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Notices by Yining Karl Li (yiningkarlli@mastodon.gamedev.place)

  1. Embed this notice
    Yining Karl Li (yiningkarlli@mastodon.gamedev.place)'s status on Wednesday, 21-May-2025 01:22:52 JST Yining Karl Li Yining Karl Li

    Teaser trailer is out for Zootopia 2! I’ve been working on this one for a while now, and I love that we made a weirdo custom teaser trailer that contains exactly zero footage from the final movie but does show off how insanely good the character animation is in this movie.

    Fun fact: the snake’s animation rig is a highly modified version of… the rope rig used for the ropes on Moana’s canoe, kind of like how the Space Shuttle is a descendant of the Wright Flyer. 🤣

    https://youtu.be/xo4rkcC7kFc?feature=shared

    In conversation about 4 days ago from mastodon.gamedev.place permalink
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    Yining Karl Li (yiningkarlli@mastodon.gamedev.place)'s status on Monday, 24-Mar-2025 21:48:07 JST Yining Karl Li Yining Karl Li

    TIL that because the FFmpeg project has gained so much experience in hand-writing assembly code to provide huge speedups, they now are putting together a series of lessons for learning assembly:

    Vibe coding is fun and all, but this is probably a better use of time!

    https://github.com/FFmpeg/asm-lessons

    In conversation about 2 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Yining Karl Li (yiningkarlli@mastodon.gamedev.place)'s status on Monday, 03-Mar-2025 14:06:50 JST Yining Karl Li Yining Karl Li

    A huge congrats to Flow for winning the Oscar for Best Animated Feature! It was made by a tiny crew entirely using Blender and rendered entirely using Eevee. A lot of folks are trying to figure out what lessons there are to be learned from Ne Zha 2 right now, but IMO Flow is actually the movie that everyone should be paying attention to and studying to learn lessons from.

    https://www.reuters.com/lifestyle/flow-wins-best-animated-feature-film-oscar-2025-03-03/

    In conversation about 3 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Yining Karl Li (yiningkarlli@mastodon.gamedev.place)'s status on Friday, 20-Sep-2024 22:49:41 JST Yining Karl Li Yining Karl Li

    DirectX is moving to using SPIR-V, and hell hath frozen over:

    https://devblogs.microsoft.com/directx/directx-adopting-spir-v/

    In conversation about 8 months ago from mastodon.gamedev.place permalink
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    Yining Karl Li (yiningkarlli@mastodon.gamedev.place)'s status on Thursday, 04-Apr-2024 14:30:28 JST Yining Karl Li Yining Karl Li

    lol if you work on a ray tracing renderer then you definitely know

    https://twitter.com/IrevDev/status/1775700517727154563

    In conversation about a year ago from mastodon.gamedev.place permalink

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    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/211/058/138/188/482/original/75f040972ead1643.png
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    Yining Karl Li (yiningkarlli@mastodon.gamedev.place)'s status on Wednesday, 03-Jan-2024 17:41:23 JST Yining Karl Li Yining Karl Li

    My entire career as a programmer so far has just been learning the ideals of the Grug Brained Developer the hard way:

    https://grugbrain.dev

    The best programmers I know all subscribe to the tenents of the Grug Brained Developer, whether they know it or not. Be like Grug.

    In conversation Wednesday, 03-Jan-2024 17:41:23 JST from mastodon.gamedev.place permalink

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    Yining Karl Li

    Yining Karl Li

    Rendering Engineer at Disney Animation, working on Disney’s Hyperion Renderer and more. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.

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