST Aras Pranckevičius Aras Pranckevičius

    Ok, now actually watched Flow (previously I only saw trailer, and the Blender conference talk, etc). Very good!

    It does feel very different from many “typical” animated films; let’s call them Disney/Pixar style. Flow to me is somewhat more similar to Miyazaki/Ghibli in the world building and overall strange/magical universe vibe.

    In conversation about 3 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/131/632/441/727/961/original/44be2f68bec485ec.jpeg
  13. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Wednesday, 05-Mar-2025 21:22:40 JST Aras Pranckevičius Aras Pranckevičius

    Oh no, it is 1997

    In conversation about 4 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/109/794/825/630/320/original/69bbc19b1cabbdfa.jpeg
  14. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Tuesday, 04-Mar-2025 16:55:52 JST Aras Pranckevičius Aras Pranckevičius

    Benchmark

    In conversation about 4 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/103/079/430/486/187/original/5ed1d09e96425b9c.jpeg
  15. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Monday, 03-Mar-2025 14:06:49 JST Aras Pranckevičius Aras Pranckevičius
    in reply to
    • Yining Karl Li

    @yiningkarlli one lesson is: story and direction are more important than any of technical aspects. But this is not a new lesson :)

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  16. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Thursday, 27-Feb-2025 01:47:30 JST Aras Pranckevičius Aras Pranckevičius

    In other inconsequential news, Blender 4.4 no longer uses Boost. Majority of cases why Boost was needed came from other libraries (USD, OpenEXR, OpenVDB et al used to use Boost, not anymore), and the one place that Blender itself used Boost for ("locale" library for UI translation) got replaced by several hundred lines of just simple code.

    Nature is healing!

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  17. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Sunday, 23-Feb-2025 10:05:07 JST Aras Pranckevičius Aras Pranckevičius

    A visual explanation how pointers work:

    In conversation about 4 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/050/451/281/367/658/original/821aec8865bbd54d.jpeg
  18. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Friday, 07-Feb-2025 01:41:06 JST Aras Pranckevičius Aras Pranckevičius

    Ah yes, the four choices of city names: London, Paris, Poland and Banana.

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/957/816/228/634/837/original/c281b42f96ed8182.png
  19. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Monday, 27-Jan-2025 21:52:32 JST Aras Pranckevičius Aras Pranckevičius

    I do wonder about that, relatively speaking, the world seemed like a stable and improving state for the duration of time when David Bowie was alive (1947-2016). Coincidence? I don’t think so.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  20. Embed this notice
    Aras Pranckevičius (aras@mastodon.gamedev.place)'s status on Saturday, 18-Jan-2025 22:46:48 JST Aras Pranckevičius Aras Pranckevičius

    Something I noticed while occasionally looking at https://www.pouet.net/ : we are entering a time when some demosceners are literally dying :( Over past few years, there's been quite some "XYZ has passed away" messages... On some level, it makes sense and is expected, but still is something "new" that the demoscene has to deal with. :demoscene:

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: content.pouet.net
      pouët.net :: your online demoscene resource
      pouët.net - your online demoscene resource
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    Aras Pranckevičius

    Aras Pranckevičius

    Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place

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