DirectX is moving to using SPIR-V, and hell hath frozen over:
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/
DirectX is moving to using SPIR-V, and hell hath frozen over:
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/
lol if you work on a ray tracing renderer then you definitely know
My entire career as a programmer so far has just been learning the ideals of the Grug Brained Developer the hard way:
The best programmers I know all subscribe to the tenents of the Grug Brained Developer, whether they know it or not. Be like Grug.
Rendering Engineer at Disney Animation, working on Disney’s Hyperion Renderer and more. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
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